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[5E] To Vance or not to Vance - That is the Question
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<blockquote data-quote="varden" data-source="post: 5774516" data-attributes="member: 12142"><p>two things, one point</p><p></p><p>1. </p><p></p><p>i've played the same fighter/druid on and off since 1985. [my screen name and avatar] </p><p></p><p>i think the only reason i've played him so long was a house rule that divine spells were really 'prayers,' so they didn't have to be memorized at the beginning of the day, just chosen as needed.</p><p></p><p>whenever i played with dms that didn't have that house rule, it was frustrating and that's when i raised his fighter levels</p><p></p><p>2. </p><p></p><p>one of our coolest game stunts was in 'halls of the high king,' where we had to rescue the king from a huge battle inside his own castle. </p><p></p><p>the room was packed with an orc horde between us and the king. we had no way of reaching him before they kidnapped him. very desperate.</p><p></p><p>then i thought of st:tng's 'best of both worlds' where data and worf snatch picard from the borg cube.</p><p></p><p>our two magic-users would teleport past the orc army to the other end of the hall, right next to the king. then one of the m-us would grab him and teleport away to safety.</p><p></p><p>the problem with the plan was only one of them had memorized one teleport spell that day.</p><p></p><p>the dm loved the idea, so he used a house rule of his: a mage could read a spell directly out of his spellbook, but it would disappear forever. kinda like using their spellbook as a scroll.</p><p></p><p>it worked, and we cheered so loud we attracted an audience in the student union</p><p></p><p>my point: </p><p></p><p>we had fun in spite of the vancian system, not because of it</p></blockquote><p></p>
[QUOTE="varden, post: 5774516, member: 12142"] two things, one point 1. i've played the same fighter/druid on and off since 1985. [my screen name and avatar] i think the only reason i've played him so long was a house rule that divine spells were really 'prayers,' so they didn't have to be memorized at the beginning of the day, just chosen as needed. whenever i played with dms that didn't have that house rule, it was frustrating and that's when i raised his fighter levels 2. one of our coolest game stunts was in 'halls of the high king,' where we had to rescue the king from a huge battle inside his own castle. the room was packed with an orc horde between us and the king. we had no way of reaching him before they kidnapped him. very desperate. then i thought of st:tng's 'best of both worlds' where data and worf snatch picard from the borg cube. our two magic-users would teleport past the orc army to the other end of the hall, right next to the king. then one of the m-us would grab him and teleport away to safety. the problem with the plan was only one of them had memorized one teleport spell that day. the dm loved the idea, so he used a house rule of his: a mage could read a spell directly out of his spellbook, but it would disappear forever. kinda like using their spellbook as a scroll. it worked, and we cheered so loud we attracted an audience in the student union my point: we had fun in spite of the vancian system, not because of it [/QUOTE]
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[5E] To Vance or not to Vance - That is the Question
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