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<blockquote data-quote="DnD Warlord" data-source="post: 8079451" data-attributes="member: 7025237"><p>SO I have a few things I have used...I would love for [USER=83242]@dave2008[/USER] to take a look and maybe rework... here is my first one, a named knight.</p><p></p><p>[Spoiler=The Dragon Knight and Mount]</p><p>Astro <strong>The Dragon Knight</strong> <em>Medium humanoid, lawful evil</em></p><p></p><p><strong>Armor Class</strong> 20 (+1 Mithril Plate) <strong>Hit Points</strong> 480 (34d12+238) <strong>Speed</strong> 30 ft.</p><p></p><p><strong>19 Str 13 Dex 24 Con</strong></p><p><strong></strong></p><p><strong>13 Int 17 Wis 21 Cha</strong></p><p><strong></strong></p><p><strong>Saving Throws</strong> +7 Dex +9 Wis +11 Cha</p><p></p><p><strong>Senses</strong> Passive Perception 15</p><p></p><p><strong>Languages</strong> Common, Elven, Draconic</p><p></p><p><strong>Challenge</strong> 15 (26,000xp)</p><p></p><p><strong><em>Legendary Resistance (3/Day).</em></strong> If Astro fails a saving throw, he can choose to succeed instead.</p><p></p><p><strong>Empowered Strike.</strong> When Astro has temp hp he has advantage on attack rolls.</p><p></p><p>R<strong><em>idding Mastery.</em></strong> When Astro is mounted he can use his reaction to make any attack that would target his mount target him instead.</p><p></p><p><strong><em>Immortality.</em></strong> Astro has achieved immortality, so he does not age.</p><p></p><p><strong><em>Mythic Encounter. </em></strong>When Astro first hits 240hp he can as no action gain 240temp hp, 2 legendary actions (see mystic actions) and he and if he is on his mount it gain resistance to all damage except psychic.</p><p></p><p>Actions</p><p></p><p><strong><em>Multiattack.</em></strong> Astro Makes 2 Dragon Sword attacks or 1 Brash strike</p><p></p><p><strong><em>Dragon Sword.(+3longsword) </em></strong><em>Melee Weapon Attack:</em> +13 16(2d8+7) slashing damage</p><p></p><p><strong><em>Brash Strike. </em></strong><em>Melee Weapon Attack:</em> before making the attack Astro gains 9 temp hep, +13 16(2d8+7) slashing damage</p><p></p><p><strong>Deadly Charge.</strong> (when mounted only; +2 lance) <em>Melee Weapon Attack:</em> +12 17(2d12+6) piercing damage plus +2 per 10ft his mount has moved this turn.</p><p></p><p>Mythic Actions</p><p>If Astro’s mythic trait is active, he can use 2 actions inbetween each of his turns and use the following traits:</p><p></p><p><strong>Attack.</strong> Astro can make 1 Dragon Sword attack</p><p><strong>Second Wind.</strong> Astro can heal himself or his mount 2d12hp</p><p><strong>Cone of Fire. </strong>Astro can breathe out a 20ft cone of fire, all creatures in the cone take 5d10 fire damage, and can make a Dex save DC 18 for half damage</p><p><strong>Wyvern Flight (Costs 2 Actions).</strong> If Astro is mounted on his wyvern he can have it move up to 40ft.</p><p><strong>Surge the Heroes (Costs 2 Actions).</strong> Astro grants all of his allies within 20ft of him 3d10 temp hp and advantage on there next attack.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p><strong>Wyvern mount</strong></p><p></p><p><em>Large dragon, unaligned</em></p><p><strong>Armor Class </strong>16 (Barding) <strong>Hit Points </strong>120 (13d10+39) <strong>Speed </strong>20 ft., fly 80 ft.</p><p></p><p><strong>Skills </strong>Perception +4</p><p><strong>Senses </strong>Darkvision 60 Ft., passive Perception 14</p><p><strong>Challenge </strong>6 (2,300 XP)</p><p></p><p>Actions</p><p></p><p style="text-align: center"><p style="text-align: center"></p> </p><p><strong><em>Multiattack.</em></strong> The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one creature. <em>Hit: 13</em>(2d6+6) piercing damage.</p><p></p><p><strong><em>Claws.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:15 </em>(2d8+6) slashing damage.</p><p></p><p><strong><em>Stinger.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one creature. <em>Hit: 13</em>(2d6+6) piercing damage plus (7d6)poison damage. The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="DnD Warlord, post: 8079451, member: 7025237"] SO I have a few things I have used...I would love for [USER=83242]@dave2008[/USER] to take a look and maybe rework... here is my first one, a named knight. [Spoiler=The Dragon Knight and Mount] Astro [B]The Dragon Knight[/B] [I]Medium humanoid, lawful evil[/I] [B]Armor Class[/B] 20 (+1 Mithril Plate) [B]Hit Points[/B] 480 (34d12+238) [B]Speed[/B] 30 ft. [B]19 Str 13 Dex 24 Con 13 Int 17 Wis 21 Cha Saving Throws[/B] +7 Dex +9 Wis +11 Cha [B]Senses[/B] Passive Perception 15 [B]Languages[/B] Common, Elven, Draconic [B]Challenge[/B] 15 (26,000xp) [B][I]Legendary Resistance (3/Day).[/I][/B] If Astro fails a saving throw, he can choose to succeed instead. [B]Empowered Strike.[/B] When Astro has temp hp he has advantage on attack rolls. R[B][I]idding Mastery.[/I][/B] When Astro is mounted he can use his reaction to make any attack that would target his mount target him instead. [B][I]Immortality.[/I][/B] Astro has achieved immortality, so he does not age. [B][I]Mythic Encounter. [/I][/B]When Astro first hits 240hp he can as no action gain 240temp hp, 2 legendary actions (see mystic actions) and he and if he is on his mount it gain resistance to all damage except psychic. Actions [B][I]Multiattack.[/I][/B] Astro Makes 2 Dragon Sword attacks or 1 Brash strike [B][I]Dragon Sword.(+3longsword) [/I][/B][I]Melee Weapon Attack:[/I] +13 16(2d8+7) slashing damage [B][I]Brash Strike. [/I][/B][I]Melee Weapon Attack:[/I] before making the attack Astro gains 9 temp hep, +13 16(2d8+7) slashing damage [B]Deadly Charge.[/B] (when mounted only; +2 lance) [I]Melee Weapon Attack:[/I] +12 17(2d12+6) piercing damage plus +2 per 10ft his mount has moved this turn. Mythic Actions If Astro’s mythic trait is active, he can use 2 actions inbetween each of his turns and use the following traits: [B]Attack.[/B] Astro can make 1 Dragon Sword attack [B]Second Wind.[/B] Astro can heal himself or his mount 2d12hp [B]Cone of Fire. [/B]Astro can breathe out a 20ft cone of fire, all creatures in the cone take 5d10 fire damage, and can make a Dex save DC 18 for half damage [B]Wyvern Flight (Costs 2 Actions).[/B] If Astro is mounted on his wyvern he can have it move up to 40ft. [B]Surge the Heroes (Costs 2 Actions).[/B] Astro grants all of his allies within 20ft of him 3d10 temp hp and advantage on there next attack. [B]Wyvern mount[/B] [I]Large dragon, unaligned[/I] [B]Armor Class [/B]16 (Barding) [B]Hit Points [/B]120 (13d10+39) [B]Speed [/B]20 ft., fly 80 ft. [B]Skills [/B]Perception +4 [B]Senses [/B]Darkvision 60 Ft., passive Perception 14 [B]Challenge [/B]6 (2,300 XP) Actions [CENTER][CENTER][/CENTER][/CENTER] [B][I]Multiattack.[/I][/B] The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one creature. [I]Hit: 13[/I](2d6+6) piercing damage. [B][I]Claws.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:15 [/I](2d8+6) slashing damage. [B][I]Stinger.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one creature. [I]Hit: 13[/I](2d6+6) piercing damage plus (7d6)poison damage. The target must make a DC 17 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. [/spoiler] [/QUOTE]
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