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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8004362" data-attributes="member: 83242"><p>[ATTACH=full]135809[/ATTACH]</p><p><a href="https://www.deviantart.com/littlebaardo/art/Tyrannosaurus-Rex-Saurian-767135922" target="_blank"><span style="font-size: 12px">Tyrannosaurus Rex</span></a><span style="font-size: 12px"> by LittleBaardo</span></p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Tyrannosaurus Alpha</span></strong></td><td><strong>Challenge</strong> 10</td></tr><tr><td><em>Huge elite beast, unaligned</em></td><td>11,800 elite XP</td></tr></table><p>[ATTACH=full]125409[/ATTACH]</p><p><strong>Armor Class</strong> 15 (Natural Armor)</p><p><strong>Hit Points</strong> 210 (20d12 + 80; bloodied 105)</p><p><strong>Speed</strong> 50 ft., swim 30 ft.</p><p>[ATTACH=full]125410[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>25 (+7)</td><td>10 (+0)</td><td>19 (+4)</td><td>5 (-3)</td><td>14 (+2)</td><td>10 (+0)</td></tr></table><p>[ATTACH=full]125411[/ATTACH]</p><p><strong>Saving Throws</strong> Str +11, Con +8, Wis +6</p><p><strong>Skills</strong> Athletics +11, Perception +6</p><p><strong>Senses</strong> darkvision 60 ft., passive perception 16</p><p><strong>Languages</strong> --</p><p><strong>Proficiency Bonus</strong> +4 <strong>Maneuver DC</strong> 19</p><p>[ATTACH=full]125412[/ATTACH]</p><p><strong><em>Alpha's Endurance (Elite Trait, 1/Rest). </em></strong>If the tyrannosaurus is bloodied, it can remove one condition or effect it is suffering and it can use its Elite Actions and Traits.</p><p></p><p><em><strong>Dreadful Charge.</strong></em> If the tyrannosaurus moves at least 10 feet straight toward a creature and then hits it with a bite attack on the same turn, the target takes an extra 19 (3d12) piercing damage</p><p></p><p><em><strong>Keen Smell.</strong></em> The tyrannosaurs has advantage on Wisdom (Perception) checks that rely on smell.</p><p></p><p><em><strong>Mega-Predator.</strong></em> The tyrannosaurus' bite attacks do double damage to Large and larger targets.</p><p></p><p><em><strong>Pack Tactics.</strong></em> The tyrannosaurus has advantage on an attack roll against a creature if at least one of the tyrannosaurs' allies is within 5 feet of the creature and the ally isn't <a href="https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated" target="_blank">incapacitated</a>.</p><p></p><p><strong><em>Trample.</em></strong> When the tyrannosaurus moves it can enter the space of Medium or smaller creatures. The first time it enters a creature's space it can make a claw attack against the creature.</p><p></p><p><strong><em>Elite Recovery (Elite Trait). </em></strong>At the end of each of its turns while bloodied, the tyrannosaurus ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while <a href="https://a5e.tools/rules/conditions" target="_blank">unconscious</a> or <a href="https://a5e.tools/rules/conditions" target="_blank">incapacitated</a> .</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 10 ft., one target. <em>Hit:</em> 26 (3d12 + 7) piercing damage or 65 (9d12 + 7) piercing damage on a critical hit. If the target is a Medium or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target. This attack is a critical hit if the tyrannosaurus succeeds on its attack roll be 5 or more.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +11 to hit, reach 5 ft., one target. <em>Hit:</em> 17 (3d6 + 7) slashing damage. If the target is a Larger or smaller creature it is also knocked prone and grappled (escape DC 19). Until the tyrannosaurus uses its claw again, moves, or the target escapes, the target is restrained.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 20 (3d8 + 7) bludgeoning damage and the target must make a DC 19 strength saving throw or be knocked prone or pushed 10 feet, the tyrannosaurus' choice.</p><p></p><p><strong><em>Frenzied Jaws (Elite Action; Recharge 5-6)</em>.</strong> The tyrannosaurs makes a bite attack on all creatures of its choice within its reach.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><em><strong>Chomp. </strong></em>The tyrannosaurs makes a bite attack against a creature it has grappled.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Grunt. </em></strong>At the end of another creature's turn, the tyrannosaurus grunts a command . Each ally of the tyrannosaurus' within 600 feet of it and that can hear it, can use its reaction to take one of the following actions, the Alpha's choice:</p><ul> <li data-xf-list-type="ul">Take the Disengage action.</li> <li data-xf-list-type="ul">Move up to half its speed and make a bite attack.</li> <li data-xf-list-type="ul">Take the Dash action.</li> </ul><p><strong><em>Rush (Elite Action). </em></strong>At the end of another creature's turn, the tyrannosaurus can move up to half its speed without provoking opportunity attacks.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8004362, member: 83242"] [ATTACH type="full" alt="1618926443384.png"]135809[/ATTACH] [URL='https://www.deviantart.com/littlebaardo/art/Tyrannosaurus-Rex-Saurian-767135922'][SIZE=3]Tyrannosaurus Rex[/SIZE][/URL][SIZE=3] by LittleBaardo[/SIZE] [TABLE] [TR] [TD][B][SIZE=6]Tyrannosaurus Alpha[/SIZE][/B][/TD] [TD][B]Challenge[/B] 10[/TD] [/TR] [TR] [TD][I]Huge elite beast, unaligned[/I][/TD] [TD]11,800 elite XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599001675458.png"]125409[/ATTACH] [B]Armor Class[/B] 15 (Natural Armor) [B]Hit Points[/B] 210 (20d12 + 80; bloodied 105) [B]Speed[/B] 50 ft., swim 30 ft. [ATTACH type="full" alt="1599001676595.png"]125410[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]25 (+7)[/TD] [TD]10 (+0)[/TD] [TD]19 (+4)[/TD] [TD]5 (-3)[/TD] [TD]14 (+2)[/TD] [TD]10 (+0)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599001677645.png"]125411[/ATTACH] [B]Saving Throws[/B] Str +11, Con +8, Wis +6 [B]Skills[/B] Athletics +11, Perception +6 [B]Senses[/B] darkvision 60 ft., passive perception 16 [B]Languages[/B] -- [B]Proficiency Bonus[/B] +4 [B]Maneuver DC[/B] 19 [ATTACH type="full" alt="1599001679613.png"]125412[/ATTACH] [B][I]Alpha's Endurance (Elite Trait, 1/Rest). [/I][/B]If the tyrannosaurus is bloodied, it can remove one condition or effect it is suffering and it can use its Elite Actions and Traits. [I][B]Dreadful Charge.[/B][/I] If the tyrannosaurus moves at least 10 feet straight toward a creature and then hits it with a bite attack on the same turn, the target takes an extra 19 (3d12) piercing damage [I][B]Keen Smell.[/B][/I] The tyrannosaurs has advantage on Wisdom (Perception) checks that rely on smell. [I][B]Mega-Predator.[/B][/I] The tyrannosaurus' bite attacks do double damage to Large and larger targets. [I][B]Pack Tactics.[/B][/I] The tyrannosaurus has advantage on an attack roll against a creature if at least one of the tyrannosaurs' allies is within 5 feet of the creature and the ally isn't [URL='https://www.dndbeyond.com/compendium/rules/basic-rules/appendix-a-conditions#Incapacitated']incapacitated[/URL]. [B][I]Trample.[/I][/B] When the tyrannosaurus moves it can enter the space of Medium or smaller creatures. The first time it enters a creature's space it can make a claw attack against the creature. [B][I]Elite Recovery (Elite Trait). [/I][/B]At the end of each of its turns while bloodied, the tyrannosaurus ends one negative effect currently affecting it. It can do so as long as it has at least 1 hit point, even while [URL='https://a5e.tools/rules/conditions']unconscious[/URL] or [URL='https://a5e.tools/rules/conditions']incapacitated[/URL] . [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The tyrannosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 10 ft., one target. [I]Hit:[/I] 26 (3d12 + 7) piercing damage or 65 (9d12 + 7) piercing damage on a critical hit. If the target is a Medium or smaller creature, it is grappled (escape DC 19). Until this grapple ends, the target is restrained, and the tyrannosaurus can't bite another target. This attack is a critical hit if the tyrannosaurus succeeds on its attack roll be 5 or more. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +11 to hit, reach 5 ft., one target. [I]Hit:[/I] 17 (3d6 + 7) slashing damage. If the target is a Larger or smaller creature it is also knocked prone and grappled (escape DC 19). Until the tyrannosaurus uses its claw again, moves, or the target escapes, the target is restrained. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 20 (3d8 + 7) bludgeoning damage and the target must make a DC 19 strength saving throw or be knocked prone or pushed 10 feet, the tyrannosaurus' choice. [B][I]Frenzied Jaws (Elite Action; Recharge 5-6)[/I].[/B] The tyrannosaurs makes a bite attack on all creatures of its choice within its reach. [B][U]BONUS ACTIONS[/U][/B] [I][B]Chomp. [/B][/I]The tyrannosaurs makes a bite attack against a creature it has grappled. [B][U]REACTIONS[/U] [I]Grunt. [/I][/B]At the end of another creature's turn, the tyrannosaurus grunts a command . Each ally of the tyrannosaurus' within 600 feet of it and that can hear it, can use its reaction to take one of the following actions, the Alpha's choice: [LIST] [*]Take the Disengage action. [*]Move up to half its speed and make a bite attack. [*]Take the Dash action. [/LIST] [B][I]Rush (Elite Action). [/I][/B]At the end of another creature's turn, the tyrannosaurus can move up to half its speed without provoking opportunity attacks. [/QUOTE]
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