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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083352" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Azer Mage</span></strong></p><p><em>Medium elemental, lawful neutral</em></p><p>[ATTACH=full]125783[/ATTACH]</p><p><strong>Armor Class</strong> 12 (15 with <em>mage armor</em>)</p><p><strong>Hit Points</strong> 27 (6d8; bloodied 14)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125782[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11 (+0)</td><td>14 (+2)</td><td>10 (+0)</td><td>17 (+3)</td><td>13 (+1)</td><td>12 (+1)</td></tr></table><p><strong> [ATTACH=full]125781[/ATTACH] </strong></p><p><strong>Savings Throws</strong> Dex +4, Con +2, Int +5</p><p><strong>Skills</strong> Arcana +5, Insight +5</p><p><strong>Damage Immunities </strong>fire, poison</p><p><strong>Condition Immunities </strong>poisoned</p><p><strong>Senses</strong> passive Perception 11</p><p><strong>Languages</strong> Ignan</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]125780[/ATTACH]</p><p><strong><em>Heated Body.</em></strong> A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.</p><p></p><p><strong><em>Heated Weapons.</em></strong> When the azer hits with a metal melee weapon or its heavy crossbow, it deals an extra 3 (1d6) fire damage (included in the attack).</p><p></p><p><strong><em>Illumination. </em></strong>The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.</p><p></p><p><strong><em>War Caster. </em></strong>The azer has advantage on Constitution saving throws to maintain concentration on a spell when it takes damage. Additionally, it can use a reaction to cast a spell targeting a creature whose movement provokes an opportunity attack from the azer. The spell must have a casting time of 1 action.</p><p></p><p><u><strong>ACTIONS</strong></u> </p><p><strong><em>Dagger.</em></strong> <em>Melee or Ranged Weapon Attack:</em> +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. <em>Hit: </em>5 (1d4 + 3) piercing damage plus 3 (1d6) fire damage for melee or 5 (1d4 +3) piercing damage ranged.<strong> </strong></p><p><strong></strong></p><p><strong><em>Spellcasting.</em></strong> The azer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The azer has the following spells prepared:</p><p></p><p>Cantrips (at will): <em>fire bolt, mage hand, message, prestidigitation</em></p><p>1st level (4 slots): <em>mage armor, magic missile, shield, sleep</em></p><p>2nd level (3 slots): <em>flaming sphere, misty step</em></p><p>3rd level (2 slots): <em>counterspell, fireball</em></p><p><strong> </strong></p></blockquote><p></p>
[QUOTE="dave2008, post: 8083352, member: 83242"] [B][SIZE=6]Azer Mage[/SIZE][/B] [I]Medium elemental, lawful neutral[/I] [ATTACH type="full" alt="1599525175150.png"]125783[/ATTACH] [B]Armor Class[/B] 12 (15 with [I]mage armor[/I]) [B]Hit Points[/B] 27 (6d8; bloodied 14) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1599525174115.png"]125782[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]11 (+0)[/TD] [TD]14 (+2)[/TD] [TD]10 (+0)[/TD] [TD]17 (+3)[/TD] [TD]13 (+1)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [B] [ATTACH type="full" alt="1599525173071.png"]125781[/ATTACH] Savings Throws[/B] Dex +4, Con +2, Int +5 [B]Skills[/B] Arcana +5, Insight +5 [B]Damage Immunities [/B]fire, poison [B]Condition Immunities [/B]poisoned [B]Senses[/B] passive Perception 11 [B]Languages[/B] Ignan [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1599525171996.png"]125780[/ATTACH] [B][I]Heated Body.[/I][/B] A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. [B][I]Heated Weapons.[/I][/B] When the azer hits with a metal melee weapon or its heavy crossbow, it deals an extra 3 (1d6) fire damage (included in the attack). [B][I]Illumination. [/I][/B]The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft. [B][I]War Caster. [/I][/B]The azer has advantage on Constitution saving throws to maintain concentration on a spell when it takes damage. Additionally, it can use a reaction to cast a spell targeting a creature whose movement provokes an opportunity attack from the azer. The spell must have a casting time of 1 action. [U][B]ACTIONS[/B][/U] [B][I]Dagger.[/I][/B] [I]Melee or Ranged Weapon Attack:[/I] +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. [I]Hit: [/I]5 (1d4 + 3) piercing damage plus 3 (1d6) fire damage for melee or 5 (1d4 +3) piercing damage ranged.[B] [I]Spellcasting.[/I][/B] The azer is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The azer has the following spells prepared: Cantrips (at will): [I]fire bolt, mage hand, message, prestidigitation[/I] 1st level (4 slots): [I]mage armor, magic missile, shield, sleep[/I] 2nd level (3 slots): [I]flaming sphere, misty step[/I] 3rd level (2 slots): [I]counterspell, fireball[/I] [B] [/B] [/QUOTE]
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