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General Tabletop Discussion
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5E - Time for Attacks of Opportunity to die?
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<blockquote data-quote="Astrosicebear" data-source="post: 5812232" data-attributes="member: 67017"><p>OA's do serve a purpose when you get into reach tactics and ranged/spellcasting in melee. But how they handle it is another topic indeed.</p><p></p><p>I would prefer to have core be without OAs. If you try something in combat that the DM feels would leave you open, its DM discretion. Once you add the tactical module, you can have OA's for most things that involve threat/reach. I still would not like OA's involved at all in combat maneuvers.</p><p></p><p>Player: "I take down my pants and moon the orc." </p><p>DM: "Ok, you moon him, but he swings.. and hits you in your bare arse for 10 points of damage."</p><p>Player: "But it wasnt his turn!"</p><p>DM: "He saw an opening... literally..."</p></blockquote><p></p>
[QUOTE="Astrosicebear, post: 5812232, member: 67017"] OA's do serve a purpose when you get into reach tactics and ranged/spellcasting in melee. But how they handle it is another topic indeed. I would prefer to have core be without OAs. If you try something in combat that the DM feels would leave you open, its DM discretion. Once you add the tactical module, you can have OA's for most things that involve threat/reach. I still would not like OA's involved at all in combat maneuvers. Player: "I take down my pants and moon the orc." DM: "Ok, you moon him, but he swings.. and hits you in your bare arse for 10 points of damage." Player: "But it wasnt his turn!" DM: "He saw an opening... literally..." [/QUOTE]
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5E - Time for Attacks of Opportunity to die?
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