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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8082085" data-attributes="member: 83242"><p>[ATTACH=full]141312[/ATTACH]</p><p><a href="https://www.deviantart.com/chrissante/art/Troll-643197199" target="_blank">Troll </a>by Chrissante</p><p></p><p><strong><span style="font-size: 22px">Troll, Cave</span></strong></p><p><em>Medium Giant, chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1598896179798-png.125328/" alt="1598896179798.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Armor Class </strong>15 (natural armor)</p><p><strong>Hit Points</strong> 68 (8d8+32; bloodied 34)</p><p><strong>Speed</strong> 40 ft., climb 30 ft., swim 20 ft.</p><p><img src="https://www.enworld.org/attachments/1598896181433-png.125329/" alt="1598896181433.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>16 (+3)</td><td>18 (+4)</td><td>18 (+4)</td><td>7 (-2)</td><td>12 (+1)</td><td>5 (-3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1598896182723-png.125330/" alt="1598896182723.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Savings Throws</strong> Dex +6, Con +6, Wis +3</p><p><strong>Skills</strong> Athletics +5, Perception +3, Stealth +8</p><p><strong>Senses</strong> darkvision 90 ft., passive perception 13</p><p><strong>Languages</strong> Giant</p><p><strong>Challenge</strong> 3 (700 XP) <strong>Proficiency Bonus</strong> +2</p><p><img src="https://www.enworld.org/attachments/1598896186606-png.125331/" alt="1598896186606.png" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><strong>Ambusher</strong>: In the first round of a Combat, the troll has advantage on Attack rolls against any creature it has surprised.</p><p></p><p><strong><em>Cave Skulker. </em></strong>The troll can use a bonus action to hide in dim light or darkness if it is in a cave or rocky terrain.</p><p></p><p><strong><em>Keen Senses. </em></strong> The troll has advantage on Wisdom (Perception) checks that rely on smell and/or sound.</p><p></p><p><strong><em>Hunter's Reflexes (1/short rest). </em></strong> Until the end of its next turn the troll’s speed is doubled, it gains a +2 bonus to its AC, it has advantage on Dexterity saving throws, and it can make an addition claw attack with its multiattack action.</p><p></p><p><strong><em>Regeneration. </em></strong> The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate.</p><p></p><p><strong><em>Spider Climb. </em></strong> The troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</p><p></p><p><strong><em>Sunlight Sensitivity. </em></strong> While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong> The troll makes two claw attacks and one bite attack.</p><p></p><p><strong><em>Bite. </em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target grappled by the troll or restrained or incapacitated. <em>Hit:</em> 6 (1d6 + 3) piercing damage.</p><p></p><p><strong><em>Claw. </em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 7 (1d8 + 3) slashing damage. If the troll hits the target with two claw attacks on the same turn, the target is also grappled.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8082085, member: 83242"] [ATTACH type="full" alt="1627472897916.png"]141312[/ATTACH] [URL='https://www.deviantart.com/chrissante/art/Troll-643197199']Troll [/URL]by Chrissante [B][SIZE=6]Troll, Cave[/SIZE][/B] [I]Medium Giant, chaotic evil[/I] [IMG alt="1598896179798.png"]https://www.enworld.org/attachments/1598896179798-png.125328/[/IMG] [B]Armor Class [/B]15 (natural armor) [B]Hit Points[/B] 68 (8d8+32; bloodied 34) [B]Speed[/B] 40 ft., climb 30 ft., swim 20 ft. [IMG alt="1598896181433.png"]https://www.enworld.org/attachments/1598896181433-png.125329/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]7 (-2)[/TD] [TD]12 (+1)[/TD] [TD]5 (-3)[/TD] [/TR] [/TABLE] [IMG alt="1598896182723.png"]https://www.enworld.org/attachments/1598896182723-png.125330/[/IMG] [B]Savings Throws[/B] Dex +6, Con +6, Wis +3 [B]Skills[/B] Athletics +5, Perception +3, Stealth +8 [B]Senses[/B] darkvision 90 ft., passive perception 13 [B]Languages[/B] Giant [B]Challenge[/B] 3 (700 XP) [B]Proficiency Bonus[/B] +2 [IMG alt="1598896186606.png"]https://www.enworld.org/attachments/1598896186606-png.125331/[/IMG] [B]Ambusher[/B]: In the first round of a Combat, the troll has advantage on Attack rolls against any creature it has surprised. [B][I]Cave Skulker. [/I][/B]The troll can use a bonus action to hide in dim light or darkness if it is in a cave or rocky terrain. [B][I]Keen Senses. [/I][/B] The troll has advantage on Wisdom (Perception) checks that rely on smell and/or sound. [B][I]Hunter's Reflexes (1/short rest). [/I][/B] Until the end of its next turn the troll’s speed is doubled, it gains a +2 bonus to its AC, it has advantage on Dexterity saving throws, and it can make an addition claw attack with its multiattack action. [B][I]Regeneration. [/I][/B] The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn’t function at the start of the troll’s next turn. The troll dies only if it starts its turn with 0 hit points and doesn’t regenerate. [B][I]Spider Climb. [/I][/B] The troll can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. [B][I]Sunlight Sensitivity. [/I][/B] While in sunlight, the troll has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B] The troll makes two claw attacks and one bite attack. [B][I]Bite. [/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target grappled by the troll or restrained or incapacitated. [I]Hit:[/I] 6 (1d6 + 3) piercing damage. [B][I]Claw. [/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 7 (1d8 + 3) slashing damage. If the troll hits the target with two claw attacks on the same turn, the target is also grappled. [/QUOTE]
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