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<blockquote data-quote="dave2008" data-source="post: 8080542" data-attributes="member: 83242"><p>[ATTACH=full]141166[/ATTACH]</p><p><a href="https://www.deviantart.com/slshimerdla/art/Ocypete-564789168" target="_blank">Ocypete</a> by slshimedia</p><p></p><p><strong><span style="font-size: 22px">Harpy Bird Caller</span></strong></p><p><em>Champion Medium monstrosity, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1599051270362-png.125431/" alt="1599051270362.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 11 (16 w/ barksin)</p><p><strong>Hit Points</strong> 61 (7d8 + 7; bloodied 30)</p><p><strong>Speed</strong> 20ft., fly 60 ft.</p><p><img src="https://www.enworld.org/attachments/1599051271601-png.125432/" alt="1599051271601.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>12 (+1)</td><td>13 (+1)</td><td>12 (+1)</td><td>7 (-2)</td><td>11 (+0)</td><td>15 (+2)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599051272873-png.125433/" alt="1599051272873.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws</strong> Dex +4, Wis+2, Cha +2</p><p><strong>Skills </strong>Athletics +5, Intimidation +5, Persuasion +5</p><p><strong>Senses </strong>passive perception 10</p><p><strong>Languages </strong>Common</p><p><strong>Challenge </strong>2 (675 champion XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1599051274761-png.125434/" alt="1599051274761.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong><em>Defiant Screech (Champion Trait, recharges after a short or long rest) </em></strong>If the harpy is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><em>Dive.</em></strong> If the harpy is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target.</p><p></p><p><strong><em>Flyby. </em></strong>The harpy doesn't provoke an opportunity attack when it flies out of an enemy's reach.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The harpy makes two attacks: one with its claws and one with its club.</p><p></p><p><strong><em>Claws.</em></strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit: 6 </em>(2d4 + 1) slashing damage. If the harpy hits the same target with two claw attacks on the same turn, it is also grappled.</p><p></p><p><strong><em>Luring Song.</em></strong> The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 12 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.</p><p>While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it.</p><p>A target that successfully saves is immune to this harpy's song for the next 24 hours.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The harpy's innate spellcasting ability is Charisma (spell save DC 12; +4 to hit with attack spells). The harpy can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>detect magic, druidcraft</em></p><p>2/day each: <em>counter spell, entangle, hunter’s mark</em></p><p>1/day each: <em>barkskin</em></p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the its champion trait is activated, on its initiative count +10 the harpy can take one of the following actions.</p><p></p><p><strong>Wing Beats. </strong>The harpy beats its wings. Each creature within 10 ft. of the harpy must succeed on a DC 13 Strength saving throw or be knocked prone. The harpy can then fly up to half its flying speed.</p><p><strong>Summon Hawks.</strong> The harpy summons 1d4 blood hawks that appear in unoccupied spaces within 30 feet of the knight at the end of the knight's next turn. The hawks act immediately after the knight and the knight can use a bonus action or reaction to give them simple commands. The hawks fill fight to the death or until dismissed by the knight with a bonus action.</p><p><strong>Howl of the Harpy Recharge 5-6).</strong> The harpy screeches out a hateful song. All non-harpy’s within 60 feet of the harpy that can hear it, must make a DC 12 Charisma saving throw, taking 12 (5d4) psychic damage on a failure, or half as much damage on a success.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8080542, member: 83242"] [ATTACH type="full" alt="1627238857684.png"]141166[/ATTACH] [URL='https://www.deviantart.com/slshimerdla/art/Ocypete-564789168']Ocypete[/URL] by slshimedia [B][SIZE=6]Harpy Bird Caller[/SIZE][/B] [I]Champion Medium monstrosity, chaotic evil[/I] [IMG alt="1599051270362.png"]https://www.enworld.org/attachments/1599051270362-png.125431/[/IMG] [B]Armor Class[/B] 11 (16 w/ barksin) [B]Hit Points[/B] 61 (7d8 + 7; bloodied 30) [B]Speed[/B] 20ft., fly 60 ft. [IMG alt="1599051271601.png"]https://www.enworld.org/attachments/1599051271601-png.125432/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]12 (+1)[/TD] [TD]13 (+1)[/TD] [TD]12 (+1)[/TD] [TD]7 (-2)[/TD] [TD]11 (+0)[/TD] [TD]15 (+2)[/TD] [/TR] [/TABLE] [IMG alt="1599051272873.png"]https://www.enworld.org/attachments/1599051272873-png.125433/[/IMG] [B]Saving Throws[/B] Dex +4, Wis+2, Cha +2 [B]Skills [/B]Athletics +5, Intimidation +5, Persuasion +5 [B]Senses [/B]passive perception 10 [B]Languages [/B]Common [B]Challenge [/B]2 (675 champion XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1599051274761.png"]https://www.enworld.org/attachments/1599051274761-png.125434/[/IMG] [B][I]Defiant Screech (Champion Trait, recharges after a short or long rest) [/I][/B]If the harpy is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][I]Dive.[/I][/B] If the harpy is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 9 (2d8) damage to the target. [B][I]Flyby. [/I][/B]The harpy doesn't provoke an opportunity attack when it flies out of an enemy's reach. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The harpy makes two attacks: one with its claws and one with its club. [B][I]Claws.[/I][/B] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit: 6 [/I](2d4 + 1) slashing damage. If the harpy hits the same target with two claw attacks on the same turn, it is also grappled. [B][I]Luring Song.[/I][/B] The harpy sings a magical melody. Every humanoid and giant within 300 ft. of the harpy that can hear the song must succeed on a DC 12 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated. While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 ft. away from the harpy, the must move on its turn toward the harpy by the most direct route. It doesn't avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, a target can repeat the saving throw. A creature can also repeat the saving throw at the end of each of its turns. If a creature's saving throw is successful, the effect ends on it. A target that successfully saves is immune to this harpy's song for the next 24 hours. [B][I]Innate Spellcasting.[/I][/B] The harpy's innate spellcasting ability is Charisma (spell save DC 12; +4 to hit with attack spells). The harpy can innately cast the following spells, requiring no material components: At will: [I]detect magic, druidcraft[/I] 2/day each: [I]counter spell, entangle, hunter’s mark[/I] 1/day each: [I]barkskin[/I] [B][U]CHAMPION ACTIONS[/U][/B] Once the its champion trait is activated, on its initiative count +10 the harpy can take one of the following actions. [B]Wing Beats. [/B]The harpy beats its wings. Each creature within 10 ft. of the harpy must succeed on a DC 13 Strength saving throw or be knocked prone. The harpy can then fly up to half its flying speed. [B]Summon Hawks.[/B] The harpy summons 1d4 blood hawks that appear in unoccupied spaces within 30 feet of the knight at the end of the knight's next turn. The hawks act immediately after the knight and the knight can use a bonus action or reaction to give them simple commands. The hawks fill fight to the death or until dismissed by the knight with a bonus action. [B]Howl of the Harpy Recharge 5-6).[/B] The harpy screeches out a hateful song. All non-harpy’s within 60 feet of the harpy that can hear it, must make a DC 12 Charisma saving throw, taking 12 (5d4) psychic damage on a failure, or half as much damage on a success. [/QUOTE]
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