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5E: Ten Years Later
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<blockquote data-quote="Jester David" data-source="post: 6515332" data-attributes="member: 37579"><p>Wow... its hard to choose between wish fulfilment and realistic goals. </p><p></p><p>Okay, I like the idea of two storylines a year with one accessory product around GenCon for the second storyline. Possibly a lore or world expansion, or a PC/GM expansion. There should likely be a "classic" storyline, which is a safe product, and something different.</p><p></p><p><strong>2015</strong></p><p>Adventure - Elemental Evil. Dungeons and elementals.</p><p>Adventure - Feywild adventure. Lots of fey and archfey and wackiness. Players are strangers in a strange land. Dash of <em>Island of Dread</em>. </p><p>Accessory - <em>Manual of the Planes</em> The big book on the cosmology, with planar PC options, reprinting some of the stuff from the cancelled <em>Adventurer's Handbook</em>, but with elements and fey and shadow. And a few extraplanar monsters. But 70% fluff/ planar tour.</p><p></p><p><strong>2016</strong></p><p>Adventure - <em>Keep on the Borderlands</em>/sandbox adventure. Exploration through a wilderness and caves. Maybe some mass combat at the end. Defending towns and then leading armies to defeat a growing population of humanoids. </p><p>Adventure - Intrigue in Waterdeep. A big urban adventure with intrigue and merchant wars, thieves' guilds, and politics with some trips to the sewers and Undermountain. Dash of<em> Assassin's Knot</em>.</p><p>Accessory - Forgotten Realms Campaign Setting</p><p></p><p><strong>2017</strong></p><p>Adventure - Journey to a jungle with lots of old temples. <em>Lost City</em> meets <em>Hidden Shrine of Tamoachan</em> and <em>Dwellers of the Forbidden City</em></p><p>Accessory - Planar adventure - to Sigil and back, with trips throughout the other realms. If only to allow future storylines to easily move between realities/campaign settings. Plus some classic elements like the Blood War, fighting demons & devils, and the like. Orcus and Demigorgon and others.</p><p>Accessory - <em>Fiend Folio</em> Effectively the <em>Monster Manual 2</em>, with a focus on higher level play. </p><p></p><p><strong>2018</strong></p><p>Adventure - Pirates on the Sword Coast. Arrr.</p><p>Adventure - Underdark adventure, with far realms taint. Lots of mind flayers, aboleths, and beholders and the like.</p><p>Accessory - <em>Psionic Handbook</em> A powersource book, with a new class and some new subclasses. Plus descriptions of places where psionics can be found, like the Underdark or Dark Sun. </p><p></p><p><strong>2019</strong></p><p>Adventure - Megadungeon. <em>Tomb of Horrors</em> meets <em>White Plume Mountain</em>. </p><p>Adventure - Holy War in the Realms. Religious conflict.</p><p>Accessory - <em>Deities & Demigods</em> Expanded information on gods and religions from various settings and Mythologies. Information on divine characters and PCs with a religious slant. </p><p></p><p><strong>2020</strong></p><p>Adventure - <em>Castle Ravenloft</em>/ horror campaign. More an adventure than campaign setting, but might be optional rules for being pulled into the Mists.</p><p>Adventure - Arabian Knights. Journey to Al Qadim for a 1001 nights style adventure with genies and dervishes and flying carpets. </p><p>Accessory - Al Qadim sourcebook. Includes details on the region as well as variant class options. Equal parts new campaign setting and expansion to the Realms.</p><p></p><p><strong>2021</strong></p><p>Adventure - <em>Barrier Peaks/ Tale of the Comet adventure</em> Fantasy meets tech. </p><p>Adventure - Rod of Seven Parts adventure. Find and assemble the MacGuffin. </p><p>Accessory - <em>Tome of Magic</em>. New spells and magic items. Kinda like the <em>Spell Compendium</em> and <em>Magic Item Compendium</em>, pulling content from adventures and online articles (and the best of other books) into one resource with some new stuff. Maybe some alternate magic systems or variant rules from the Unearthed Arcana articles.</p><p></p><p><strong>2022</strong></p><p>Adventure - Drow. It'll have been several years since the last Underdark adventure, and the Rise of the Underdark/War of the Spider Queen stories. Time for some more dark elves.</p><p>Adventure - East meets West. Journey to Kara-Tur with some wuxia.</p><p>Accessory - Kara Tur book. Effectively <em>Oriental Adventures</em> with campaign guide. Again, presented equally as FR expansion and new campaign product</p><p></p><p>That's only 9 years. Definitely not sure of some of the settings/storylines, but they make sense. </p><p></p><p></p><p>Meanwhile, I expect GaleForce9 to continue to put out overpriced accessories. I expect more DM screens, maps, and "collectible" resin minis. </p><p>WizKids to churn out a couple miniature sets per year. Knowing WizKids, I expect the quality to drop around 2017, but WotC will likely be less on the ball than Paizo (less aware of the fan response and less willing to make a fuss) and we'll see more sets with declining quality and dropping sales. I imagine that line will be cancelled in 2019. There'll be a few more board games and the like as well.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6515332, member: 37579"] Wow... its hard to choose between wish fulfilment and realistic goals. Okay, I like the idea of two storylines a year with one accessory product around GenCon for the second storyline. Possibly a lore or world expansion, or a PC/GM expansion. There should likely be a "classic" storyline, which is a safe product, and something different. [B]2015[/B] Adventure - Elemental Evil. Dungeons and elementals. Adventure - Feywild adventure. Lots of fey and archfey and wackiness. Players are strangers in a strange land. Dash of [I]Island of Dread[/I]. Accessory - [I]Manual of the Planes[/I] The big book on the cosmology, with planar PC options, reprinting some of the stuff from the cancelled [I]Adventurer's Handbook[/I], but with elements and fey and shadow. And a few extraplanar monsters. But 70% fluff/ planar tour. [B]2016[/B] Adventure - [I]Keep on the Borderlands[/I]/sandbox adventure. Exploration through a wilderness and caves. Maybe some mass combat at the end. Defending towns and then leading armies to defeat a growing population of humanoids. Adventure - Intrigue in Waterdeep. A big urban adventure with intrigue and merchant wars, thieves' guilds, and politics with some trips to the sewers and Undermountain. Dash of[I] Assassin's Knot[/I]. Accessory - Forgotten Realms Campaign Setting [B]2017[/B] Adventure - Journey to a jungle with lots of old temples. [I]Lost City[/I] meets [I]Hidden Shrine of Tamoachan[/I] and [I]Dwellers of the Forbidden City[/I] Accessory - Planar adventure - to Sigil and back, with trips throughout the other realms. If only to allow future storylines to easily move between realities/campaign settings. Plus some classic elements like the Blood War, fighting demons & devils, and the like. Orcus and Demigorgon and others. Accessory - [I]Fiend Folio[/I] Effectively the [I]Monster Manual 2[/I], with a focus on higher level play. [B]2018[/B] Adventure - Pirates on the Sword Coast. Arrr. Adventure - Underdark adventure, with far realms taint. Lots of mind flayers, aboleths, and beholders and the like. Accessory - [I]Psionic Handbook[/I] A powersource book, with a new class and some new subclasses. Plus descriptions of places where psionics can be found, like the Underdark or Dark Sun. [B]2019[/B] Adventure - Megadungeon. [I]Tomb of Horrors[/I] meets [I]White Plume Mountain[/I]. Adventure - Holy War in the Realms. Religious conflict. Accessory - [I]Deities & Demigods[/I] Expanded information on gods and religions from various settings and Mythologies. Information on divine characters and PCs with a religious slant. [B]2020[/B] Adventure - [I]Castle Ravenloft[/I]/ horror campaign. More an adventure than campaign setting, but might be optional rules for being pulled into the Mists. Adventure - Arabian Knights. Journey to Al Qadim for a 1001 nights style adventure with genies and dervishes and flying carpets. Accessory - Al Qadim sourcebook. Includes details on the region as well as variant class options. Equal parts new campaign setting and expansion to the Realms. [B]2021[/B] Adventure - [I]Barrier Peaks/ Tale of the Comet adventure[/I] Fantasy meets tech. Adventure - Rod of Seven Parts adventure. Find and assemble the MacGuffin. Accessory - [I]Tome of Magic[/I]. New spells and magic items. Kinda like the [I]Spell Compendium[/I] and [I]Magic Item Compendium[/I], pulling content from adventures and online articles (and the best of other books) into one resource with some new stuff. Maybe some alternate magic systems or variant rules from the Unearthed Arcana articles. [B]2022[/B] Adventure - Drow. It'll have been several years since the last Underdark adventure, and the Rise of the Underdark/War of the Spider Queen stories. Time for some more dark elves. Adventure - East meets West. Journey to Kara-Tur with some wuxia. Accessory - Kara Tur book. Effectively [I]Oriental Adventures[/I] with campaign guide. Again, presented equally as FR expansion and new campaign product That's only 9 years. Definitely not sure of some of the settings/storylines, but they make sense. Meanwhile, I expect GaleForce9 to continue to put out overpriced accessories. I expect more DM screens, maps, and "collectible" resin minis. WizKids to churn out a couple miniature sets per year. Knowing WizKids, I expect the quality to drop around 2017, but WotC will likely be less on the ball than Paizo (less aware of the fan response and less willing to make a fuss) and we'll see more sets with declining quality and dropping sales. I imagine that line will be cancelled in 2019. There'll be a few more board games and the like as well. [/QUOTE]
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