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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8082273" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Elder Fire Elemental</span></strong></p><p><em>Huge elemental, neutral</em></p><p>[ATTACH=full]125611[/ATTACH]</p><p><strong>Armor Class</strong> 14</p><p><strong>Hit Points</strong> 168 (16d12 + 64; bloodied 84)</p><p><strong>Speed</strong> 60 ft.</p><p>[ATTACH=full]125612[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>12 (+1)</td><td>18 (+4)</td><td>18 (+4)</td><td>8 (-1)</td><td>12 (+1)</td><td>13 (+1)</td></tr></table><p>[ATTACH=full]125613[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +8, Wis +5, Cha +5</p><p><strong>Skills</strong> Intimidation +5, Perception +5, Persuasion +5</p><p><strong>Damage Resistances </strong>bludgeoning, piercing, and slashing that is nonmagical.</p><p><strong>Damage Immunities</strong> fire, poison</p><p><strong>Condition Immunities </strong>exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</p><p><strong>Senses</strong> darkvision 90 ft., passive Perception 15</p><p><strong>Languages</strong> Ignan</p><p><strong>Challenge</strong> 10 (5,900 XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]125614[/ATTACH]</p><p><strong><em>Consume.</em></strong> If the elemental is hit by an attack or effect that does fire damage, the elemental takes no damage and instead gains hit points equal to the amount of fire damage. This trait does not apply to attacks and effects created by the elemental.</p><p></p><p><strong><em>Fire Form.</em></strong> The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn within 10 feet of the elemental or hits it with a melee attack while within 10 feet of it takes 11 (2d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 11 (2d10) fire damage at the start of each of its turns. Additionally, the elemental sheds bright light in a 60-foot radius and dim light in an additional 60 feet.</p><p></p><p><strong><em>Limited Magic Resistance. </em></strong>The elemental has advantage on saving throws against spells and magical effects of 3rd level or lower and any creature that makes a 3rd level or lower spell attack against the colossus has disadvantage on the attack roll.</p><p></p><p><strong><em>Untethered. </em></strong>The elemental has advantage on effects that would inflict the incapacitated condition.</p><p></p><p><strong><em>Water Susceptibility.</em></strong> For every 10 feet the elemental moves in water, or for every two gallons of water splashed on it, it takes 1 cold damage.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The elemental makes two burning touch or flame spear attacks.</p><p></p><p><strong><em>Burning Touch. </em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 14 (3d6 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 (2d10) fire damage at the start of each of its turns. If the target is hit with two burning touch attacks on the same turn, the target must succeed on a DC 16 Constitution saving throw or lose any resistance to fire damage for the next 12 hours,</p><p></p><p><strong><em>Flame Spear. </em></strong> <em>Ranged Spell Attack:</em> +8 to hit, range 120 ft., one target. <em>Hit:</em> 17 (3d8 +4) fire damage.</p><p></p><p><strong><em>Inferno (Recharge 6).</em></strong> The elemental makes a flame spear attack on all targets within 120 feet of it.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The elemental’s spell casting ability is Charisma (spell save DC 13, +5 to hit with attack spells). It can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>control flames, fire bolt (5th level), produce flame</em></p><p>3/day each:<em> burning hands (2nd level)</em></p><p>2/day each: <em>fireball</em></p><p>1/day each: <em>wall of fire</em></p><p></p><p><strong><em>Summon Elementals (1/day).</em></strong> The elemental summons 1d6 fire elementals to unoccupied spaces within 80 feet of the elemental.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Quick Casting (1/short rest). </em></strong>The elemental can cast an at-will spell.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8082273, member: 83242"] [B][SIZE=6]Elder Fire Elemental[/SIZE][/B] [I]Huge elemental, neutral[/I] [ATTACH type="full" alt="1599318871536.png"]125611[/ATTACH] [B]Armor Class[/B] 14 [B]Hit Points[/B] 168 (16d12 + 64; bloodied 84) [B]Speed[/B] 60 ft. [ATTACH type="full" alt="1599318873001.png"]125612[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]12 (+1)[/TD] [TD]18 (+4)[/TD] [TD]18 (+4)[/TD] [TD]8 (-1)[/TD] [TD]12 (+1)[/TD] [TD]13 (+1)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599318873984.png"]125613[/ATTACH] [B]Savings Throws[/B] Dex +8, Wis +5, Cha +5 [B]Skills[/B] Intimidation +5, Perception +5, Persuasion +5 [B]Damage Resistances [/B]bludgeoning, piercing, and slashing that is nonmagical. [B]Damage Immunities[/B] fire, poison [B]Condition Immunities [/B]exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious [B]Senses[/B] darkvision 90 ft., passive Perception 15 [B]Languages[/B] Ignan [B]Challenge[/B] 10 (5,900 XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1599318875348.png"]125614[/ATTACH] [B][I]Consume.[/I][/B] If the elemental is hit by an attack or effect that does fire damage, the elemental takes no damage and instead gains hit points equal to the amount of fire damage. This trait does not apply to attacks and effects created by the elemental. [B][I]Fire Form.[/I][/B] The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn within 10 feet of the elemental or hits it with a melee attack while within 10 feet of it takes 11 (2d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 11 (2d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 11 (2d10) fire damage at the start of each of its turns. Additionally, the elemental sheds bright light in a 60-foot radius and dim light in an additional 60 feet. [B][I]Limited Magic Resistance. [/I][/B]The elemental has advantage on saving throws against spells and magical effects of 3rd level or lower and any creature that makes a 3rd level or lower spell attack against the colossus has disadvantage on the attack roll. [B][I]Untethered. [/I][/B]The elemental has advantage on effects that would inflict the incapacitated condition. [B][I]Water Susceptibility.[/I][/B] For every 10 feet the elemental moves in water, or for every two gallons of water splashed on it, it takes 1 cold damage. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The elemental makes two burning touch or flame spear attacks. [B][I]Burning Touch. [/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit:[/I] 14 (3d6 + 4) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 11 (2d10) fire damage at the start of each of its turns. If the target is hit with two burning touch attacks on the same turn, the target must succeed on a DC 16 Constitution saving throw or lose any resistance to fire damage for the next 12 hours, [B][I]Flame Spear. [/I][/B] [I]Ranged Spell Attack:[/I] +8 to hit, range 120 ft., one target. [I]Hit:[/I] 17 (3d8 +4) fire damage. [B][I]Inferno (Recharge 6).[/I][/B] The elemental makes a flame spear attack on all targets within 120 feet of it. [B][I]Innate Spellcasting.[/I][/B] The elemental’s spell casting ability is Charisma (spell save DC 13, +5 to hit with attack spells). It can innately cast the following spells, requiring no material components: At will: [I]control flames, fire bolt (5th level), produce flame[/I] 3/day each:[I] burning hands (2nd level)[/I] 2/day each: [I]fireball[/I] 1/day each: [I]wall of fire[/I] [B][I]Summon Elementals (1/day).[/I][/B] The elemental summons 1d6 fire elementals to unoccupied spaces within 80 feet of the elemental. [B][U]BONUS ACTIONS[/U] [I]Quick Casting (1/short rest). [/I][/B]The elemental can cast an at-will spell. [/QUOTE]
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