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5e...too safe?
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<blockquote data-quote="Agamon" data-source="post: 6364354" data-attributes="member: 184"><p>I ran a 13th Age game for 6 months. The monsters had cool powers, but they rarely got to use them. I found I'd be a bit disappointed as the GM when the players won so easily, where in any other game I've run, I'd be happy for them. Then again, in other systems, I found I could challenge them more easily than in 13th Age, but that's another story for another thread.</p><p></p><p>If you make the monsters too special, they almost become like DMPCs or Mary Sue NPCs that you don't want to die...at least not until you get to do the cool thing. I felt kinda dirty running that game, to be honest.</p></blockquote><p></p>
[QUOTE="Agamon, post: 6364354, member: 184"] I ran a 13th Age game for 6 months. The monsters had cool powers, but they rarely got to use them. I found I'd be a bit disappointed as the GM when the players won so easily, where in any other game I've run, I'd be happy for them. Then again, in other systems, I found I could challenge them more easily than in 13th Age, but that's another story for another thread. If you make the monsters too special, they almost become like DMPCs or Mary Sue NPCs that you don't want to die...at least not until you get to do the cool thing. I felt kinda dirty running that game, to be honest. [/QUOTE]
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