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General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8081278" data-attributes="member: 83242"><p>Both. I have looked at lot of stuff, but primarily <a href="https://www.dmsguild.com/product/173574/Epic-Options" target="_blank">Epic Options</a> and <a href="https://www.dmsguild.com/product/173822/Epic-Characters" target="_blank">Epic Characters</a> on the DMsGuild. However, it is generally true for epic boons too. Obviously the epic boons on the DMG are just a template of what you can do with the concept and it can be expanded with more boons to cover what ever bases you need (which some 3PP have done as well).</p><p></p><p>However, even with the base boons you can easily get a PC with a very rare magic item getting a +19 to hit without any buffing magic. The same fighter can easily do at least 160-240 HP in one turn on average with an action surge. That is 960-1,440 hp of damage in one round from a 6 party group. They can do that for at least 4 rounds or a total of 3,840 - 5,760 damage.</p><p></p><p>PS. I don't think WotC did any study of power levels above lvl 20. They have only recently published something more powerful than Tiamat and she isn't really much of a challenge for a well organized tricked out lvl 20 group. Epic boons allow even my un-optimized players to take the official Tiamat to the woodshed for some easy chopping.</p><p></p><p>EDIT: One difference from my Epic Updates is my assumptions on party size. I was basing my previous ideas on a 4 person group. My group is 6 people and that is what I am basing my assumptions on now. Also, since the monsters don't hit as hard, there is less need to spend time healing the group.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8081278, member: 83242"] Both. I have looked at lot of stuff, but primarily [URL='https://www.dmsguild.com/product/173574/Epic-Options']Epic Options[/URL] and [URL='https://www.dmsguild.com/product/173822/Epic-Characters']Epic Characters[/URL] on the DMsGuild. However, it is generally true for epic boons too. Obviously the epic boons on the DMG are just a template of what you can do with the concept and it can be expanded with more boons to cover what ever bases you need (which some 3PP have done as well). However, even with the base boons you can easily get a PC with a very rare magic item getting a +19 to hit without any buffing magic. The same fighter can easily do at least 160-240 HP in one turn on average with an action surge. That is 960-1,440 hp of damage in one round from a 6 party group. They can do that for at least 4 rounds or a total of 3,840 - 5,760 damage. PS. I don't think WotC did any study of power levels above lvl 20. They have only recently published something more powerful than Tiamat and she isn't really much of a challenge for a well organized tricked out lvl 20 group. Epic boons allow even my un-optimized players to take the official Tiamat to the woodshed for some easy chopping. EDIT: One difference from my Epic Updates is my assumptions on party size. I was basing my previous ideas on a 4 person group. My group is 6 people and that is what I am basing my assumptions on now. Also, since the monsters don't hit as hard, there is less need to spend time healing the group. [/QUOTE]
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