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*Dungeons & Dragons
5E: Ten Years Later
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<blockquote data-quote="graypariah" data-source="post: 6517310" data-attributes="member: 6789912"><p>If I had to plan the 10 year evolution of 5th edition I would go mostly with a lot of what was suggested by others.</p><p></p><p>1) No expansion of the core three books. The rules in the three core books are enough for any DM to fill in any gaps in his campaign. Another book filled with monsters wouldn't be terrible but is it really needed? There are plenty of examples in the MM and the rules in the DMG make creating your own enemies really easy. Additional PHBs would only bloat the game. It is easy to tell players that they need permission to use any third party products, but telling them that they can't use the PHB2 is a hard sell.</p><p></p><p>2) Expansions of the existing Campaign Settings. A box set for Dragonlance, Greyhawk, Forgotten Realms, Eberron, and Dark Sun. In the boxed set I would have a campaign setting book, poster maps, and a CD or DVD with a collection of tools such as maps, handouts, and music. Do a collectors edition one that has a few other collectibles from the campaign setting as well. I would stagger these expansions every 6 months or so (so the first one in June).</p><p></p><p>3) PDFs as far as the eye can see! This is where you make the money. A weekly PDF release that contains OPTIONAL things like class variants, rule variants, ect. will give the players that crave spat book after spat book what they want and will give those of us who don't want the bloat a way to avoid it while still getting money from us. Monthly subscriptions are the way to go with this. Additional PDF releases can contain compilations of the weekly release's articles and things such as campaign specific PHBs and MMs. </p><p></p><p>4) OGL. Support is great but for a rule system to stay alive it needs content in the form of modules and adventure paths. WoTC could try to provide all of these but I don't see a way they could do it at a price that would work for both them and DMs. I really wouldn't pay more than a few dollars for an adventure and I am probably not among the minority in this respect. The only way to turn out cheap adventures is to have other people do it for you. You may not get any of their revenue, but DMs are the ones that are expanding the hobby. If a DM brings a player into the hobby that player will probably buy at least a pdf version of the PHB and may even subscribe to a weekly or monthly subscription. For a DM to bring a player into the hobby however, he or she needs to be playing that rule system and that DM isn't going to play a rule system that doesn't have an ever expanding amount of content.</p><p></p><p>5) Develop an all inclusive online RPing system. This one would be something I would recommend researching, but not committing too without proper market analysis. Roll20 is coming close to an all in one system with their character sheets and such, but they are not the optimal choice in everything. I use a combination of roll20, vent (I prefer push to talk as the default), and myth-weavers. Again, I would advise looking into it but it may not be cost effective to build such a platform. </p><p></p><p>These are just some things I have off the top of my head.</p></blockquote><p></p>
[QUOTE="graypariah, post: 6517310, member: 6789912"] If I had to plan the 10 year evolution of 5th edition I would go mostly with a lot of what was suggested by others. 1) No expansion of the core three books. The rules in the three core books are enough for any DM to fill in any gaps in his campaign. Another book filled with monsters wouldn't be terrible but is it really needed? There are plenty of examples in the MM and the rules in the DMG make creating your own enemies really easy. Additional PHBs would only bloat the game. It is easy to tell players that they need permission to use any third party products, but telling them that they can't use the PHB2 is a hard sell. 2) Expansions of the existing Campaign Settings. A box set for Dragonlance, Greyhawk, Forgotten Realms, Eberron, and Dark Sun. In the boxed set I would have a campaign setting book, poster maps, and a CD or DVD with a collection of tools such as maps, handouts, and music. Do a collectors edition one that has a few other collectibles from the campaign setting as well. I would stagger these expansions every 6 months or so (so the first one in June). 3) PDFs as far as the eye can see! This is where you make the money. A weekly PDF release that contains OPTIONAL things like class variants, rule variants, ect. will give the players that crave spat book after spat book what they want and will give those of us who don't want the bloat a way to avoid it while still getting money from us. Monthly subscriptions are the way to go with this. Additional PDF releases can contain compilations of the weekly release's articles and things such as campaign specific PHBs and MMs. 4) OGL. Support is great but for a rule system to stay alive it needs content in the form of modules and adventure paths. WoTC could try to provide all of these but I don't see a way they could do it at a price that would work for both them and DMs. I really wouldn't pay more than a few dollars for an adventure and I am probably not among the minority in this respect. The only way to turn out cheap adventures is to have other people do it for you. You may not get any of their revenue, but DMs are the ones that are expanding the hobby. If a DM brings a player into the hobby that player will probably buy at least a pdf version of the PHB and may even subscribe to a weekly or monthly subscription. For a DM to bring a player into the hobby however, he or she needs to be playing that rule system and that DM isn't going to play a rule system that doesn't have an ever expanding amount of content. 5) Develop an all inclusive online RPing system. This one would be something I would recommend researching, but not committing too without proper market analysis. Roll20 is coming close to an all in one system with their character sheets and such, but they are not the optimal choice in everything. I use a combination of roll20, vent (I prefer push to talk as the default), and myth-weavers. Again, I would advise looking into it but it may not be cost effective to build such a platform. These are just some things I have off the top of my head. [/QUOTE]
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