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General Tabletop Discussion
*Dungeons & Dragons
[5E] The few mechanical implications of... non-magical weapon immunity and CR.
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<blockquote data-quote="CapnZapp" data-source="post: 7005317" data-attributes="member: 12731"><p>I simply don't see parties having any problems. </p><p></p><p>Sure, you can have a party with no cantrips and no magical weapons. But how many parties (of, say, level 5 or more) like that really exist?</p><p></p><p>Do note: I'm talking about groups running either official modules or DMs using the treasure tables of the DMG. What you do in your own private homebrew campaign is your business: WotC does not get to claim credit for what YOU accomplish.</p><p></p><p>Its such a lie. WotC shan't get away with both eating the cake and keeping it too. Resistances and immunities used to be a reasonably big deal in 3E, but not in this edition.</p><p></p><p>Either the game makes resistant/immune creatures truly fearsome and then it does not make magical weapons and energy damage readily available in random loot tables or in official modules.</p><p></p><p>Or the other way round: players get to play with cool weapons and Firebolt and Eldritch Blast already at low levels, but resistance/immunity to non-magical attacks is a minor footnote that only applies to Commoners and greenhorn lowest-levelled adventurers.</p><p></p><p>WotC doesn't get to have both.</p><p></p><p>TL;DR: We should not discuss resistances/immunities as if they matter when they really don't.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7005317, member: 12731"] I simply don't see parties having any problems. Sure, you can have a party with no cantrips and no magical weapons. But how many parties (of, say, level 5 or more) like that really exist? Do note: I'm talking about groups running either official modules or DMs using the treasure tables of the DMG. What you do in your own private homebrew campaign is your business: WotC does not get to claim credit for what YOU accomplish. Its such a lie. WotC shan't get away with both eating the cake and keeping it too. Resistances and immunities used to be a reasonably big deal in 3E, but not in this edition. Either the game makes resistant/immune creatures truly fearsome and then it does not make magical weapons and energy damage readily available in random loot tables or in official modules. Or the other way round: players get to play with cool weapons and Firebolt and Eldritch Blast already at low levels, but resistance/immunity to non-magical attacks is a minor footnote that only applies to Commoners and greenhorn lowest-levelled adventurers. WotC doesn't get to have both. TL;DR: We should not discuss resistances/immunities as if they matter when they really don't. [/QUOTE]
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[5E] The few mechanical implications of... non-magical weapon immunity and CR.
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