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5E: Ten Years Later
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<blockquote data-quote="IchneumonWasp" data-source="post: 6515177" data-attributes="member: 6787632"><p>The products I'd release.... </p><p></p><p>For the actual roleplaying game:</p><p></p><p>1. First of all, the amount of products of course depends on how much one can produce and how many writers you can employ, but I think the primary focus should lie on publishing a series of small short adventurers, not linked into one adventure path or something really separate adventures, the type you can finish in 1 to 3 sessions, somewhat setting neutral so they can be implemented in most campaigns without difficulty. These would be great to introduce new players to the game. Either publish each adventure separate or in one bundle/book, maybe grouped by theme (undead, demonic, desert adventurers, underwater adventures etc.) or by level (low level adventures, epic level adventurers, etc.). Available digital and in print. </p><p></p><p>2.Other than that, I'd try to rerelease a couple of campaign settings books in the 10 year period. I really liked the 4e Dark Sun Campaign Setting. I also liked Ed Greenwood's "Elminster's Forgotten Realms", the edition-neutral forgotten realms lore book that was published at the end of 4e. So, if I were in charge, I'd try to release a couple of campaign settings, mostly focussing on fluff, but also containing necessary rule updates for specific (sub-)classes and races that are necessary for the campaigns in question. I'd mostly focus on republishing old settings first (Eberron, Dark Sun, Spelljammer). I'm not sure if all these need to be rewritten completely, partly fluff and text can be copied from old editions, since WoTC owns the rights to those anyway and they were great, I think. It's just about making a new fancy printed edition available to the masses again.</p><p></p><p>3. Most likely no other 'core rulebooks' other than maybe a second or third Monster Manual (certainly not at a yearly rate, but we are talking about a 10 year period.) I think that for optional rules, we could use with a rulebook-sized Psionic Handbook and if there is time in 10 years, maybe another Magic of Incarnum or Tome of Magic (like the 3.5 version) would be cool, but I don't think the game needs a lot of extra rules. Maybe stuff like mass-combat rules or naval combat rules, but that is basically it. I don't think we really need a lot more sub-classes for many classes, although a couple would be nice. So maybe this will all be enough to place it in an Unearthed Arcana-style handbook.</p></blockquote><p></p>
[QUOTE="IchneumonWasp, post: 6515177, member: 6787632"] The products I'd release.... For the actual roleplaying game: 1. First of all, the amount of products of course depends on how much one can produce and how many writers you can employ, but I think the primary focus should lie on publishing a series of small short adventurers, not linked into one adventure path or something really separate adventures, the type you can finish in 1 to 3 sessions, somewhat setting neutral so they can be implemented in most campaigns without difficulty. These would be great to introduce new players to the game. Either publish each adventure separate or in one bundle/book, maybe grouped by theme (undead, demonic, desert adventurers, underwater adventures etc.) or by level (low level adventures, epic level adventurers, etc.). Available digital and in print. 2.Other than that, I'd try to rerelease a couple of campaign settings books in the 10 year period. I really liked the 4e Dark Sun Campaign Setting. I also liked Ed Greenwood's "Elminster's Forgotten Realms", the edition-neutral forgotten realms lore book that was published at the end of 4e. So, if I were in charge, I'd try to release a couple of campaign settings, mostly focussing on fluff, but also containing necessary rule updates for specific (sub-)classes and races that are necessary for the campaigns in question. I'd mostly focus on republishing old settings first (Eberron, Dark Sun, Spelljammer). I'm not sure if all these need to be rewritten completely, partly fluff and text can be copied from old editions, since WoTC owns the rights to those anyway and they were great, I think. It's just about making a new fancy printed edition available to the masses again. 3. Most likely no other 'core rulebooks' other than maybe a second or third Monster Manual (certainly not at a yearly rate, but we are talking about a 10 year period.) I think that for optional rules, we could use with a rulebook-sized Psionic Handbook and if there is time in 10 years, maybe another Magic of Incarnum or Tome of Magic (like the 3.5 version) would be cool, but I don't think the game needs a lot of extra rules. Maybe stuff like mass-combat rules or naval combat rules, but that is basically it. I don't think we really need a lot more sub-classes for many classes, although a couple would be nice. So maybe this will all be enough to place it in an Unearthed Arcana-style handbook. [/QUOTE]
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