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5e Updates: Monstrous Compendium
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<blockquote data-quote="DnD Warlord" data-source="post: 8081038" data-attributes="member: 7025237"><p>Where I do like a lot of what you did there. This monster in my game was really a beast with gaining advantage when every he had temps, having a single attack that granted him temps, or a double attack that did not... and his elite/mythic trait giving himself temps equal to half his ho when he first hit half ho (and resist to all non psychic damage) means that he would single attack most rounds until he hit half hp.... then double attack with advantage until he ran out of those temps... then go back to single attacking when temps ran out. Your version lacks the “OMG we have to get those temps down before he kills us” feature that made the middle of the fight so deadly...</p><p></p><p>also his immortality being notageing was a big sell for the character. Although I do like the fighter idea with manuvers and fighting style.</p></blockquote><p></p>
[QUOTE="DnD Warlord, post: 8081038, member: 7025237"] Where I do like a lot of what you did there. This monster in my game was really a beast with gaining advantage when every he had temps, having a single attack that granted him temps, or a double attack that did not... and his elite/mythic trait giving himself temps equal to half his ho when he first hit half ho (and resist to all non psychic damage) means that he would single attack most rounds until he hit half hp.... then double attack with advantage until he ran out of those temps... then go back to single attacking when temps ran out. Your version lacks the “OMG we have to get those temps down before he kills us” feature that made the middle of the fight so deadly... also his immortality being notageing was a big sell for the character. Although I do like the fighter idea with manuvers and fighting style. [/QUOTE]
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