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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8081330" data-attributes="member: 83242"><p>[ATTACH=full]141304[/ATTACH]</p><p><a href="https://sallygottschalk.com/2015/01/24/the-beginning/dragon-turtle-fantasy-creature-concept-art-2/" target="_blank">Turtle & Ship</a> by Sally Gottschalk</p><p></p><p><strong><span style="font-size: 22px">Dragon Turtle, Elder</span></strong></p><p><em>Gargantuan dragon, neutral</em></p><p><img src="https://www.enworld.org/attachments/1602256202043-png.127226/" alt="1602256202043.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class</strong> 22 (Natural Armor)</p><p><strong>Hit Points</strong> 462 (28d20 + 168; bloodied 231)</p><p><strong>Speed</strong> 20 ft., swim 60 ft.</p><p><img src="https://www.enworld.org/attachments/1602256207010-png.127228/" alt="1602256207010.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>28 (+9)</td><td>10 (+0)</td><td>22 (+6)</td><td>14 (+2)</td><td>17 (+3)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1602256205621-png.127227/" alt="1602256205621.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Saving Throws</strong> Str +16, Dex +7, Con +13, Wis +10</p><p><strong>Skills </strong>Athletics +16, Intimidate +10</p><p><strong>Damage Resistances </strong>fire, piercing</p><p><strong>Condition Immunities </strong>prone</p><p><strong>Senses</strong> darkvision 180 ft., passive perception 13</p><p><strong>Languages</strong> Aquan, Common, Draconic</p><p><strong>Challenge</strong> 21 (33,000 XP) <strong>Proficiency Bonus</strong> +7</p><p><img src="https://www.enworld.org/attachments/1602256208263-png.127229/" alt="1602256208263.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><em><strong>Amphibious.</strong></em> The dragon turtle can breathe air and water.</p><p></p><p><strong><em>Aquatic Senses.</em></strong> If the dragon turtle is submerged, it has advantage on Wisdom (Perception) checks versus submerged targets and it gains tremorsense to 120 feet.</p><p></p><p><strong><em><strong><em>Colossal. </em></strong></em></strong>The dragon's space is 40 feet by 40 feet.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The dragon turtle’s weapon attacks are considered magical weapons.</p><p></p><p><em><strong>Ram.</strong></em> If the dragon turtle moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the damage type becomes bludgeoning, it cannot grapple the target, and the target takes an extra 27 (5d10) bludgeoning damage.</p><p></p><p><strong><em>Siege Monster. </em></strong>The dragon deals double damage to objects and structures.</p><p></p><p><strong><em>Unstoppable (3/Short Rest).</em></strong> At any time, requiring no action, the dragon turtle can take 30 hit points of damage and immediately end one condition or effect it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack.</strong></em> The dragon turtle makes two bite attacks. It can make one claw or tail attack in place of a bite attack.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +16 to hit, reach 20 ft., one target. <em>Hit:</em> 41 (5d12 + 9) piercing damage and the target must succeed on a DC 24 Strength saving throw or be grappled. If the target is Medium or smaller it is also restrained while it is grappled.</p><p></p><p><em><strong>Claw.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 15 ft., one target. <em>Hit:</em> 26 (5d6 + 9) slashing damage.</p><p></p><p><em><strong>Tail.</strong></em> <em>Melee Weapon Attack:</em> +13 to hit, reach 20 ft., one target. <em>Hit:</em> 36 (5d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.</p><p></p><p><em><strong>Steam Breath (Recharge 5–6).</strong></em> The dragon turtle exhales scalding steam in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The dragon turtle’s spell casting ability is Charisma (spell save DC 18). The dragon turtle can innately cast the following spells, requiring no components:</p><p></p><p>2/day each: <em>control water, tidal wave</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Titanic Prey. </em></strong>The dragon turtle can make a claw attack against a Huge or larger target.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Chomp.</strong></em> If a creature ends its turn grappled by the dragon turtle, the dragon turtle makes a bit attack targeting the creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8081330, member: 83242"] [ATTACH type="full" alt="1627467877270.png"]141304[/ATTACH] [URL='https://sallygottschalk.com/2015/01/24/the-beginning/dragon-turtle-fantasy-creature-concept-art-2/']Turtle & Ship[/URL] by Sally Gottschalk [B][SIZE=6]Dragon Turtle, Elder[/SIZE][/B] [I]Gargantuan dragon, neutral[/I] [IMG alt="1602256202043.png"]https://www.enworld.org/attachments/1602256202043-png.127226/[/IMG] [B]Armor Class[/B] 22 (Natural Armor) [B]Hit Points[/B] 462 (28d20 + 168; bloodied 231) [B]Speed[/B] 20 ft., swim 60 ft. [IMG alt="1602256207010.png"]https://www.enworld.org/attachments/1602256207010-png.127228/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]28 (+9)[/TD] [TD]10 (+0)[/TD] [TD]22 (+6)[/TD] [TD]14 (+2)[/TD] [TD]17 (+3)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1602256205621.png"]https://www.enworld.org/attachments/1602256205621-png.127227/[/IMG] [B]Saving Throws[/B] Str +16, Dex +7, Con +13, Wis +10 [B]Skills [/B]Athletics +16, Intimidate +10 [B]Damage Resistances [/B]fire, piercing [B]Condition Immunities [/B]prone [B]Senses[/B] darkvision 180 ft., passive perception 13 [B]Languages[/B] Aquan, Common, Draconic [B]Challenge[/B] 21 (33,000 XP) [B]Proficiency Bonus[/B] +7 [IMG alt="1602256208263.png"]https://www.enworld.org/attachments/1602256208263-png.127229/[/IMG] [I][B]Amphibious.[/B][/I] The dragon turtle can breathe air and water. [B][I]Aquatic Senses.[/I][/B] If the dragon turtle is submerged, it has advantage on Wisdom (Perception) checks versus submerged targets and it gains tremorsense to 120 feet. [B][I][B][I]Colossal. [/I][/B][/I][/B]The dragon's space is 40 feet by 40 feet. [B][I]Magic Weapons.[/I][/B] The dragon turtle’s weapon attacks are considered magical weapons. [I][B]Ram.[/B][/I] If the dragon turtle moves at least 30 feet straight toward a target and then hits it with a bite attack on the same turn, the damage type becomes bludgeoning, it cannot grapple the target, and the target takes an extra 27 (5d10) bludgeoning damage. [B][I]Siege Monster. [/I][/B]The dragon deals double damage to objects and structures. [B][I]Unstoppable (3/Short Rest).[/I][/B] At any time, requiring no action, the dragon turtle can take 30 hit points of damage and immediately end one condition or effect it is suffering. After taking the damage, the dragon cannot take reactions until the start of its next turn. [B][U]ACTIONS[/U][/B] [I][B]Multiattack.[/B][/I] The dragon turtle makes two bite attacks. It can make one claw or tail attack in place of a bite attack. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +16 to hit, reach 20 ft., one target. [I]Hit:[/I] 41 (5d12 + 9) piercing damage and the target must succeed on a DC 24 Strength saving throw or be grappled. If the target is Medium or smaller it is also restrained while it is grappled. [I][B]Claw.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 15 ft., one target. [I]Hit:[/I] 26 (5d6 + 9) slashing damage. [I][B]Tail.[/B][/I] [I]Melee Weapon Attack:[/I] +13 to hit, reach 20 ft., one target. [I]Hit:[/I] 36 (5d10 + 9) bludgeoning damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone. [I][B]Steam Breath (Recharge 5–6).[/B][/I] The dragon turtle exhales scalding steam in a 90-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage. [B][I]Innate Spellcasting.[/I][/B] The dragon turtle’s spell casting ability is Charisma (spell save DC 18). The dragon turtle can innately cast the following spells, requiring no components: 2/day each: [I]control water, tidal wave[/I] [B][U]BONUS ACTIONS[/U] [I]Titanic Prey. [/I][/B]The dragon turtle can make a claw attack against a Huge or larger target. [B][U]REACTIONS[/U][/B] [I][B]Chomp.[/B][/I] If a creature ends its turn grappled by the dragon turtle, the dragon turtle makes a bit attack targeting the creature. [/QUOTE]
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