Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
5E - Time for Attacks of Opportunity to die?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hassassin" data-source="post: 5810584" data-attributes="member: 6675228"><p>I think OAs/AoOs are connected with initiative and the grid, so that those choices necessarily influence each other. If you use 3e/4e style cyclical initiative and a grid, your possible OAs will look very different than if you use no grid and roll initiative each turn after actions are declared.</p><p></p><p>Personally, I like cyclical initiative because it's faster. I even use a single roll for the other side, so that after the first round (+ surprise round) the initiative can be resolved by side. This makes combat simple and lets slower players think while the others' actions are resolved. There's also no need to use the Delay action in 3e rules.</p><p></p><p>Example: rogue rolls 22, fighter 13, cleric 8 and mage 7, the zombies roll 10. First rogue and fighter go. Then zombies go. After that it alternates between the PCs and zombies without need to track individual order.</p><p></p><p>When I'm playing gridless, I would prefer not to need OAs at all, because I do it when I want to resolve the combat quickly. Spellcasting is the only thing that in my opinion needs it for balance (assuming cyclical initiative), so if that could be solved another way I'd be happy. One round casting time for most spells would do it, as I've mentioned elsewhere.</p><p></p><p>With grids, OTOH, I want OAs that encourage tactical actions. Maybe you should never trigger an OA from an enemy you attack with a melee weapon? This would make the difference between fighting retreat and running clear. The 3e rule on withdrawing actually made it work the other way, which seemed weird. This way the Wizard who is sucked into melee could hit with his staff to disengage safely, or run away triggering an attack (but get to start casting immediately).</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5810584, member: 6675228"] I think OAs/AoOs are connected with initiative and the grid, so that those choices necessarily influence each other. If you use 3e/4e style cyclical initiative and a grid, your possible OAs will look very different than if you use no grid and roll initiative each turn after actions are declared. Personally, I like cyclical initiative because it's faster. I even use a single roll for the other side, so that after the first round (+ surprise round) the initiative can be resolved by side. This makes combat simple and lets slower players think while the others' actions are resolved. There's also no need to use the Delay action in 3e rules. Example: rogue rolls 22, fighter 13, cleric 8 and mage 7, the zombies roll 10. First rogue and fighter go. Then zombies go. After that it alternates between the PCs and zombies without need to track individual order. When I'm playing gridless, I would prefer not to need OAs at all, because I do it when I want to resolve the combat quickly. Spellcasting is the only thing that in my opinion needs it for balance (assuming cyclical initiative), so if that could be solved another way I'd be happy. One round casting time for most spells would do it, as I've mentioned elsewhere. With grids, OTOH, I want OAs that encourage tactical actions. Maybe you should never trigger an OA from an enemy you attack with a melee weapon? This would make the difference between fighting retreat and running clear. The 3e rule on withdrawing actually made it work the other way, which seemed weird. This way the Wizard who is sucked into melee could hit with his staff to disengage safely, or run away triggering an attack (but get to start casting immediately). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5E - Time for Attacks of Opportunity to die?
Top