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5e Updates: Monstrous Compendium
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<blockquote data-quote="Just Passing Through" data-source="post: 8081208" data-attributes="member: 7025960"><p>As a side note, I would be very very careful with the limited magic immunity trait for your deities, there is a very good reason as to why Rajara only has it up to 3rd level (and I have been considering removing it altogether). It is an extremely problematic trait that essentially locks anyone who has casting ability but is not a full caster out of most of their abilities, and even full casters usually only can get one or two spells that affect the creature before they half to resort to using a crossbow. </p><p></p><p>I understand that wizards of the coasts themselves has used it on some high-end monsters (aka Tiamat), but having actually played extremely high level 5e has given me an understanding of how problematic it can be. Nothing is worse than simply saying "no", and both limited magic immunity and legendary resistance as written do exactly this (incidentally this is why I have changed legendary resistance on her to simply grant advantage on all saving throws, it is a much easier rule that does not rely on a weirdly specific number of uses per day and still gives a defense increase without simply saying "no" to the players).</p><p></p><p>As written your deities already have high enough saving throws to succeed on anything the players can throw at them on a 2. Having limited magic immunity on top of that feels like overkill.</p></blockquote><p></p>
[QUOTE="Just Passing Through, post: 8081208, member: 7025960"] As a side note, I would be very very careful with the limited magic immunity trait for your deities, there is a very good reason as to why Rajara only has it up to 3rd level (and I have been considering removing it altogether). It is an extremely problematic trait that essentially locks anyone who has casting ability but is not a full caster out of most of their abilities, and even full casters usually only can get one or two spells that affect the creature before they half to resort to using a crossbow. I understand that wizards of the coasts themselves has used it on some high-end monsters (aka Tiamat), but having actually played extremely high level 5e has given me an understanding of how problematic it can be. Nothing is worse than simply saying "no", and both limited magic immunity and legendary resistance as written do exactly this (incidentally this is why I have changed legendary resistance on her to simply grant advantage on all saving throws, it is a much easier rule that does not rely on a weirdly specific number of uses per day and still gives a defense increase without simply saying "no" to the players). As written your deities already have high enough saving throws to succeed on anything the players can throw at them on a 2. Having limited magic immunity on top of that feels like overkill. [/QUOTE]
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