Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8082270" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Elder Earth Elemental</span></strong></p><p><em>Huge elemental, neutral</em></p><p>[ATTACH=full]125616[/ATTACH]</p><p><strong>Armor Class</strong> 19 (natural armor)</p><p><strong>Hit Points</strong> 200 (16d12 + 96; bloodied 100)</p><p><strong>Speed</strong> 40 ft., burrow 40 ft.</p><p>[ATTACH=full]125617[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>23 (+6)</td><td>9 (+0)</td><td>23 (+6)</td><td>9 (+0)</td><td>12 (+1)</td><td>8 (-1)</td></tr></table><p>[ATTACH=full]125618[/ATTACH]</p><p><strong>Savings Throws</strong> Str +10, Con +10, Wis +5</p><p><strong>Skills</strong> Athletics +10, Intimidation +8</p><p><strong>Damage Resistances </strong>cold, fire; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities </strong>exhaustion, paralyzed, petrified, poisoned, unconscious</p><p><strong>Senses</strong> darkvision 80 ft., tremorsense 80 ft., passive Perception 10</p><p><strong>Languages</strong> Terran</p><p><strong>Challenge</strong> 10 (5,900 XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]125619[/ATTACH]</p><p><strong><em>Earth Glide.</em></strong> The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through.</p><p></p><p><strong><em>Limited Magic Resistance. </em></strong>The elemental has advantage on saving throws against spells and magical effects of 3rd level or lower and any creature that makes a 3rd level or lower spell attack against the colossus has disadvantage on the attack roll.</p><p></p><p><strong><em>Siege Monster.</em></strong> The elemental deals double damage to objects and structures.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The elemental makes two <em>slam </em>attacks.</p><p></p><p><strong><em>Slam. </em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 22 (3d10 + 6) bludgeoning damage and the target must make a DC 18 Strength saving throw or be knocked prone or pushed 10 feet, the elemental’s choice.</p><p></p><p><strong><em>Rock. </em></strong> <em>Ranged Weapon Attack:</em> +15 to hit, range 90/ 180 ft., one target. <em>Hit:</em> 28 (4d10 +6) bludgeoning damage and the target must make a DC 18 Strength saving throw or be knocked prone. If there are no rocks in the area the elemental can use a piece of its body, taking 7 (2d6) damage.</p><p></p><p><strong><em>Rampage (Recharge 4-6).</em></strong> The elemental moves up to it speed and can enter the space of Medium or smaller creatures. The first time it enters a creature’s space, or comes within reach of a creature during the move, it can make a <em>slam</em> attack against the target.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The elemental’s spell casting ability is Wisdom (spell save DC 13, +5 to hit with attack spells). It can innately cast the following spells, requiring no components:</p><p></p><p>At will: <em>earth tremor, mold earth</em></p><p>3/day each:<em> earthbind, earthen grasp</em></p><p>1/day each: <em>erupting earth, move earth</em></p><p></p><p><strong><em>Summon Elementals (1/day).</em></strong> The elemental summons 1d8 earth elementals, 1d4 elder earth elementals to unoccupied spaces within 120 feet of the primal elemental.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><strong><em>Quick Casting (1/short rest). </em></strong></strong>The elemental can cast an at-will spell.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8082270, member: 83242"] [B][SIZE=6]Elder Earth Elemental[/SIZE][/B] [I]Huge elemental, neutral[/I] [ATTACH type="full" alt="1599318894561.png"]125616[/ATTACH] [B]Armor Class[/B] 19 (natural armor) [B]Hit Points[/B] 200 (16d12 + 96; bloodied 100) [B]Speed[/B] 40 ft., burrow 40 ft. [ATTACH type="full" alt="1599318896419.png"]125617[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]23 (+6)[/TD] [TD]9 (+0)[/TD] [TD]23 (+6)[/TD] [TD]9 (+0)[/TD] [TD]12 (+1)[/TD] [TD]8 (-1)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599318897359.png"]125618[/ATTACH] [B]Savings Throws[/B] Str +10, Con +10, Wis +5 [B]Skills[/B] Athletics +10, Intimidation +8 [B]Damage Resistances [/B]cold, fire; bludgeoning, piercing, and slashing that is nonmagical [B]Damage Immunities[/B] poison [B]Condition Immunities [/B]exhaustion, paralyzed, petrified, poisoned, unconscious [B]Senses[/B] darkvision 80 ft., tremorsense 80 ft., passive Perception 10 [B]Languages[/B] Terran [B]Challenge[/B] 10 (5,900 XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1599318898398.png"]125619[/ATTACH] [B][I]Earth Glide.[/I][/B] The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn’t disturb the material it moves through. [B][I]Limited Magic Resistance. [/I][/B]The elemental has advantage on saving throws against spells and magical effects of 3rd level or lower and any creature that makes a 3rd level or lower spell attack against the colossus has disadvantage on the attack roll. [B][I]Siege Monster.[/I][/B] The elemental deals double damage to objects and structures. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The elemental makes two [I]slam [/I]attacks. [B][I]Slam. [/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 22 (3d10 + 6) bludgeoning damage and the target must make a DC 18 Strength saving throw or be knocked prone or pushed 10 feet, the elemental’s choice. [B][I]Rock. [/I][/B] [I]Ranged Weapon Attack:[/I] +15 to hit, range 90/ 180 ft., one target. [I]Hit:[/I] 28 (4d10 +6) bludgeoning damage and the target must make a DC 18 Strength saving throw or be knocked prone. If there are no rocks in the area the elemental can use a piece of its body, taking 7 (2d6) damage. [B][I]Rampage (Recharge 4-6).[/I][/B] The elemental moves up to it speed and can enter the space of Medium or smaller creatures. The first time it enters a creature’s space, or comes within reach of a creature during the move, it can make a [I]slam[/I] attack against the target. [B][I]Innate Spellcasting.[/I][/B] The elemental’s spell casting ability is Wisdom (spell save DC 13, +5 to hit with attack spells). It can innately cast the following spells, requiring no components: At will: [I]earth tremor, mold earth[/I] 3/day each:[I] earthbind, earthen grasp[/I] 1/day each: [I]erupting earth, move earth[/I] [B][I]Summon Elementals (1/day).[/I][/B] The elemental summons 1d8 earth elementals, 1d4 elder earth elementals to unoccupied spaces within 120 feet of the primal elemental. [B][U]BONUS ACTIONS[/U] [B][I]Quick Casting (1/short rest). [/I][/B][/B]The elemental can cast an at-will spell. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top