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<blockquote data-quote="ingeloak" data-source="post: 7657394" data-attributes="member: 61649"><p>being an old school gamer, i started at the late stages of 1st edition in the mid-1980s and have been playing ever since. i understand that 4E powers are just barebones mechanics of those old-edition spells. i love what 4E did to make casters viable beyond "i cast 2 spells, then i am done for the day!" At-will powers rock, and so do encounter powers. </p><p></p><p>that said, it was the fluff descriptions that made it fun and "magical" to players. reading how a fireball spell "shoots a pea-sized ball of flame that detonates with a low roar" made it feel real in our minds. simply reading "Fireball is a burst-3 power that centers on a square within 120 feet" is pretty lame by comparison. the whole edition felt "dumbed-down" and mechanical. Wizards of the Coast was trying to bring in new players who grew up with MMOs like Everquest and World of Warcraft, so they made it feel more like a video game. the problem was, that decision cost them a lot of players like me who preferred it as it was, maybe with a few improvements.</p></blockquote><p></p>
[QUOTE="ingeloak, post: 7657394, member: 61649"] being an old school gamer, i started at the late stages of 1st edition in the mid-1980s and have been playing ever since. i understand that 4E powers are just barebones mechanics of those old-edition spells. i love what 4E did to make casters viable beyond "i cast 2 spells, then i am done for the day!" At-will powers rock, and so do encounter powers. that said, it was the fluff descriptions that made it fun and "magical" to players. reading how a fireball spell "shoots a pea-sized ball of flame that detonates with a low roar" made it feel real in our minds. simply reading "Fireball is a burst-3 power that centers on a square within 120 feet" is pretty lame by comparison. the whole edition felt "dumbed-down" and mechanical. Wizards of the Coast was trying to bring in new players who grew up with MMOs like Everquest and World of Warcraft, so they made it feel more like a video game. the problem was, that decision cost them a lot of players like me who preferred it as it was, maybe with a few improvements. [/QUOTE]
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