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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083343" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Azer Assassin</span></strong></p><p><em>Medium elemental, lawful neutral</em></p><p>[ATTACH=full]125791[/ATTACH]</p><p><strong>Armor Class</strong> 15 (studded leather)</p><p><strong>Hit Points</strong> 39 (6d8 + 12; bloodied 19)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125790[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>15 (+2)</td><td>16 (+)3</td><td>15 (+2)</td><td>10 (+0)</td><td>14 (+2)</td><td>12 (+1)</td></tr></table><p><strong>[ATTACH=full]125789[/ATTACH] </strong></p><p><strong>Savings Throws</strong> Str +4, Dex +5, Con +4</p><p><strong>Skills</strong> Acrobatics +5, Athletics +4, Perception +4, Stealth +7</p><p><strong>Damage Immunities </strong>fire, poison</p><p><strong>Condition Immunities </strong>poisoned</p><p><strong>Senses</strong> passive Perception 14</p><p><strong>Languages</strong> Ignan</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]125788[/ATTACH]</p><p><strong><em>Assassinate.</em></strong> During its first turn, the azer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the azer scores against a surprised creature is a critical hit.</p><p></p><p><strong><em>Evasion.</em></strong> If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</p><p></p><p><strong><em>Heated Body.</em></strong> A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.</p><p></p><p><strong><em>Heated Weapons.</em></strong> When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack).</p><p></p><p><strong><em>Illumination. </em></strong>The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft. Additionally, the azer can use a bonus action to suppress or reveal this trait. Providing no illumination when it is suppressed.</p><p></p><p><strong><em>Sneak Attack (1/Turn).</em></strong> The assassin deals an extra 10 (3d6) damage when it hits a target with a weapon Attack and has advantage on the Attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't Incapacitated and the assassin doesn't have disadvantage on the Attack roll.</p><p></p><p><u><strong>ACTIONS</strong></u> </p><p><strong><em>Hand Pick. </em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft.., one target. <em>Hit: </em>6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.</p><p></p><p><strong><em>Dagger.</em></strong> <em>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. <em>Hit: 5</em> (1d4 + 3) piercing damage plus 3 (1d6) fire damage for melee or 5 (1d4 +3) piercing damage ranged.</p><p>damage.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083343, member: 83242"] [B][SIZE=6]Azer Assassin[/SIZE][/B] [I]Medium elemental, lawful neutral[/I] [ATTACH type="full" alt="1599525650843.png"]125791[/ATTACH] [B]Armor Class[/B] 15 (studded leather) [B]Hit Points[/B] 39 (6d8 + 12; bloodied 19) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1599525649451.png"]125790[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]15 (+2)[/TD] [TD]16 (+)3[/TD] [TD]15 (+2)[/TD] [TD]10 (+0)[/TD] [TD]14 (+2)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [B][ATTACH type="full" alt="1599525647969.png"]125789[/ATTACH] Savings Throws[/B] Str +4, Dex +5, Con +4 [B]Skills[/B] Acrobatics +5, Athletics +4, Perception +4, Stealth +7 [B]Damage Immunities [/B]fire, poison [B]Condition Immunities [/B]poisoned [B]Senses[/B] passive Perception 14 [B]Languages[/B] Ignan [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1599525646388.png"]125788[/ATTACH] [B][I]Assassinate.[/I][/B] During its first turn, the azer has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the azer scores against a surprised creature is a critical hit. [B][I]Evasion.[/I][/B] If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. [B][I]Heated Body.[/I][/B] A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. [B][I]Heated Weapons.[/I][/B] When the azer hits with a metal melee weapon, it deals an extra 3 (1d6) fire damage (included in the attack). [B][I]Illumination. [/I][/B]The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft. Additionally, the azer can use a bonus action to suppress or reveal this trait. Providing no illumination when it is suppressed. [B][I]Sneak Attack (1/Turn).[/I][/B] The assassin deals an extra 10 (3d6) damage when it hits a target with a weapon Attack and has advantage on the Attack roll, or when the target is within 5 ft. of an ally of the assassin that isn't Incapacitated and the assassin doesn't have disadvantage on the Attack roll. [U][B]ACTIONS[/B][/U] [B][I]Hand Pick. [/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft.., one target. [I]Hit: [/I]6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage. [B][I]Dagger.[/I][/B] [I]Melee or Ranged Weapon Attack:[/I] +5 to hit, reach 5 ft. or ranged 20/60 ft., one target. [I]Hit: 5[/I] (1d4 + 3) piercing damage plus 3 (1d6) fire damage for melee or 5 (1d4 +3) piercing damage ranged. damage. [/QUOTE]
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