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General Tabletop Discussion
*Dungeons & Dragons
5E, The Edition Wars, and Shooting Ourselves in the Foot.
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<blockquote data-quote="Umbran" data-source="post: 5812470" data-attributes="member: 177"><p>Nope. There's a third option - walk away from the conversation. Do not admit defeat, but do not press either. Allow what you've said to stand on its own merits.</p><p></p><p>Remember that whether or not BryonD (or any other individual) "wins" an argument on the internet is not going to influence the designers over at WotC. The soul of D&D will not be won like leadership of the Drazi people on Babylon 5: <em>Purple! Green! PURPLE! GREEEEEN!!!! thumpthumpthump...</em> and the last one left standing gets what he or she wants.</p><p></p><p></p><p></p><p>With respect, that is incorrect. The fastest way to shoot yourself in the foot is to mistake, "I really don't like it," with, "it sucks."</p><p></p><p>There are posters here who will argue that, "in my opinion," should be taken as understood in all internet discussion. In doing so, they overlook some important bits.</p><p></p><p>In discussion, some folks will take the position that they know THE TRUTH, as if some aspect of the game were some objective reality, rather than an aesthetic preference. Given that such people do exist, a speaker cannot leave out the, "in my opinion", or "I feel that...," clause, and still expect readers to differentiate the speaker from a OneTrueWayist. The audience requires that we be explicit about it. Repeatedly. </p><p></p><p>This should not be surprising. If you want to communicate what you actually think, you must say what you really mean, in full, right? The more you leave as assumptions, the more chances you give the reader to guess the wrong way. </p><p></p><p>Moreover, the *speaker* needs the speaker to be explicit about it, repeatedly. When you speak, your words tends to shape not just your audience's thoughts, but your own - you influence yourself. Once you've committed to an objective wording, you're more likely to defend it as objective, rather than subjective, point.</p><p></p><p>Better to not go there at all, unless you really mean it.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5812470, member: 177"] Nope. There's a third option - walk away from the conversation. Do not admit defeat, but do not press either. Allow what you've said to stand on its own merits. Remember that whether or not BryonD (or any other individual) "wins" an argument on the internet is not going to influence the designers over at WotC. The soul of D&D will not be won like leadership of the Drazi people on Babylon 5: [I]Purple! Green! PURPLE! GREEEEEN!!!! thumpthumpthump...[/I] and the last one left standing gets what he or she wants. With respect, that is incorrect. The fastest way to shoot yourself in the foot is to mistake, "I really don't like it," with, "it sucks." There are posters here who will argue that, "in my opinion," should be taken as understood in all internet discussion. In doing so, they overlook some important bits. In discussion, some folks will take the position that they know THE TRUTH, as if some aspect of the game were some objective reality, rather than an aesthetic preference. Given that such people do exist, a speaker cannot leave out the, "in my opinion", or "I feel that...," clause, and still expect readers to differentiate the speaker from a OneTrueWayist. The audience requires that we be explicit about it. Repeatedly. This should not be surprising. If you want to communicate what you actually think, you must say what you really mean, in full, right? The more you leave as assumptions, the more chances you give the reader to guess the wrong way. Moreover, the *speaker* needs the speaker to be explicit about it, repeatedly. When you speak, your words tends to shape not just your audience's thoughts, but your own - you influence yourself. Once you've committed to an objective wording, you're more likely to defend it as objective, rather than subjective, point. Better to not go there at all, unless you really mean it. [/QUOTE]
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