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[5e] Trying to build an Illidan inspired character, help D:
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<blockquote data-quote="Ravinsild" data-source="post: 7205670" data-attributes="member: 6866845"><p>I often like to challenge myself with converting an existing thing, such as a character, or class, from another game into D&D just to see how well the official mechanics of the game can pull it off. </p><p></p><p>I was recently thinking about Illidan himself and his incarnations in Warcraft 3, World of Warcraft and Heroes of the Storm. I figured I'd sort out what the key points of Illidan/Demon Hunters are and came up with the following list:</p><p></p><p>- Spectral Sight (basically Dare Devil's powers. He can't "see" but for all intents and purposes he has super sight with magic eyes that let him see demons especially well)</p><p>- Fire Aura (DH in WoW, as well as certain talents in HotS and a main basic ability in WC3, a DoT dealing aura for fire damage)</p><p>- Twin Blades (Dual Wielding, always and forever.)</p><p>- Stickiness (Mostly in HotS, but also DH in WoW can just stick to a target with hyper mobility)</p><p>- Evasion (In Heroes and in WC3 especially, but also DH in WoW have a way to boost defense and dodge attacks for a short period of time)</p><p>- Turning Into A Demon (I don't think anything in D&D can do this)</p><p>- Flying (In WC3 the demon form had wings, in WoW he could fly in the trailer and in his boss fight, and in HotS he can 'fly' as a demon, and DH in WoW can glide for a long time)</p><p></p><p>I think those highlight the main points of a demon hunter so I set my mind to seeing how I could build one in D&D. I came up with something like 6 Hexblade Warlock Pact of the Blade and 14 Monster Slayer Revised Ranger.</p><p></p><p>Invocations like "Relentless Hex" to teleport to your cursed target as a bonus action for "stickiness" and Devil's Sight which gives you magical sight to see very well in addition to the magical "war glaives" (AKA like...short swords or long swords or w/e) dual-wielding. </p><p></p><p>Two-Weapon Fighting talent and of course the Greater Favored Enemy of Fiends. The extra spells such as Protection from Good and Evil are thematic toward thwarting demons, plus spells like Misty Step from the Warlock enhances the "hyper mobility" fantasy of the Demon Hunter. </p><p></p><p>Spectral Eye from the Monster Slayer class feature adds the specialization in hunting and killing demons. </p><p></p><p>Relentless Slayer counters any attempt of the being to escape on success which feels similar to Illidan's "The Hunt" spell in Heroes of the Storm in the sense that you can see and somewhat "get to" the being from far away with the right invocations or spells, and they can't escape, making it feel like you're omnipresent to such prey. Again a point for "Stickiness"</p><p></p><p>I figure Feral Tiefling and focusing on Dex and Cha and picking "support" type spells from the Ranger list such as Jump and Longstrider, etc would make the most sense. I also replaced the Infernal Heritage with "Wings" and thus you're essentially always in "Demon Form" as a Tiefling with no real "transformation". </p><p></p><p>I think some of the features enhance the fantasy from both Warlock (Hexblade) and Ranger (Monster Slayer especially, which I believe replaced earlier iterations?) to make this a very Illidan/Demon Hunter type character that can easily favor and focus on killing evil and especially demons/devils. </p><p></p><p>I'm not sure if the pairings are right. I think going to 10 or more in hexblade gives the "evasion" feeling that Demon Hunters have but there could be other ways to access it. </p><p></p><p>So far I've managed through race to snag Flight and "Demon Form" in a sense, Twin Blades (Dual-Wielding) from the pact and just weapon choices, Spectral Sight from class features, and stickiness through features and spells. </p><p></p><p>I lack the fire damage aura and evasion qualities however. </p><p></p><p>How would you build a demon hunter?</p></blockquote><p></p>
[QUOTE="Ravinsild, post: 7205670, member: 6866845"] I often like to challenge myself with converting an existing thing, such as a character, or class, from another game into D&D just to see how well the official mechanics of the game can pull it off. I was recently thinking about Illidan himself and his incarnations in Warcraft 3, World of Warcraft and Heroes of the Storm. I figured I'd sort out what the key points of Illidan/Demon Hunters are and came up with the following list: - Spectral Sight (basically Dare Devil's powers. He can't "see" but for all intents and purposes he has super sight with magic eyes that let him see demons especially well) - Fire Aura (DH in WoW, as well as certain talents in HotS and a main basic ability in WC3, a DoT dealing aura for fire damage) - Twin Blades (Dual Wielding, always and forever.) - Stickiness (Mostly in HotS, but also DH in WoW can just stick to a target with hyper mobility) - Evasion (In Heroes and in WC3 especially, but also DH in WoW have a way to boost defense and dodge attacks for a short period of time) - Turning Into A Demon (I don't think anything in D&D can do this) - Flying (In WC3 the demon form had wings, in WoW he could fly in the trailer and in his boss fight, and in HotS he can 'fly' as a demon, and DH in WoW can glide for a long time) I think those highlight the main points of a demon hunter so I set my mind to seeing how I could build one in D&D. I came up with something like 6 Hexblade Warlock Pact of the Blade and 14 Monster Slayer Revised Ranger. Invocations like "Relentless Hex" to teleport to your cursed target as a bonus action for "stickiness" and Devil's Sight which gives you magical sight to see very well in addition to the magical "war glaives" (AKA like...short swords or long swords or w/e) dual-wielding. Two-Weapon Fighting talent and of course the Greater Favored Enemy of Fiends. The extra spells such as Protection from Good and Evil are thematic toward thwarting demons, plus spells like Misty Step from the Warlock enhances the "hyper mobility" fantasy of the Demon Hunter. Spectral Eye from the Monster Slayer class feature adds the specialization in hunting and killing demons. Relentless Slayer counters any attempt of the being to escape on success which feels similar to Illidan's "The Hunt" spell in Heroes of the Storm in the sense that you can see and somewhat "get to" the being from far away with the right invocations or spells, and they can't escape, making it feel like you're omnipresent to such prey. Again a point for "Stickiness" I figure Feral Tiefling and focusing on Dex and Cha and picking "support" type spells from the Ranger list such as Jump and Longstrider, etc would make the most sense. I also replaced the Infernal Heritage with "Wings" and thus you're essentially always in "Demon Form" as a Tiefling with no real "transformation". I think some of the features enhance the fantasy from both Warlock (Hexblade) and Ranger (Monster Slayer especially, which I believe replaced earlier iterations?) to make this a very Illidan/Demon Hunter type character that can easily favor and focus on killing evil and especially demons/devils. I'm not sure if the pairings are right. I think going to 10 or more in hexblade gives the "evasion" feeling that Demon Hunters have but there could be other ways to access it. So far I've managed through race to snag Flight and "Demon Form" in a sense, Twin Blades (Dual-Wielding) from the pact and just weapon choices, Spectral Sight from class features, and stickiness through features and spells. I lack the fire damage aura and evasion qualities however. How would you build a demon hunter? [/QUOTE]
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