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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083355" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Azer Warrior</span></strong></p><p><em>Medium elemental, lawful neutral</em></p><p>[ATTACH=full]125771[/ATTACH]</p><p><strong>Armor Class</strong> 19 (splint, shield)</p><p><strong>Hit Points</strong> 45 (6d8 + 18; bloodied 22)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125772[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>17 (+3)</td><td>12 (+1)</td><td>16 (+3)</td><td>11 (+0)</td><td>13 (+1)</td><td>12 (+1)</td></tr></table><p>[ATTACH=full]125773[/ATTACH]<strong> Savings Throws</strong> Str +5, Con +5</p><p><strong>Skills</strong> Athletics +5, Intimidation +3</p><p><strong>Damage Immunities </strong>fire, poison</p><p><strong>Condition Immunities </strong>poisoned</p><p><strong>Senses</strong> passive Perception 11</p><p><strong>Languages</strong> Ignan</p><p><strong>Challenge</strong> 2 (450 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]125774[/ATTACH]</p><p><strong><em>Action Surge (1/day).</em></strong> On the azer’s turn it can take one additional action on top of its regular action and a possible bonus action.</p><p></p><p><strong><em>Heated Body.</em></strong> A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage.</p><p></p><p><strong><em>Heated Weapons.</em></strong> When the azer hits with a metal melee or thrown weapon, it deals an extra 3 (1d6) fire damage (included in the attack).</p><p></p><p><strong><em>Illumination. </em></strong>The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft.</p><p></p><p><strong><em>Improved Critical. </em></strong>The azer makes a critical hit with a weapon attack on a roll of 19-20.</p><p></p><p><u><strong>ACTIONS</strong></u> </p><p><strong><em>Warhammer.</em></strong> <em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit: </em>7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.</p><p></p><p><strong><em>Javelin.</em></strong> <em>Melee or Ranged Weapon Attack:</em> +5 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit: </em>6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083355, member: 83242"] [B][SIZE=6]Azer Warrior[/SIZE][/B] [I]Medium elemental, lawful neutral[/I] [ATTACH type="full" alt="1599516911164.png"]125771[/ATTACH] [B]Armor Class[/B] 19 (splint, shield) [B]Hit Points[/B] 45 (6d8 + 18; bloodied 22) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1599516912593.png"]125772[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]17 (+3)[/TD] [TD]12 (+1)[/TD] [TD]16 (+3)[/TD] [TD]11 (+0)[/TD] [TD]13 (+1)[/TD] [TD]12 (+1)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599516915092.png"]125773[/ATTACH][B] Savings Throws[/B] Str +5, Con +5 [B]Skills[/B] Athletics +5, Intimidation +3 [B]Damage Immunities [/B]fire, poison [B]Condition Immunities [/B]poisoned [B]Senses[/B] passive Perception 11 [B]Languages[/B] Ignan [B]Challenge[/B] 2 (450 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1599516918363.png"]125774[/ATTACH] [B][I]Action Surge (1/day).[/I][/B] On the azer’s turn it can take one additional action on top of its regular action and a possible bonus action. [B][I]Heated Body.[/I][/B] A creature that touches the azer or hits it with a melee attack while within 5 ft. of it takes 5 (1d10) fire damage. [B][I]Heated Weapons.[/I][/B] When the azer hits with a metal melee or thrown weapon, it deals an extra 3 (1d6) fire damage (included in the attack). [B][I]Illumination. [/I][/B]The azer sheds bright light in a 10-foot radius and dim light for an additional 10 ft. [B][I]Improved Critical. [/I][/B]The azer makes a critical hit with a weapon attack on a roll of 19-20. [U][B]ACTIONS[/B][/U] [B][I]Warhammer.[/I][/B] [I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit: [/I]7 (1d8 + 3) bludgeoning damage, or 8 (1d10 + 3) bludgeoning damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage. [B][I]Javelin.[/I][/B] [I]Melee or Ranged Weapon Attack:[/I] +5 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit: [/I]6 (1d6 + 3) piercing damage plus 3 (1d6) fire damage. [/QUOTE]
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