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<blockquote data-quote="Pauper" data-source="post: 7657507" data-attributes="member: 17607"><p>I disagree -- in fact, the 4e wizard already does something very much like spell slots with the Spellbook feature -- you have a number of powers available to you, but you 'prepare' only one for use. You can also model the increased power of using a lower level spell in a higher level spell slot by using a variant of the existing 4e 'augment' mechanic. So you'd end up with a power that looks something like this:</p><p></p><p>Access Spell Slot -- Wizard Utility 16</p><p>At-Will * Arcane</p><p>Free Action - Personal</p><p></p><p>Requirement: You must have expended a wizard daily power.</p><p></p><p>Effect: You may choose any wizard power of level equal to or lower than the expended power, including the wizard power that was expended. You gain a use of that power. If you gain a use of a 9th level daily power in this way, it gains Power-up 2. If you gain a use of a 5th level daily power in this way, it gains Power-up 3. If you gain a use of a 1st level daily power in this way, it gains Power-up 4.</p><p></p><p>The Power-up ability would become a rider on all arcane daily powers, much like psionic powers had augment abilities. The Power-up for Thunderwave (above) might look like this:</p><p></p><p>Power-up: For each point of Power-up gained by this power, deal an additional 1d8 thunder damage.</p><p></p><p>Using Channel Divinity to model these powers may seem more elegant at first glance, but that would basically turn every spell in the game into a 4e Channel Divinity power -- and since 5e has kept Channel Divinity in the game, that would quickly become confusing.</p><p></p><p>I do agree that the cantrips would become at-will spells, while the 'regular' spells would become daily powers. You might be able to model some class features as encounter powers, but that's where the AED analogy starts to break down when discussing 5e spellcasting (unless you're talking about the warlock, whose spell slots would all be encounter powers and who really does look a lot like a 4e wizard).</p></blockquote><p></p>
[QUOTE="Pauper, post: 7657507, member: 17607"] I disagree -- in fact, the 4e wizard already does something very much like spell slots with the Spellbook feature -- you have a number of powers available to you, but you 'prepare' only one for use. You can also model the increased power of using a lower level spell in a higher level spell slot by using a variant of the existing 4e 'augment' mechanic. So you'd end up with a power that looks something like this: Access Spell Slot -- Wizard Utility 16 At-Will * Arcane Free Action - Personal Requirement: You must have expended a wizard daily power. Effect: You may choose any wizard power of level equal to or lower than the expended power, including the wizard power that was expended. You gain a use of that power. If you gain a use of a 9th level daily power in this way, it gains Power-up 2. If you gain a use of a 5th level daily power in this way, it gains Power-up 3. If you gain a use of a 1st level daily power in this way, it gains Power-up 4. The Power-up ability would become a rider on all arcane daily powers, much like psionic powers had augment abilities. The Power-up for Thunderwave (above) might look like this: Power-up: For each point of Power-up gained by this power, deal an additional 1d8 thunder damage. Using Channel Divinity to model these powers may seem more elegant at first glance, but that would basically turn every spell in the game into a 4e Channel Divinity power -- and since 5e has kept Channel Divinity in the game, that would quickly become confusing. I do agree that the cantrips would become at-will spells, while the 'regular' spells would become daily powers. You might be able to model some class features as encounter powers, but that's where the AED analogy starts to break down when discussing 5e spellcasting (unless you're talking about the warlock, whose spell slots would all be encounter powers and who really does look a lot like a 4e wizard). [/QUOTE]
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