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<blockquote data-quote="dave2008" data-source="post: 8082086" data-attributes="member: 83242"><p>[ATTACH=full]141173[/ATTACH]</p><p><a href="https://www.furaffinity.net/view/32636792/" target="_blank">New Order</a> by Spectrum Shift</p><p></p><p><strong><span style="font-size: 22px">Yuan-ti Anathema Sovereign</span></strong></p><p><em>Champion Huge monstrosity (shapechanger, yuan-ti), neutral evil</em></p><p>[ATTACH=full]125598[/ATTACH]</p><p><strong>Armor Class </strong>18 (Natural Armor)</p><p><strong>Hit Points </strong>288 (18d12 + 72; bloodied 144)</p><p><strong>Speed</strong> 40 ft., climb 30 ft., swim 30 ft.</p><p>[ATTACH=full]125599[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>23 (+6)</td><td>13 (+1)</td><td>19 (+4)</td><td>19 (+4)</td><td>17 (+3)</td><td>20 (+5)</td></tr></table><p>[ATTACH=full]125600[/ATTACH]</p><p><strong>Saving Throes </strong>Dex +5, Con +9, Int +9, Wis +8</p><p><strong>Skills </strong>Acrobatics +5, History +8, Intimidation +9, Perception +7, Stealth +5</p><p><strong>Damage Resistances</strong> Acid, Fire, Lightning</p><p><strong>Damage Immunities</strong> Poison</p><p><strong>Condition Immunities</strong> Poisoned</p><p><strong>Senses</strong> Blindsight 30 ft., Darkvision 60 ft., Passive Perception 17</p><p><strong>Languages </strong>Abyssal, Common, Draconic</p><p><strong>Challenge </strong>12 (12,600 champion XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]125601[/ATTACH]</p><p><em><strong>Magic Resistance.</strong></em> The anathema has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the colossus has disadvantage on the attack roll.</p><p></p><p><em><strong>Ophidiophobia Aura.</strong></em> Any creature of the anathema’s choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightenedtarget can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours.</p><p></p><p><em><strong>Shapechanger.</strong></em> The anathema can use its action to polymorph into a Huge giant constrictor snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed.</p><p></p><p><strong><em>Shed Skin (Champion Trait, recharges after a short or long rest). </em></strong>If the anathema is bloodied, it can remove one condition or effect it is suffering, and it can use its champion actions.</p><p></p><p><em><strong>Six Heads.</strong></em> The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Multiattack (Anathema Form Only).</strong></em> The anathema makes two claw attacks and one Flurry of Bites attack.</p><p></p><p><em><strong>Claw (Anathema Form Only).</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage.</p><p></p><p><em><strong>Constrict.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns, and the anathema can’t constrict another target.</p><p></p><p><em><strong>Flurry of Bites.</strong></em> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 21 (6d6) poison damage and the target must make a DC 16 Constitution saving throw or be poisoned.</p><p></p><p><em><strong>Acid Splash.</strong></em> The anathema magically hurls a bubble of acid at one creature, or two creatures that are within 5 feet of each other, within 60 feet of it that it can see. The target must make a DC 17 Dexterity saving throw or take 10 (3d6) acid damage.</p><p></p><p><em><strong>Innate Spellcasting (Anathema Form Only).</strong></em> The anathema’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>acid splash (refer to actions), animal friendship (snakes only), charm person, message</em></p><p>3/day each: <em>charm monster, darkness, entangle, fear, haste, suggestion, polymorph</em></p><p>1/day: <em>divine word, mass suggestion</em></p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the anathema's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong>Slither.</strong> The anathema can move up to half its speed without provoking opportunity attacks.</p><p><strong>Spellcasting (Recharge 5-6).</strong> The anathema can cast an at will spell.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8082086, member: 83242"] [ATTACH type="full" alt="1627241729798.png"]141173[/ATTACH] [URL='https://www.furaffinity.net/view/32636792/']New Order[/URL] by Spectrum Shift [B][SIZE=6]Yuan-ti Anathema Sovereign[/SIZE][/B] [I]Champion Huge monstrosity (shapechanger, yuan-ti), neutral evil[/I] [ATTACH type="full" alt="1599303038177.png"]125598[/ATTACH] [B]Armor Class [/B]18 (Natural Armor) [B]Hit Points [/B]288 (18d12 + 72; bloodied 144) [B]Speed[/B] 40 ft., climb 30 ft., swim 30 ft. [ATTACH type="full" alt="1599303039356.png"]125599[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]23 (+6)[/TD] [TD]13 (+1)[/TD] [TD]19 (+4)[/TD] [TD]19 (+4)[/TD] [TD]17 (+3)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599303040362.png"]125600[/ATTACH] [B]Saving Throes [/B]Dex +5, Con +9, Int +9, Wis +8 [B]Skills [/B]Acrobatics +5, History +8, Intimidation +9, Perception +7, Stealth +5 [B]Damage Resistances[/B] Acid, Fire, Lightning [B]Damage Immunities[/B] Poison [B]Condition Immunities[/B] Poisoned [B]Senses[/B] Blindsight 30 ft., Darkvision 60 ft., Passive Perception 17 [B]Languages [/B]Abyssal, Common, Draconic [B]Challenge [/B]12 (12,600 champion XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1599303041699.png"]125601[/ATTACH] [I][B]Magic Resistance.[/B][/I] The anathema has advantage on saving throws against spells and other magical effects and any creature that makes a spell attack against the colossus has disadvantage on the attack roll. [I][B]Ophidiophobia Aura.[/B][/I] Any creature of the anathema’s choice, other than a snake or a yuan-ti, that starts its turn within 30 feet of the anathema and can see or hear it must succeed on a DC 17 Wisdom saving throw or become frightened of snakes and yuan-ti. A frightenedtarget can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a target’s saving throw is successful or the effect ends for it, the target is immune to this aura for the next 24 hours. [I][B]Shapechanger.[/B][/I] The anathema can use its action to polymorph into a Huge giant constrictor snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn’t transformed. [B][I]Shed Skin (Champion Trait, recharges after a short or long rest). [/I][/B]If the anathema is bloodied, it can remove one condition or effect it is suffering, and it can use its champion actions. [I][B]Six Heads.[/B][/I] The anathema has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious. [B][U]ACTIONS[/U][/B] [I][B]Multiattack (Anathema Form Only).[/B][/I] The anathema makes two claw attacks and one Flurry of Bites attack. [I][B]Claw (Anathema Form Only).[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) slashing damage. [I][B]Constrict.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 15 ft., one Large or smaller creature. Hit: 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage, and the target is grappled (escape DC 16). Until this grapple ends, the target is restrained and takes 16 (3d6 + 6) bludgeoning damage plus 7 (2d6) acid damage at the start of each of its turns, and the anathema can’t constrict another target. [I][B]Flurry of Bites.[/B][/I] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one creature. Hit: 27 (6d6 + 6) piercing damage plus 21 (6d6) poison damage and the target must make a DC 16 Constitution saving throw or be poisoned. [I][B]Acid Splash.[/B][/I] The anathema magically hurls a bubble of acid at one creature, or two creatures that are within 5 feet of each other, within 60 feet of it that it can see. The target must make a DC 17 Dexterity saving throw or take 10 (3d6) acid damage. [I][B]Innate Spellcasting (Anathema Form Only).[/B][/I] The anathema’s innate spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: [I]acid splash (refer to actions), animal friendship (snakes only), charm person, message[/I] 3/day each: [I]charm monster, darkness, entangle, fear, haste, suggestion, polymorph[/I] 1/day: [I]divine word, mass suggestion[/I] [B][U]CHAMPION ACTIONS[/U][/B] Once the anathema's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B]Slither.[/B] The anathema can move up to half its speed without provoking opportunity attacks. [B]Spellcasting (Recharge 5-6).[/B] The anathema can cast an at will spell. [/QUOTE]
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