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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8082641" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Ancient Fire Elemental</span></strong></p><p><em>Gargantuan elemental, neutral</em></p><p>[ATTACH=full]125677[/ATTACH]</p><p><strong>Armor Class</strong> 15</p><p><strong>Hit Points</strong> 290 (20d20 + 64; bloodied 145)</p><p><strong>Speed</strong> 75 ft.</p><p>[ATTACH=full]125678[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>14 (+2)</td><td>20 (+5)</td><td>19 (+4)</td><td>10 (+0)</td><td>14 (+2)</td><td>15 (+2)</td></tr></table><p>[ATTACH=full]125679[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +10, Wis +7, Cha +7</p><p><strong>Skills</strong> Intimidation +7, Perception +7, Persuasion +7</p><p><strong>Damage Resistances </strong>radiant; bludgeoning, piercing, and slashing that is nonmagical.</p><p><strong>Damage Immunities</strong> fire, poison</p><p><strong>Condition Immunities </strong>exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 17</p><p><strong>Languages</strong> Ignan, Primordial</p><p><strong>Challenge</strong> 16 (5,900 XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]125680[/ATTACH]</p><p><strong><em>Consume.</em></strong> If the elemental is hit by an attack or effect that does fire damage, the elemental takes no damage and instead gains hit points equal to the amount of fire damage. This trait does not apply to attacks and effects created by the elemental.</p><p></p><p><strong><em>Elemental Attacks.</em></strong> The primal elemental’s attacks are treated as magical weapons.</p><p></p><p><strong><em>Elemental Resistance (2/short rest).</em></strong> If the elemental fails a saving throw, it can use a reaction to re-roll the saving throw.</p><p></p><p><strong><em>Fire Form.</em></strong> The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn within 15 feet of the elemental or hits it with a melee attack while within 15 feet of it takes 16 (3d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 16 (3d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 16 (3d10) fire damage at the start of each of its turns. Additionally, the elemental sheds bright light in a 90-foot radius and dim light in an additional 90 feet.</p><p></p><p><strong><em>Magic Resistance. </em></strong>The elemental has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the elemental has disadvantage on the attack roll.</p><p></p><p><strong><em>Untethered. </em></strong>The elemental has advantage on effects that would inflict the incapacitated condition.</p><p></p><p><strong><em>Water Susceptibility.</em></strong> For every 10 feet the elemental moves in water, or for every two gallons of water splashed on it, it takes 1 cold damage.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The elemental makes two burning touch or flame spear attacks.</p><p></p><p><strong><em>Burning Touch. </em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 19 (4d6 + 5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 16 (3d10) fire damage at the start of each of its turns. If the target is hit with two burning touch attacks on the same turn, the target must succeed on a DC 16 Constitution saving throw or lose any resistance to fire damage for the next 12 hours,</p><p></p><p><strong><em>Flame Spear. </em></strong> <em>Ranged Spell Attack:</em> +10 to hit, range 180 ft., one target. <em>Hit:</em> 23 (4d8 +5) fire damage.</p><p></p><p><strong><em>Flame Spear Volley (Recharge 5-6).</em></strong> The elemental makes a flame spear attack on all targets within 180 feet of it.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The elemental’s spell casting ability is Charisma (spell save DC 15, +7 to hit with attack spells). It can innately cast the following spells, requiring no material components:</p><p></p><p>At will: <em>burning hands (3rd level), control flames, fire bolt (11th level), produce flame</em></p><p>3/day each:<em> fireball, wall of fire</em></p><p>1/day each: <em>fire storm</em></p><p></p><p><strong><em>Summon Elementals (1/day).</em></strong> The elemental summons 1d8 fire elementals or 1d4 elder fire elementals to unoccupied spaces within 120 feet of the elemental.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Quick Casting (2/short rest). </em></strong>The elemental can cast an at-will spell.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Flame Shield.</em></strong> The elemental adds 5 to its AC against one attack that would hit it. To do so, the elemental must see the attacker.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8082641, member: 83242"] [B][SIZE=6]Ancient Fire Elemental[/SIZE][/B] [I]Gargantuan elemental, neutral[/I] [ATTACH type="full" alt="1599391108396.png"]125677[/ATTACH] [B]Armor Class[/B] 15 [B]Hit Points[/B] 290 (20d20 + 64; bloodied 145) [B]Speed[/B] 75 ft. [ATTACH type="full" alt="1599391110019.png"]125678[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]14 (+2)[/TD] [TD]20 (+5)[/TD] [TD]19 (+4)[/TD] [TD]10 (+0)[/TD] [TD]14 (+2)[/TD] [TD]15 (+2)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599391111382.png"]125679[/ATTACH] [B]Savings Throws[/B] Dex +10, Wis +7, Cha +7 [B]Skills[/B] Intimidation +7, Perception +7, Persuasion +7 [B]Damage Resistances [/B]radiant; bludgeoning, piercing, and slashing that is nonmagical. [B]Damage Immunities[/B] fire, poison [B]Condition Immunities [/B]exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious [B]Senses[/B] darkvision 120 ft., passive Perception 17 [B]Languages[/B] Ignan, Primordial [B]Challenge[/B] 16 (5,900 XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1599391112841.png"]125680[/ATTACH] [B][I]Consume.[/I][/B] If the elemental is hit by an attack or effect that does fire damage, the elemental takes no damage and instead gains hit points equal to the amount of fire damage. This trait does not apply to attacks and effects created by the elemental. [B][I]Elemental Attacks.[/I][/B] The primal elemental’s attacks are treated as magical weapons. [B][I]Elemental Resistance (2/short rest).[/I][/B] If the elemental fails a saving throw, it can use a reaction to re-roll the saving throw. [B][I]Fire Form.[/I][/B] The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that starts its turn within 15 feet of the elemental or hits it with a melee attack while within 15 feet of it takes 16 (3d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 16 (3d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 16 (3d10) fire damage at the start of each of its turns. Additionally, the elemental sheds bright light in a 90-foot radius and dim light in an additional 90 feet. [B][I]Magic Resistance. [/I][/B]The elemental has advantage on saving throws against spells and magical effects and any creature that makes a spell attack against the elemental has disadvantage on the attack roll. [B][I]Untethered. [/I][/B]The elemental has advantage on effects that would inflict the incapacitated condition. [B][I]Water Susceptibility.[/I][/B] For every 10 feet the elemental moves in water, or for every two gallons of water splashed on it, it takes 1 cold damage. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The elemental makes two burning touch or flame spear attacks. [B][I]Burning Touch. [/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 19 (4d6 + 5) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 16 (3d10) fire damage at the start of each of its turns. If the target is hit with two burning touch attacks on the same turn, the target must succeed on a DC 16 Constitution saving throw or lose any resistance to fire damage for the next 12 hours, [B][I]Flame Spear. [/I][/B] [I]Ranged Spell Attack:[/I] +10 to hit, range 180 ft., one target. [I]Hit:[/I] 23 (4d8 +5) fire damage. [B][I]Flame Spear Volley (Recharge 5-6).[/I][/B] The elemental makes a flame spear attack on all targets within 180 feet of it. [B][I]Innate Spellcasting.[/I][/B] The elemental’s spell casting ability is Charisma (spell save DC 15, +7 to hit with attack spells). It can innately cast the following spells, requiring no material components: At will: [I]burning hands (3rd level), control flames, fire bolt (11th level), produce flame[/I] 3/day each:[I] fireball, wall of fire[/I] 1/day each: [I]fire storm[/I] [B][I]Summon Elementals (1/day).[/I][/B] The elemental summons 1d8 fire elementals or 1d4 elder fire elementals to unoccupied spaces within 120 feet of the elemental. [B][U]BONUS ACTIONS[/U] [I]Quick Casting (2/short rest). [/I][/B]The elemental can cast an at-will spell. [B][U]REACTIONS[/U] [I]Flame Shield.[/I][/B] The elemental adds 5 to its AC against one attack that would hit it. To do so, the elemental must see the attacker. [/QUOTE]
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