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[5E] The Kalarian Precipice - Chapter One
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<blockquote data-quote="97mg" data-source="post: 7348334" data-attributes="member: 6799460"><p><strong>Dain, Otiroth, Metea, Carthum</strong></p><p></p><p><strong>Otiroth & Metea & Carthum:</strong></p><p></p><p>“Where are they going?” Dira looked quite upset at the duo’s urgent departure. Her hand snapped away from Arrol and she moved to rush after them.</p><p></p><p><em>What!</em> He reached out to grab her, but the little one was too quick. She’d been learning a thing or two from their pasture’s hares.</p><p></p><p>“Hells! Get back here Dira, <strong>stop!</strong>” </p><p></p><p>There was none to do but follow. This was one place not to lose sight of her. If they disappeared into the crowds… it could be a very long morning.</p><p></p><p>Luckily, as he jogged to the end of the road, eyes locked firmly upon the bounce of his running girl, it seemed the perfume man and his fancy friend hadn't got too far. They’d recognized someone… a half-orc who was now running back towards him, with young Dira following close behind like a game of chasies.</p><p></p><p>“Get back here Dira!”</p><p></p><p><em>These townspeople, such chaos, they buzz about like bees blown in the wind.</em></p><p></p><p>Arrol stood and waited at the end of the road, focused on his daughter yet also noticing a guard rushing by, quickly glancing down each alleyway one by one...</p><p></p><p><strong>Dain:</strong></p><p></p><p>Seasoned timber walls greet the ranger on both sides. A few bolted doors lay to the flanks, and ahead an old sign creaks on an iron brace. No words, just a rough painting of a cart’s wheel. Probably a trader’s place or one of the smaller drinking holes, the door beneath it half ajar. Along the opposite wall are several tired looking stairs, leading up to some kind of landing.</p><p></p><p>At the alley’s entrance you find a few things that might serve an obstacle for any who might follow. A bucket of apples. A few timber palings. Several ceramic pots. Easy to tip over into something of a trap.</p><p></p><p>Ahead the buildings form something of a cross intersection. Somewhere down there you hear a door latch shut. A good thing the ranger has a hunter’s ears! Then she steps around the corner to face you, a smirk on her face and a small blade clutched in one hand, a questioning look in her deep brown eyes.</p><p></p><p>She gasps as Dain would too hear it. Footsteps coming fast! The guard barges in from the road! He wasn’t however expecting so much litter underfoot, slipping and yelping as a knee hits the dirt, and his two hands thrust forward to break the fall.</p><p></p><p><<strong>Dain: </strong>The guard is prone (advantage for you if you wish to "do" anything to him) and you have a round up your sleeve. The girl will attempt to flee again, however we can roll initiative if you wish to do anything other than pursue her.</p><p></p><p><strong>Carthum & Metea & Otiroth</strong>: If you pursue the guard we will place you a round behind him. Entering his chosen alleyway at speed will require a dex check (target to roll is 15 - Medium difficulty) in order to avoid various obstacles. You can fit three abreast down the alley. You are of course, welcome to explore other options if you wish <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p><strong>PS: </strong>There is a tough looking woman near the entrance to the alleyway too hehe.></p></blockquote><p></p>
[QUOTE="97mg, post: 7348334, member: 6799460"] [b]Dain, Otiroth, Metea, Carthum[/b] [B]Otiroth & Metea & Carthum:[/B] “Where are they going?” Dira looked quite upset at the duo’s urgent departure. Her hand snapped away from Arrol and she moved to rush after them. [I]What![/I] He reached out to grab her, but the little one was too quick. She’d been learning a thing or two from their pasture’s hares. “Hells! Get back here Dira, [B]stop![/B]” There was none to do but follow. This was one place not to lose sight of her. If they disappeared into the crowds… it could be a very long morning. Luckily, as he jogged to the end of the road, eyes locked firmly upon the bounce of his running girl, it seemed the perfume man and his fancy friend hadn't got too far. They’d recognized someone… a half-orc who was now running back towards him, with young Dira following close behind like a game of chasies. “Get back here Dira!” [I]These townspeople, such chaos, they buzz about like bees blown in the wind.[/I] Arrol stood and waited at the end of the road, focused on his daughter yet also noticing a guard rushing by, quickly glancing down each alleyway one by one... [B]Dain:[/B] Seasoned timber walls greet the ranger on both sides. A few bolted doors lay to the flanks, and ahead an old sign creaks on an iron brace. No words, just a rough painting of a cart’s wheel. Probably a trader’s place or one of the smaller drinking holes, the door beneath it half ajar. Along the opposite wall are several tired looking stairs, leading up to some kind of landing. At the alley’s entrance you find a few things that might serve an obstacle for any who might follow. A bucket of apples. A few timber palings. Several ceramic pots. Easy to tip over into something of a trap. Ahead the buildings form something of a cross intersection. Somewhere down there you hear a door latch shut. A good thing the ranger has a hunter’s ears! Then she steps around the corner to face you, a smirk on her face and a small blade clutched in one hand, a questioning look in her deep brown eyes. She gasps as Dain would too hear it. Footsteps coming fast! The guard barges in from the road! He wasn’t however expecting so much litter underfoot, slipping and yelping as a knee hits the dirt, and his two hands thrust forward to break the fall. <[B]Dain: [/B]The guard is prone (advantage for you if you wish to "do" anything to him) and you have a round up your sleeve. The girl will attempt to flee again, however we can roll initiative if you wish to do anything other than pursue her. [B]Carthum & Metea & Otiroth[/B]: If you pursue the guard we will place you a round behind him. Entering his chosen alleyway at speed will require a dex check (target to roll is 15 - Medium difficulty) in order to avoid various obstacles. You can fit three abreast down the alley. You are of course, welcome to explore other options if you wish :-) [B]PS: [/B]There is a tough looking woman near the entrance to the alleyway too hehe.> [/QUOTE]
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