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General Tabletop Discussion
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[5E] The few mechanical implications of... non-magical weapon immunity and CR.
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<blockquote data-quote="Illithidbix" data-source="post: 6863584" data-attributes="member: 12283"><p><em>I posted this a while back on the WoTC forums and RPG.net, occurred to me that some people on Enworld might be interested as well.</em></p><p></p><p>Read more: <a href="http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment#ixzz44cRQwG6r" target="_blank">http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment#ixzz44cRQwG6r</a></p><p></p><p>Following my prior thread:</p><p>The few mechanical implications of Alignment: <a href="http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment" target="_blank">http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment</a></p><p></p><p></p><p>Here's an overdetailed look at monsters that are immune to non-magical weapons.</p><p></p><p>5E is very chilled about when you give out magical items.</p><p>But one key thing to consider is how many magical weapons the party has when dealing with non-magical weapon resistant/immune creatures.</p><p></p><p>I think the biggest difference a magical weapon makes to a fightery type isn't the small bonus to hit/damage but rather whether they are full effective against all monsters or if they have to turn to the spellcasters for some of them.</p><p></p><p>On the flip side, a fight where the fighters are trying to pin down a werewolf with shoves and grapples rather than attacks, so that the spellcasters can cantrip spam it to death could be pretty cool. Simiarly if a stonking great weapon fighter is forced to resort to the silvered dagger they have looted to fight the werewolf.</p><p>And if magic weapons are available too early then it simply never enters the game</p><p></p><p>Challenge rating serves a useful rough guideline as to “You must be this big to fight this monster” and at what level you first expect to encounter them.</p><p></p><p>As a very rough guideline at 6th level Monks get Ki-Empowered Strikes and Moon Druids get Primal Strikes which means their unarmed or beast form attacks count as magical for purposes of overcoming nonmagical resistance and immunities.</p><p></p><p>So there are tons of monsters with resistance to non-magical weapons; but nineteen are immune.</p><p></p><p>So here is a list of monsters with "Damage Immunity: bludgeoning, slashing or piercing damage from non-magical weapons." and their CR. A fair number take full damage from silvered or adamantine weapons, and this is also noted.</p><p></p><p>Jacklewere CR 1/2 (!), Silvered</p><p>Wererat, CR 2, Silvered</p><p>Werewolf, CR 3, Silvered</p><p>Coatl, CR 4</p><p>Wereboar, CR 4, Silvered</p><p>Weretiger, CR 4, Silvered</p><p>Werebear, CR 5, Silvered</p><p>Flesh Golem, CR 5, Adamantine</p><p>Clay Golem, CR 9 Adamantine</p><p>Stone Golem, CR 10, Adamantine</p><p>Rakshasa, CR 13 (also has Damage Vulnerabilities: Piercing from magic weapons wielded by good creatures.)</p><p>Mummy Lord, CR 15</p><p>Iron Golem, CR 16, Adamantine</p><p>Androsphink, CR 17</p><p>Demilich, CR 18, (And also has Damage Resistance: bludgeoning, slashing or piercing damage from magic weapons!)</p><p>Lich, CR 21</p><p>Empyrean, CR 23</p><p>Kraken, CR 23</p><p>Tarrasque, CR 30</p><p></p><p>The Demilich is I believe the only creature which is resistant to damage from magic weapons as well. It does however have a tiny number of Hitpoints for a CR 18 monster.</p><p></p><p>It surprises me how many low level The CR is actually a lot lower than I'd expect. The CR 21+ monsters aren't a surprise at all, but I do wonder about Jackleweres accidentally thrown against a level 1 party!</p><p></p><p>In a similar note looking at damage resistance or immunity; overcome by Adamantine or Silvered weapons.</p><p></p><p><strong>Adamantine</strong></p><p><em>“Resistant or Immune to bludgeoning, slashing or piercing damage from non-magical weapons that aren't Adamantine”</em></p><p></p><p>Gargoyle, CR 2, Resistant</p><p>Helmed Horror, CR 4, Resistant</p><p>Xorn CR 5, "Resistant to piercing and slashing from non-magical weapons that aren't adamantine" – So takes full damage from non-magical bludgeoning weapons.</p><p>Flesh Golem, CR 5, Immune</p><p>Clay Golem, CR 9, Immune </p><p>Stone Golem, CR 10, Immune</p><p>Iron Golem, CR 16, Immune</p><p></p><p>Now awkwardly Adamantine weapons aren't actually detailed in either the PHB or DMG. </p><p></p><p><strong>Silvered</strong></p><p><em>“Resistant or Immune to bludgeoning, slashing or piercing damage from non-magical weapons that aren't silvered”</em></p><p>Mostly lycanthropes and devils, but two undead as well.</p><p></p><p>Jacklewere CR 1/2, Immune </p><p>Imp, CR 1, Resistant (Devil)</p><p>Spined Devil, CR 2, Resistant (Devil)</p><p>Wererat, CR 2, Immune (Lycanthrope)</p><p>Bearded Devil, CR 3, Resistant (Devil)</p><p>Werewolf, CR 3, Immune (Lycanthrope) </p><p>Wight, CR 3, Resistant (Undead)</p><p>Wereboar, CR 4, Immune (Lycanthrope)</p><p>Weretiger, CR 4, Immune (Lycanthrope)</p><p>Barbed Devil, CR 5, Resistant (Devil)</p><p>Werebear, CR 5, Immune (Lycanthrope)</p><p>Wraith, CR 5, Resistant (Undead)</p><p>Chain Devil, CR 8, Resistant (Devil)</p><p>Bone Devil, CR 9, Resistant (Devil)</p><p>Horned Devil, CR 11, Resistant (Devil)</p><p>Erinyes, CR 12, Resistant (Devil)</p><p>Ice Devil, CR 14, Resistant (Devil)</p><p>Pit Fiend, CR 20, Resistant (Devil)</p><p></p><p>Unlike adamantine, silvered weapons are specified in the PHB and basic rules.</p><p></p><p>Not bad for something that costs +100gp to a weapon, but far fewer undead than I initially thought.</p></blockquote><p></p>
[QUOTE="Illithidbix, post: 6863584, member: 12283"] [i]I posted this a while back on the WoTC forums and RPG.net, occurred to me that some people on Enworld might be interested as well.[/i] Read more: [url]http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment#ixzz44cRQwG6r[/url] Following my prior thread: The few mechanical implications of Alignment: [url]http://www.enworld.org/forum/showthread.php?474120-5E-The-few-mechanical-implications-of-Alignment[/url] Here's an overdetailed look at monsters that are immune to non-magical weapons. 5E is very chilled about when you give out magical items. But one key thing to consider is how many magical weapons the party has when dealing with non-magical weapon resistant/immune creatures. I think the biggest difference a magical weapon makes to a fightery type isn't the small bonus to hit/damage but rather whether they are full effective against all monsters or if they have to turn to the spellcasters for some of them. On the flip side, a fight where the fighters are trying to pin down a werewolf with shoves and grapples rather than attacks, so that the spellcasters can cantrip spam it to death could be pretty cool. Simiarly if a stonking great weapon fighter is forced to resort to the silvered dagger they have looted to fight the werewolf. And if magic weapons are available too early then it simply never enters the game Challenge rating serves a useful rough guideline as to “You must be this big to fight this monster” and at what level you first expect to encounter them. As a very rough guideline at 6th level Monks get Ki-Empowered Strikes and Moon Druids get Primal Strikes which means their unarmed or beast form attacks count as magical for purposes of overcoming nonmagical resistance and immunities. So there are tons of monsters with resistance to non-magical weapons; but nineteen are immune. So here is a list of monsters with "Damage Immunity: bludgeoning, slashing or piercing damage from non-magical weapons." and their CR. A fair number take full damage from silvered or adamantine weapons, and this is also noted. Jacklewere CR 1/2 (!), Silvered Wererat, CR 2, Silvered Werewolf, CR 3, Silvered Coatl, CR 4 Wereboar, CR 4, Silvered Weretiger, CR 4, Silvered Werebear, CR 5, Silvered Flesh Golem, CR 5, Adamantine Clay Golem, CR 9 Adamantine Stone Golem, CR 10, Adamantine Rakshasa, CR 13 (also has Damage Vulnerabilities: Piercing from magic weapons wielded by good creatures.) Mummy Lord, CR 15 Iron Golem, CR 16, Adamantine Androsphink, CR 17 Demilich, CR 18, (And also has Damage Resistance: bludgeoning, slashing or piercing damage from magic weapons!) Lich, CR 21 Empyrean, CR 23 Kraken, CR 23 Tarrasque, CR 30 The Demilich is I believe the only creature which is resistant to damage from magic weapons as well. It does however have a tiny number of Hitpoints for a CR 18 monster. It surprises me how many low level The CR is actually a lot lower than I'd expect. The CR 21+ monsters aren't a surprise at all, but I do wonder about Jackleweres accidentally thrown against a level 1 party! In a similar note looking at damage resistance or immunity; overcome by Adamantine or Silvered weapons. [b]Adamantine[/b] [i]“Resistant or Immune to bludgeoning, slashing or piercing damage from non-magical weapons that aren't Adamantine”[/i] Gargoyle, CR 2, Resistant Helmed Horror, CR 4, Resistant Xorn CR 5, "Resistant to piercing and slashing from non-magical weapons that aren't adamantine" – So takes full damage from non-magical bludgeoning weapons. Flesh Golem, CR 5, Immune Clay Golem, CR 9, Immune Stone Golem, CR 10, Immune Iron Golem, CR 16, Immune Now awkwardly Adamantine weapons aren't actually detailed in either the PHB or DMG. [b]Silvered[/b] [i]“Resistant or Immune to bludgeoning, slashing or piercing damage from non-magical weapons that aren't silvered”[/i] Mostly lycanthropes and devils, but two undead as well. Jacklewere CR 1/2, Immune Imp, CR 1, Resistant (Devil) Spined Devil, CR 2, Resistant (Devil) Wererat, CR 2, Immune (Lycanthrope) Bearded Devil, CR 3, Resistant (Devil) Werewolf, CR 3, Immune (Lycanthrope) Wight, CR 3, Resistant (Undead) Wereboar, CR 4, Immune (Lycanthrope) Weretiger, CR 4, Immune (Lycanthrope) Barbed Devil, CR 5, Resistant (Devil) Werebear, CR 5, Immune (Lycanthrope) Wraith, CR 5, Resistant (Undead) Chain Devil, CR 8, Resistant (Devil) Bone Devil, CR 9, Resistant (Devil) Horned Devil, CR 11, Resistant (Devil) Erinyes, CR 12, Resistant (Devil) Ice Devil, CR 14, Resistant (Devil) Pit Fiend, CR 20, Resistant (Devil) Unlike adamantine, silvered weapons are specified in the PHB and basic rules. Not bad for something that costs +100gp to a weapon, but far fewer undead than I initially thought. [/QUOTE]
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