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5e: the demystification of monsters?
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<blockquote data-quote="Li Shenron" data-source="post: 6026658" data-attributes="member: 1465"><p>Yep. It might be a bit simplistic but we can identify that there are different things changing in favor of the PC as they level up and encounter the same monster:</p><p></p><p>A- higher % chance of hitting the monster (possible cause: higher attack bonus, increased ability scores, magic weapons)</p><p>B- greater % of damage-per-hit done relative to monster's total HP (possible cause: increased ability scores, bigger spells, magic weapons)</p><p>C- lowered % chance of being hit by the monster (possible cause: increased ability scores, better armor, defensive spells, magic items)</p><p>D- smaller % of damage-per-hit received relative to own total HP (possible cause: more total HP, increased ability scores)</p><p></p><p>These don't take into account the fact that the PC also gained plenty of added flexibility, especially thanks to new and higher-level spells.</p><p></p><p>Overall the "spread" looks more than quadratic... this means that just increasing the number of monsters may not be enough, at least not beyond a certain point (we also have to keep in mind that too many monsters may just not make the battle feasible to run).</p><p></p><p>Bounded accuracy tends to lessen the spread of points A and C, but has no effect on points B and D which are largely dependent on the HP totals which are currently NOT within bounded accuracy but instead just scale up proportionally with level.</p><p></p><p>Thus the <u>question </u>is: is it a good principle that a monster hits you only slightly less frequently than before (bounded accuracy) but to lesser effect (your HP are much more)? Or would it be better the other way around i.e. to hit you much less frequently but each hit still means a lot?</p><p></p><p>I guess this question actually equates to: do you want the low-CR monsters to be <strong>rarely</strong> a <strong>deadly</strong> threat (a spear in the chest still hurts the same whether it comes from a BBEG or an orc with beginner's luck), or <strong>frequently</strong> a <strong>minor</strong> nuisance (orcs spears slowing grinding hp away from you)?</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6026658, member: 1465"] Yep. It might be a bit simplistic but we can identify that there are different things changing in favor of the PC as they level up and encounter the same monster: A- higher % chance of hitting the monster (possible cause: higher attack bonus, increased ability scores, magic weapons) B- greater % of damage-per-hit done relative to monster's total HP (possible cause: increased ability scores, bigger spells, magic weapons) C- lowered % chance of being hit by the monster (possible cause: increased ability scores, better armor, defensive spells, magic items) D- smaller % of damage-per-hit received relative to own total HP (possible cause: more total HP, increased ability scores) These don't take into account the fact that the PC also gained plenty of added flexibility, especially thanks to new and higher-level spells. Overall the "spread" looks more than quadratic... this means that just increasing the number of monsters may not be enough, at least not beyond a certain point (we also have to keep in mind that too many monsters may just not make the battle feasible to run). Bounded accuracy tends to lessen the spread of points A and C, but has no effect on points B and D which are largely dependent on the HP totals which are currently NOT within bounded accuracy but instead just scale up proportionally with level. Thus the [U]question [/U]is: is it a good principle that a monster hits you only slightly less frequently than before (bounded accuracy) but to lesser effect (your HP are much more)? Or would it be better the other way around i.e. to hit you much less frequently but each hit still means a lot? I guess this question actually equates to: do you want the low-CR monsters to be [B]rarely[/B] a [B]deadly[/B] threat (a spear in the chest still hurts the same whether it comes from a BBEG or an orc with beginner's luck), or [B]frequently[/B] a [B]minor[/B] nuisance (orcs spears slowing grinding hp away from you)? [/QUOTE]
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