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<blockquote data-quote="Sunseeker" data-source="post: 7209168"><p>I've been looking around to see if there's any good underwater 5E material...and I just really haven't found it. I don't <em>really</em> want to play 3.X if I don't have to but I'll keep my questions general to see if any of you have any good recommended reading tips and tricks for me.</p><p></p><p>Spells? How do I address the fact that water and fire, lightning and cold just don't mix? Yeah, I could handwaive it as "it's magical" but I really don't want to. Are there good alternatives? </p><p></p><p>Playable races? I'm not a particular fan of either monstrous races or "underwater humans with blue skin" and I'm particularly lost as to what would be good underwater variants of gnomes and halflings. Sure, I could leave them out, but I'd like to have <em>something</em>. </p><p></p><p>Some things I plan on glossing over. Like speaking and verbal spell components. I don't find this to be a meaningful or useful change to the setting. I have rules for pressure (though I may not use them), rules for physical combat are pretty straight forward and easy to find. I have alternate armor materials in mind so I don't have to be asked about wearing leather or heavy plate underwater. I'm sure something is escaping me so if you know of something big I'm missing out on please point it out.</p><p></p><p>Thanks in advance for the help.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 7209168"] I've been looking around to see if there's any good underwater 5E material...and I just really haven't found it. I don't [I]really[/I] want to play 3.X if I don't have to but I'll keep my questions general to see if any of you have any good recommended reading tips and tricks for me. Spells? How do I address the fact that water and fire, lightning and cold just don't mix? Yeah, I could handwaive it as "it's magical" but I really don't want to. Are there good alternatives? Playable races? I'm not a particular fan of either monstrous races or "underwater humans with blue skin" and I'm particularly lost as to what would be good underwater variants of gnomes and halflings. Sure, I could leave them out, but I'd like to have [I]something[/I]. Some things I plan on glossing over. Like speaking and verbal spell components. I don't find this to be a meaningful or useful change to the setting. I have rules for pressure (though I may not use them), rules for physical combat are pretty straight forward and easy to find. I have alternate armor materials in mind so I don't have to be asked about wearing leather or heavy plate underwater. I'm sure something is escaping me so if you know of something big I'm missing out on please point it out. Thanks in advance for the help. [/QUOTE]
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