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[5E] To Vance or not to Vance - That is the Question
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<blockquote data-quote="unan oranis" data-source="post: 5778833" data-attributes="member: 65462"><p>Vancian is a good guess given the mission statement of 5e, and its fair to presume there will be options.</p><p></p><p>But will it be "pure" vancian or will the options inform it? This idea of a given character buying into it and also mixing in some at wills, a couple of encounters and maybe one stance might be of incapable of delivering vancian.</p><p></p><p>I think a 4e character with only dailies wouldn't work. </p><p></p><p>The powers are crafted in relation to their varients, and to maintain balance no one of those could be strictly superior pound for pound.</p><p></p><p>with 4e powers that are in this position in all but name, there are almost always interesting little differences that have some unique aspect.</p><p></p><p>That element will try to avoid redundancies between types and slant the focus of each spell.</p><p></p><p>There are many cool powers that just click so well because they are an at-will, but the theme isnt strong enough when jacked up or down.</p><p></p><p>Plus the non-vancian stuff in the modular system would be possibly all over the monster manual and any npc generation. </p><p></p><p>If vancian was what i wanted, I would expect to see</p><p></p><p>1. memorize, fire and forget</p><p>2. Very creative, totally unique spells</p><p>3. No tight formula to create spells, only loose guidelines for typical power.</p><p>4. An emphasis on classic spells, and weird spells... I should feel like I'm looking into a box of chocolates not a pile of magic cards.</p><p>5. A solid meta category such as dispel magic, anti-magic zone etc that gets quite lost in the clouds at epic level, and I'd be hoping that 5e was the smartest so far.</p><p></p><p>I wonder how it could be done to have both?</p></blockquote><p></p>
[QUOTE="unan oranis, post: 5778833, member: 65462"] Vancian is a good guess given the mission statement of 5e, and its fair to presume there will be options. But will it be "pure" vancian or will the options inform it? This idea of a given character buying into it and also mixing in some at wills, a couple of encounters and maybe one stance might be of incapable of delivering vancian. I think a 4e character with only dailies wouldn't work. The powers are crafted in relation to their varients, and to maintain balance no one of those could be strictly superior pound for pound. with 4e powers that are in this position in all but name, there are almost always interesting little differences that have some unique aspect. That element will try to avoid redundancies between types and slant the focus of each spell. There are many cool powers that just click so well because they are an at-will, but the theme isnt strong enough when jacked up or down. Plus the non-vancian stuff in the modular system would be possibly all over the monster manual and any npc generation. If vancian was what i wanted, I would expect to see 1. memorize, fire and forget 2. Very creative, totally unique spells 3. No tight formula to create spells, only loose guidelines for typical power. 4. An emphasis on classic spells, and weird spells... I should feel like I'm looking into a box of chocolates not a pile of magic cards. 5. A solid meta category such as dispel magic, anti-magic zone etc that gets quite lost in the clouds at epic level, and I'd be hoping that 5e was the smartest so far. I wonder how it could be done to have both? [/QUOTE]
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