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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8077953" data-attributes="member: 83242"><p>[ATTACH=full]141214[/ATTACH]</p><p><a href="https://www.deviantart.com/kikicianjur/art/Stone-Golem-193149754" target="_blank">Stone Golem</a> by kikicianjur</p><p></p><p><strong><span style="font-size: 22px">Stone Golem Crusher</span></strong></p><p><em>Champion Large construct, unaligned</em></p><p>[ATTACH=full]125417[/ATTACH]</p><p><strong>Armor Class</strong> 18 (Natural Armor)</p><p><strong>Hit Points</strong> 255 (17d10+ 85)</p><p><strong>Speed </strong>30 ft.</p><p>[ATTACH=full]125418[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>9 (-1)</td><td>20 (+5)</td><td>3 (-4)</td><td>11 (+0)</td><td>1 (-5)</td></tr></table><p>[ATTACH=full]125419[/ATTACH]</p><p><strong>Saving Throws</strong> Str +10, Con +0, Wis +4</p><p><strong>Damage Resistances </strong>cold, fire, necrotic</p><p><strong>Damage Immunities </strong>poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine</p><p><strong>Condition Immunities</strong> charmed, exhaustion, frightened, [aralyzed, petrified, poisoned</p><p><strong>Senses </strong>darkvision 120 ft., passive perception 10</p><p><strong>Languages</strong> understands the languages of its creator but can't speak</p><p><strong>Challenge</strong> 10 (8,850 champion XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]125420[/ATTACH]</p><p><em><strong>Damage Threshold.</strong></em> The golem is immune to all damage unless an attack or effect inflicts 5 or more hit points of damage, in which case it takes damage as normal.</p><p></p><p><em><strong>Immutable Form.</strong></em> The golem is immune to any spell or effect that would alter its form.</p><p></p><p><strong><em>Magic Resistance.</em></strong> The golem has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the golem has disadvantage on the attack roll.</p><p></p><p><em><strong>Magic Weapons.</strong></em> The golem’s weapon attacks are magical.</p><p></p><p><strong><em>Stone Resilience (Champion Trait, recharges after a short or long rest). </em></strong>If the stone golem is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The golem makes two slam attacks.</p><p></p><p><em><strong>Slam.</strong></em> <em>Melee Weapon Attack.</em> +10 to hit, reach 5 ft., one target. <em>Hit:</em> 19 (3d8 + 6) bludgeoning damage.</p><p></p><p><strong><em>Maul.</em></strong> <em>Melee Weapon Attack.</em> +10 to hit, reach 10 ft., one target. <em>Hit</em>. 20 (4d6 + 6) bludgeoning damage, or 40 (8d6 + 12) bludgeoning damage on a critical, and the target must make a DC 18 Constitution saving throw or be stunned until the end of the golem's next turn and knocked prone.</p><p></p><p><em><strong>Slow (Recharge 5–6).</strong></em> The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the golem's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong>Ram.</strong> The stone golem can move 10 feet directly at a target and make a slam attack. On a hit, instead of taking damage, the target is also pushed 10 feet. The golem can then move up to 10 more feet.</p><p><strong>Throw Stone Skin.</strong> The golem can make the following attack. <em>Ranged Weapon Attack:</em> +10 to hit, range 60/120 ft., one target. <em>Hit:</em> 17 (2d10 + 6) bludgeoning damage. Each time the golem makes this attack it loses 5 hit points.</p><p><strong>Crushing Maul (Recharge 5-6).</strong> The golem makes a maul attack and it is a critical hit on a roll of 18-20.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8077953, member: 83242"] [ATTACH type="full" alt="1627327754450.png"]141214[/ATTACH] [URL='https://www.deviantart.com/kikicianjur/art/Stone-Golem-193149754']Stone Golem[/URL] by kikicianjur [B][SIZE=6]Stone Golem Crusher[/SIZE][/B] [I]Champion Large construct, unaligned[/I] [ATTACH type="full" alt="1599001739229.png"]125417[/ATTACH] [B]Armor Class[/B] 18 (Natural Armor) [B]Hit Points[/B] 255 (17d10+ 85) [B]Speed [/B]30 ft. [ATTACH type="full" alt="1599001740570.png"]125418[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]9 (-1)[/TD] [TD]20 (+5)[/TD] [TD]3 (-4)[/TD] [TD]11 (+0)[/TD] [TD]1 (-5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599001741786.png"]125419[/ATTACH] [B]Saving Throws[/B] Str +10, Con +0, Wis +4 [B]Damage Resistances [/B]cold, fire, necrotic [B]Damage Immunities [/B]poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine [B]Condition Immunities[/B] charmed, exhaustion, frightened, [aralyzed, petrified, poisoned [B]Senses [/B]darkvision 120 ft., passive perception 10 [B]Languages[/B] understands the languages of its creator but can't speak [B]Challenge[/B] 10 (8,850 champion XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1599001743396.png"]125420[/ATTACH] [I][B]Damage Threshold.[/B][/I] The golem is immune to all damage unless an attack or effect inflicts 5 or more hit points of damage, in which case it takes damage as normal. [I][B]Immutable Form.[/B][/I] The golem is immune to any spell or effect that would alter its form. [B][I]Magic Resistance.[/I][/B] The golem has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the golem has disadvantage on the attack roll. [I][B]Magic Weapons.[/B][/I] The golem’s weapon attacks are magical. [B][I]Stone Resilience (Champion Trait, recharges after a short or long rest). [/I][/B]If the stone golem is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The golem makes two slam attacks. [I][B]Slam.[/B][/I] [I]Melee Weapon Attack.[/I] +10 to hit, reach 5 ft., one target. [I]Hit:[/I] 19 (3d8 + 6) bludgeoning damage. [B][I]Maul.[/I][/B] [I]Melee Weapon Attack.[/I] +10 to hit, reach 10 ft., one target. [I]Hit[/I]. 20 (4d6 + 6) bludgeoning damage, or 40 (8d6 + 12) bludgeoning damage on a critical, and the target must make a DC 18 Constitution saving throw or be stunned until the end of the golem's next turn and knocked prone. [I][B]Slow (Recharge 5–6).[/B][/I] The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 17 Wisdom saving throw against this magic. On a failed save, a target can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the target can take either an action or a bonus action on its turn, not both. These effects last for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success [B][U]CHAMPION ACTIONS[/U][/B] Once the golem's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B]Ram.[/B] The stone golem can move 10 feet directly at a target and make a slam attack. On a hit, instead of taking damage, the target is also pushed 10 feet. The golem can then move up to 10 more feet. [B]Throw Stone Skin.[/B] The golem can make the following attack. [I]Ranged Weapon Attack:[/I] +10 to hit, range 60/120 ft., one target. [I]Hit:[/I] 17 (2d10 + 6) bludgeoning damage. Each time the golem makes this attack it loses 5 hit points. [B]Crushing Maul (Recharge 5-6).[/B] The golem makes a maul attack and it is a critical hit on a roll of 18-20. [/QUOTE]
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