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General Tabletop Discussion
*Dungeons & Dragons
[5E] The few mechanical implications of... non-magical weapon immunity and CR.
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7005781" data-attributes="member: 6802951"><p>Yep. 5th level is around the point where a party is likely to start having a magical weapon amongst them - although likely not something optimal. Its also when the average damage of a cantrip goes from 5ish to 10ish points of damage a round. This is borne out by non-weapon-using fighting types like Monks and Moon Druids getting magical attacks around this level as well.</p><p></p><p>By level 10, the party probably has enough options that facing something requiring magic probably won't require much change of normal tactics.</p><p></p><p>So it does indeed look like magic-immune opposition are only going to be a big problem for the first half or so of the average adventurer's career. I don't think that anyone was expecting it to be an issue for high-level parties.</p><p></p><p> They do matter: they are a reasonably big deal. As shown, until a party levels up a tier or so, running into an encounter of creatures with non-magical weapon immunity is going to be trouble. (Energy resistances/immunities are a separate issue that tends to pop up in the latter part of a party's career.)</p><p></p><p>Now, if you want something that a high-level party isn't going to be able to hurt, then you will indeed be disappointed: by its very nature, a high-level party are going to have a lot of options. But at that point, the caster's ability to slowly plink something to death with cantrips is not the problem.</p><p></p><p> Depends whether the intent is to give the party a trickier fight through having to use different tactics, non-optimal weapons and supporting actions to the party members who can damage them, or whether the intent is to actually have something that the party flat out can't hurt. If burning oil works, but Firebolt or Chill Touch don't, the party are going to wonder what is going on - particularly if they are trying to light the oil using the Firebolt.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7005781, member: 6802951"] Yep. 5th level is around the point where a party is likely to start having a magical weapon amongst them - although likely not something optimal. Its also when the average damage of a cantrip goes from 5ish to 10ish points of damage a round. This is borne out by non-weapon-using fighting types like Monks and Moon Druids getting magical attacks around this level as well. By level 10, the party probably has enough options that facing something requiring magic probably won't require much change of normal tactics. So it does indeed look like magic-immune opposition are only going to be a big problem for the first half or so of the average adventurer's career. I don't think that anyone was expecting it to be an issue for high-level parties. They do matter: they are a reasonably big deal. As shown, until a party levels up a tier or so, running into an encounter of creatures with non-magical weapon immunity is going to be trouble. (Energy resistances/immunities are a separate issue that tends to pop up in the latter part of a party's career.) Now, if you want something that a high-level party isn't going to be able to hurt, then you will indeed be disappointed: by its very nature, a high-level party are going to have a lot of options. But at that point, the caster's ability to slowly plink something to death with cantrips is not the problem. Depends whether the intent is to give the party a trickier fight through having to use different tactics, non-optimal weapons and supporting actions to the party members who can damage them, or whether the intent is to actually have something that the party flat out can't hurt. If burning oil works, but Firebolt or Chill Touch don't, the party are going to wonder what is going on - particularly if they are trying to light the oil using the Firebolt. [/QUOTE]
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[5E] The few mechanical implications of... non-magical weapon immunity and CR.
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