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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8081315" data-attributes="member: 83242"><p>My fault, some of the epic options can do that, but your right boons cannot, though it would be a reasonable assumption to add such a boon. I mean there is a boon that gives an extra 9th lvl spell slot. Also, that was not optimized damage either - it can get worse (or about the same with the right # of attacks <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>FYI, in <em>Epic Characters</em> at lvl 29 a fighter gets 6 attacks per round standard and has 3 action surges for 42 attacks in 4 rounds (vs the 32 I assumed).</p><p></p><p>Party size is a strange thing. Ultimately I can only try things out with the group I have, So that is why I made the change. I also did some thinking and realized my average group size was 6+, so I just used 6 as my new standard. I actually did an analysis of the encounter guidelines a while back and remember discovering the DMG really assumes a party size of 3 for solo MM monsters. That is a big reason MM monsters feel so weak IMO (because the encounter budgets are off).</p></blockquote><p></p>
[QUOTE="dave2008, post: 8081315, member: 83242"] My fault, some of the epic options can do that, but your right boons cannot, though it would be a reasonable assumption to add such a boon. I mean there is a boon that gives an extra 9th lvl spell slot. Also, that was not optimized damage either - it can get worse (or about the same with the right # of attacks ;)) FYI, in [I]Epic Characters[/I] at lvl 29 a fighter gets 6 attacks per round standard and has 3 action surges for 42 attacks in 4 rounds (vs the 32 I assumed). Party size is a strange thing. Ultimately I can only try things out with the group I have, So that is why I made the change. I also did some thinking and realized my average group size was 6+, so I just used 6 as my new standard. I actually did an analysis of the encounter guidelines a while back and remember discovering the DMG really assumes a party size of 3 for solo MM monsters. That is a big reason MM monsters feel so weak IMO (because the encounter budgets are off). [/QUOTE]
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