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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8004361" data-attributes="member: 83242"><p>[ATTACH=full]141188[/ATTACH]</p><p>Aboleth by demongirl99</p><p></p><p><span style="font-size: 22px"><strong>Aboleth Sovereign </strong></span></p><p><em>Elite Large aberration, lawful evil</em></p><p>[ATTACH=full]125413[/ATTACH]</p><p><strong>Armor Class </strong>17 (Natural Armor)</p><p><strong>Hit Points </strong>270 ((18d10 + 36)x2; bloodied 135)</p><p><strong>Speed </strong>10 ft., swim 40 ft.</p><p>[ATTACH=full]125414[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>9 (-1)</td><td>15 (+2)</td><td>18 (+4)</td><td>15 (+2)</td><td>18 (+4)</td></tr></table><p>[ATTACH=full]125415[/ATTACH]</p><p><strong>Saving Throws </strong>Con +6, Int +8, Wis +6</p><p><strong>Skills </strong>Arcana +8, History +12, Insight +6, Perception +10</p><p><strong>Damage Resistance </strong>psychic</p><p><strong>Senses </strong>darkvision 120 ft., passive perception 20</p><p><strong>Languages </strong>deep speech, telepathy 120 ft.</p><p><strong>Challenge</strong> 10 (11,800 elite XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]125416[/ATTACH]</p><p><em><strong>Amphibious.</strong></em> The aboleth can breathe air and water.</p><p></p><p><em><strong>Mucous Cloud.</strong></em> While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater.</p><p></p><p><em><strong>Probing Telepathy.</strong></em> If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature.</p><p></p><p><strong><em>Rejuvenating Slime (EliteTrait, recharges after a short or long res</em>t).</strong> If the aboleth is bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, and it can immediately move up to its speed without provoking opportunity attacks.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The aboleth makes three melee attacks, but it can only attack once with a bite and its tail. Additionally, a tail attack cannot target a creature that is the target of a bite or tentacle attack in the same turn.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one creature that is charmed or grappled by the aboleth, incapacitated, or restrained. <em>Hit.</em> 14 (2d8 + 5) piercing damage and the target is poisoned. A creature poisoned by the aboleth has disadvantage on Wisdom saving throws from the aboleth's attacks. The creature can make an additional saving throw at the end of each of its turns, ending the effect on itself with a success.</p><p></p><p><em><strong>Tentacle.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit.</em>12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. Instead of dealing damage, the aboleth can grapple the target (escape DC 17) and, if it fails a DC 17 Strength saving throw, pull it up to 5 feet.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft. one target. <em>Hit.</em> 15 (3d6 + 5) bludgeoning damage.</p><p></p><p><em><strong>Enslave (3/Day).</strong></em> The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance.</p><p>Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth.</p><p></p><p><em><strong>Innate Spellcasting (Psionics).</strong></em> The aboleth's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The aboleth can innately cast the following spells, requiring no components:</p><p></p><p>At will: <em>charm person, command, mage hand, mind thrust, </em></p><p>3/day each: <em>clairvoyance, ego whip, psionic blast</em></p><p>1/day each: <em>confusion, intellect fortress, scrying</em></p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Detect.</strong> The aboleth makes a Wisdom (Perception) check.</p><p><strong>Tentacle.</strong> The aboleth makes one tentacle attack.</p><p><strong>Tail Swipe (Cost 2 Actions).</strong> The aboleth makes one tail attack.</p><p><strong>Psychic Drain</strong> <strong>(Costs 2 Actions).</strong> One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p>If the aboleth's elite trait is active, it can use the options below as legendary actions for 1 hour after using Rejuvenating Slime.</p><p></p><p><strong>Fling Slim. </strong>Ranged Weapon Attack: +9 to hit, range 30 / 60 ft. one target. Hit: 14 (4d6) acid damage.</p><p><strong>Spell Casting.</strong> The aboleth cast an at will spell</p><p><strong>Dominate (Cost 2 actions). </strong>The aboleth chooses on creature charmed by it within 120 feet of it. The creature must succeed on a DC 16 Intelligence saving throw or by dominated by the aboleth as in the spell dominate monster. The aboleth can use a bonus action to precisely control a creature it has dominated.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8004361, member: 83242"] [ATTACH type="full" alt="1627264203945.png"]141188[/ATTACH] Aboleth by demongirl99 [SIZE=6][B]Aboleth Sovereign [/B][/SIZE] [I]Elite Large aberration, lawful evil[/I] [ATTACH type="full" alt="1599001688295.png"]125413[/ATTACH] [B]Armor Class [/B]17 (Natural Armor) [B]Hit Points [/B]270 ((18d10 + 36)x2; bloodied 135) [B]Speed [/B]10 ft., swim 40 ft. [ATTACH type="full" alt="1599001689306.png"]125414[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]9 (-1)[/TD] [TD]15 (+2)[/TD] [TD]18 (+4)[/TD] [TD]15 (+2)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599001691083.png"]125415[/ATTACH] [B]Saving Throws [/B]Con +6, Int +8, Wis +6 [B]Skills [/B]Arcana +8, History +12, Insight +6, Perception +10 [B]Damage Resistance [/B]psychic [B]Senses [/B]darkvision 120 ft., passive perception 20 [B]Languages [/B]deep speech, telepathy 120 ft. [B]Challenge[/B] 10 (11,800 elite XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1599001692326.png"]125416[/ATTACH] [I][B]Amphibious.[/B][/I] The aboleth can breathe air and water. [I][B]Mucous Cloud.[/B][/I] While underwater, the aboleth is surrounded by transformative mucus. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet of it must make a DC 14 Constitution saving throw. On a failure, the creature is diseased for 1d4 hours. The diseased creature can breathe only underwater. [I][B]Probing Telepathy.[/B][/I] If a creature communicates telepathically with the aboleth, the aboleth learns the creature's greatest desires if the aboleth can see the creature. [B][I]Rejuvenating Slime (EliteTrait, recharges after a short or long res[/I]t).[/B] If the aboleth is bloodied, all conditions and effects it is suffering end for it, it recharges all of its abilities, and it can immediately move up to its speed without provoking opportunity attacks. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The aboleth makes three melee attacks, but it can only attack once with a bite and its tail. Additionally, a tail attack cannot target a creature that is the target of a bite or tentacle attack in the same turn. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one creature that is charmed or grappled by the aboleth, incapacitated, or restrained. [I]Hit.[/I] 14 (2d8 + 5) piercing damage and the target is poisoned. A creature poisoned by the aboleth has disadvantage on Wisdom saving throws from the aboleth's attacks. The creature can make an additional saving throw at the end of each of its turns, ending the effect on itself with a success. [I][B]Tentacle.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit.[/I]12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature's skin becomes translucent and slimy, the creature can't regain hit points unless it is underwater, and the disease can be removed only by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. Instead of dealing damage, the aboleth can grapple the target (escape DC 17) and, if it fails a DC 17 Strength saving throw, pull it up to 5 feet. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft. one target. [I]Hit.[/I] 15 (3d6 + 5) bludgeoning damage. [I][B]Enslave (3/Day).[/B][/I] The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 16 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth's control and can't take reactions, and the aboleth and the target can communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least 1 mile away from the aboleth. [I][B]Innate Spellcasting (Psionics).[/B][/I] The aboleth's spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The aboleth can innately cast the following spells, requiring no components: At will: [I]charm person, command, mage hand, mind thrust, [/I] 3/day each: [I]clairvoyance, ego whip, psionic blast[/I] 1/day each: [I]confusion, intellect fortress, scrying[/I] [B][U]LEGENDARY ACTIONS[/U][/B] The aboleth can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The aboleth regains spent legendary actions at the start of its turn. [B]Detect.[/B] The aboleth makes a Wisdom (Perception) check. [B]Tentacle.[/B] The aboleth makes one tentacle attack. [B]Tail Swipe (Cost 2 Actions).[/B] The aboleth makes one tail attack. [B]Psychic Drain[/B] [B](Costs 2 Actions).[/B] One creature charmed by the aboleth takes 10 (3d6) psychic damage, and the aboleth regains hit points equal to the damage the creature takes. [B][U]ELITE ACTIONS[/U][/B] If the aboleth's elite trait is active, it can use the options below as legendary actions for 1 hour after using Rejuvenating Slime. [B]Fling Slim. [/B]Ranged Weapon Attack: +9 to hit, range 30 / 60 ft. one target. Hit: 14 (4d6) acid damage. [B]Spell Casting.[/B] The aboleth cast an at will spell [B]Dominate (Cost 2 actions). [/B]The aboleth chooses on creature charmed by it within 120 feet of it. The creature must succeed on a DC 16 Intelligence saving throw or by dominated by the aboleth as in the spell dominate monster. The aboleth can use a bonus action to precisely control a creature it has dominated. [/QUOTE]
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