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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083432" data-attributes="member: 83242"><p>[ATTACH=full]141395[/ATTACH]</p><p><a href="https://www.deviantart.com/thedurrrrian/art/King-of-the-Britons-505687869" target="_blank">King of the Britons</a> by the DURRRRIAN</p><p></p><p><strong><span style="font-size: 22px">Arthur Pendragon</span></strong></p><p><em>Medium humanoid (human), lawful good</em></p><p>[ATTACH=full]125824[/ATTACH]</p><p><strong>Armor Class</strong> 23 (+3 shield, plate armor)</p><p><strong>Hit Points</strong> 185 (19d8 + 76; bloodied 92)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125825[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>16 (+3)</td><td>18 (+4)</td><td>15 (+2)</td><td>17 (+3)</td><td>18 (+4)</td></tr></table><p>[ATTACH=full]125826[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +9, Wis +9, Cha +10</p><p><strong>Skills</strong> Athletics +9, History +7, Insight +14, Persuasion +14, Perception +9</p><p><strong>Damage Resistances </strong>nonmagical piercing and slashing damage</p><p><strong>Senses</strong> passive Perception 19</p><p><strong>Languages</strong> Common, Elvish, Sylvan</p><p><strong>Challenge </strong>17 (18,000 XP) <strong>Proficiency Bonus</strong> +6</p><p>[ATTACH=full]125827[/ATTACH]</p><p><strong><em>Aura of Courage, Devotion, and Protection. </em></strong>When Arthur is conscious, he and any allies within 10 feet of him gain a +4 bonus to their saving throws, and they cannot be Charmed or Frightened.</p><p></p><p><strong><em>Jack of All Trades. </em></strong>Arthur’s gains a +3 bonus to all ability checks that do not included his proficiency bonus.</p><p></p><p><strong><em>King’s Inspiration (4/short rest).</em></strong> Arthur can use a bonus action to inspire others. Arthur chooses one creature within 60 feet of him that can hear him. That creature gains a +4 (1d8) bonus to one ability check, Attack roll, damage roll, saving throw, or to its AC (as a reaction when an attack roll is made against the creature). This bonus must be used within 10 minutes of Arthur’s inspire action.</p><p></p><p>In addition, Arthur can spend 10 minutes inspiring his companions. When he does so, he can choose up to six creatures friendly to him and within 30 feet of him, to gain, once per rest, 23 temporary hit points.</p><p></p><p><strong><em>Improved Divine Smite. </em></strong>When Arthur hits a creature with a melee weapon attack, he can expend on spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 3d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8. The damage increases by 1d8 if the target is an undead or fiend.</p><p></p><p><strong><em>Divine Health. </em></strong>Arthur is immune to disease.</p><p></p><p><strong><em>Mage Slayer.</em></strong> Arthur can use a reaction to make a melee weapon attack against a creature within 5 feet of him that casts a spell. When he damages a creature that is concentrating on a spell, that creature has disadvantage on its concentration saving throw. In addition, he has advantage on saving throws against spells cast by a creature within 5 feet of him.</p><p></p><p><strong><em>Magic Weapons.</em></strong> Arthur poses the magic longsword Excalibur and the magic dagger Carnwenna. Refer to Equipment for more information.</p><p></p><p><strong><em>Shield Master.</em></strong> Arthur can use his shield for more than defense. If he is holding a shield he gains the following benefits:</p><ul> <li data-xf-list-type="ul">When he takes the Attack action, he can use a bonus action to shove a creature within 5 feet of him.</li> <li data-xf-list-type="ul">If he isn’t incapacitated, he can add his shields AC bonus to any Dexterity saving throw against a spell or harmful effect that targets him.</li> <li data-xf-list-type="ul">If he is subject to an effect that allows him to make a Dexterity saving throw to take only half damage, he can use a reaction to take no damage if he succeeds on the saving throw.</li> </ul><p><strong><em>Divine Sense (5/day).</em></strong> Arthur can use an action to detect any celestial, fiend, or undead within 60 feet of him that is not behind total cover.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><strong><em>Multiattack.</em></strong> Arthur makes two Excalibur attacks.</p><p></p><p><strong><em>Excalibur.</em></strong> <em>Melee Weapon Attack:</em> +15 to hit, reach 5 ft., one target. <em>Hit:</em> 19 (1d8 + 11) slashing damage. In addition, on a roll of 20 on the attack roll, the target takes and extra 14 (4d6) slashing damage.</p><p></p><p><strong><em>Carnwennan</em></strong> <em>Melee or Ranged Weapon Attack:</em> +11 to hit, reach 5 ft., or ranged 20/40, one target. <em>Hit:</em> 7 (1d4 + 5) piercing damage.</p><p></p><p><strong><em>Channel Divinity (1/rest). </em></strong> Arthur can perform one of the following actions:</p><p></p><p><strong>Sacred Weapon. </strong> Arthur can take an action to use his channel divinity feature and gain a +4 bonus to attack rolls with one weapon he is holding. The bonus last for 1 minute.</p><p></p><p><strong>Turn the Unholy. </strong>Arthur can use an action to use his channel divinity feature to turn any fiend or undead within 30 feet of him that fails A DC 18 Wisdom saving throw.</p><p></p><p><strong><em>Lay on Hands. </em></strong>Arthur has a pool of healing power he can draw upon to heal up to 70 hit points of damage per day. As an action, he can touch a creature and draw form this pool and restore a number of hit points to the creature, up to the maximum amount remaining in the pool. Alternatively, he can cure the target of one disease or neutralize one poison by spending 5 hit points of restoring power from the pool.</p><p></p><p><strong><em>Spellcasting.</em></strong> Arthur is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Arthur typically has the following spells prepared:</p><p></p><p>Cantrips (at will): <em>mending, message, truestrike</em></p><p>1st level (4 slots):<em> detect magic, divine favor, heroism, protection from evil and good, sanctuary</em></p><p>2nd level (3 slots):<em> branding smite, calm emotions, lesser restoration, zone of truth</em></p><p>3rd level (3 slots):<em> beacon of hope, dispel magic, sending</em></p><p>4th level (3 slots):<em> death ward, freedom of movement, guardian of faith</em></p><p>5th level (2 slots):<em> --</em></p><p>6th level (1 slots):<em> --</em></p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong>Parry <em>(1/short rest)</em>.</strong> When Arthur is damaged by a melee attack it can use a maneuver to reduce the damage by 6 (1d6 + 3).</p><p></p><p><strong>Riposte <em>(1/short rest)</em>.</strong> When a creature misses Arthur with an attack, he can use a maneuver to make a melee weapon attack against the creature. If the attack hits, add 6 slashing damage to the attack.</p><p></p><p>---</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong></strong></p><p><strong>Excalibur. </strong></p><p><em>Weapon (longsword) legendary (requires attunement by a lawful good fighter or paladin)</em></p><p></p><p>You have a +5 bonus to attack and damage rolls made with this weapon.</p><p></p><p>When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. If you are a paladin, you also maximize your <em>divine smite</em> damage dice, if you use them.</p><p></p><p>When you attack an object with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop of one of the target’s limbs, with the effect of such a loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead.</p><p></p><p>In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.</p><p></p><p>You gain resistance to nonmagical piercing and slashing damage. You must be wearing the scabbard of Excalibur to gain this trait.</p><p></p><p><strong>Wynebgwrthucher. </strong></p><p><em>Armor (shield), legendary </em></p><p></p><p>While holding this shield, you have a +3 bonus to AC.</p><p></p><p><strong>Carnwennan. </strong></p><p><em>Weapon (dagger), uncommon</em></p><p></p><p>You have a +1 bonus to attack and damage rolls made with this weapon.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083432, member: 83242"] [ATTACH type="full" alt="1627555084851.png"]141395[/ATTACH] [URL='https://www.deviantart.com/thedurrrrian/art/King-of-the-Britons-505687869']King of the Britons[/URL] by the DURRRRIAN [B][SIZE=6]Arthur Pendragon[/SIZE][/B] [I]Medium humanoid (human), lawful good[/I] [ATTACH type="full" alt="1599532606952.png"]125824[/ATTACH] [B]Armor Class[/B] 23 (+3 shield, plate armor) [B]Hit Points[/B] 185 (19d8 + 76; bloodied 92) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1599532608314.png"]125825[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [TD]15 (+2)[/TD] [TD]17 (+3)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599532609511.png"]125826[/ATTACH] [B]Savings Throws[/B] Dex +9, Wis +9, Cha +10 [B]Skills[/B] Athletics +9, History +7, Insight +14, Persuasion +14, Perception +9 [B]Damage Resistances [/B]nonmagical piercing and slashing damage [B]Senses[/B] passive Perception 19 [B]Languages[/B] Common, Elvish, Sylvan [B]Challenge [/B]17 (18,000 XP) [B]Proficiency Bonus[/B] +6 [ATTACH type="full" alt="1599532611015.png"]125827[/ATTACH] [B][I]Aura of Courage, Devotion, and Protection. [/I][/B]When Arthur is conscious, he and any allies within 10 feet of him gain a +4 bonus to their saving throws, and they cannot be Charmed or Frightened. [B][I]Jack of All Trades. [/I][/B]Arthur’s gains a +3 bonus to all ability checks that do not included his proficiency bonus. [B][I]King’s Inspiration (4/short rest).[/I][/B] Arthur can use a bonus action to inspire others. Arthur chooses one creature within 60 feet of him that can hear him. That creature gains a +4 (1d8) bonus to one ability check, Attack roll, damage roll, saving throw, or to its AC (as a reaction when an attack roll is made against the creature). This bonus must be used within 10 minutes of Arthur’s inspire action. In addition, Arthur can spend 10 minutes inspiring his companions. When he does so, he can choose up to six creatures friendly to him and within 30 feet of him, to gain, once per rest, 23 temporary hit points. [B][I]Improved Divine Smite. [/I][/B]When Arthur hits a creature with a melee weapon attack, he can expend on spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 3d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 6d8. The damage increases by 1d8 if the target is an undead or fiend. [B][I]Divine Health. [/I][/B]Arthur is immune to disease. [B][I]Mage Slayer.[/I][/B] Arthur can use a reaction to make a melee weapon attack against a creature within 5 feet of him that casts a spell. When he damages a creature that is concentrating on a spell, that creature has disadvantage on its concentration saving throw. In addition, he has advantage on saving throws against spells cast by a creature within 5 feet of him. [B][I]Magic Weapons.[/I][/B] Arthur poses the magic longsword Excalibur and the magic dagger Carnwenna. Refer to Equipment for more information. [B][I]Shield Master.[/I][/B] Arthur can use his shield for more than defense. If he is holding a shield he gains the following benefits: [LIST] [*]When he takes the Attack action, he can use a bonus action to shove a creature within 5 feet of him. [*]If he isn’t incapacitated, he can add his shields AC bonus to any Dexterity saving throw against a spell or harmful effect that targets him. [*]If he is subject to an effect that allows him to make a Dexterity saving throw to take only half damage, he can use a reaction to take no damage if he succeeds on the saving throw. [/LIST] [B][I]Divine Sense (5/day).[/I][/B] Arthur can use an action to detect any celestial, fiend, or undead within 60 feet of him that is not behind total cover. [U][B]ACTIONS[/B][/U] [B][I]Multiattack.[/I][/B] Arthur makes two Excalibur attacks. [B][I]Excalibur.[/I][/B] [I]Melee Weapon Attack:[/I] +15 to hit, reach 5 ft., one target. [I]Hit:[/I] 19 (1d8 + 11) slashing damage. In addition, on a roll of 20 on the attack roll, the target takes and extra 14 (4d6) slashing damage. [B][I]Carnwennan[/I][/B] [I]Melee or Ranged Weapon Attack:[/I] +11 to hit, reach 5 ft., or ranged 20/40, one target. [I]Hit:[/I] 7 (1d4 + 5) piercing damage. [B][I]Channel Divinity (1/rest). [/I][/B] Arthur can perform one of the following actions: [B]Sacred Weapon. [/B] Arthur can take an action to use his channel divinity feature and gain a +4 bonus to attack rolls with one weapon he is holding. The bonus last for 1 minute. [B]Turn the Unholy. [/B]Arthur can use an action to use his channel divinity feature to turn any fiend or undead within 30 feet of him that fails A DC 18 Wisdom saving throw. [B][I]Lay on Hands. [/I][/B]Arthur has a pool of healing power he can draw upon to heal up to 70 hit points of damage per day. As an action, he can touch a creature and draw form this pool and restore a number of hit points to the creature, up to the maximum amount remaining in the pool. Alternatively, he can cure the target of one disease or neutralize one poison by spending 5 hit points of restoring power from the pool. [B][I]Spellcasting.[/I][/B] Arthur is a 12th-level spellcaster. His spellcasting ability is Charisma (spell save DC 18, +10 to hit with spell attacks). Arthur typically has the following spells prepared: Cantrips (at will): [I]mending, message, truestrike[/I] 1st level (4 slots):[I] detect magic, divine favor, heroism, protection from evil and good, sanctuary[/I] 2nd level (3 slots):[I] branding smite, calm emotions, lesser restoration, zone of truth[/I] 3rd level (3 slots):[I] beacon of hope, dispel magic, sending[/I] 4th level (3 slots):[I] death ward, freedom of movement, guardian of faith[/I] 5th level (2 slots):[I] --[/I] 6th level (1 slots):[I] --[/I] [B][U]REACTIONS[/U] Parry [I](1/short rest)[/I].[/B] When Arthur is damaged by a melee attack it can use a maneuver to reduce the damage by 6 (1d6 + 3). [B]Riposte [I](1/short rest)[/I].[/B] When a creature misses Arthur with an attack, he can use a maneuver to make a melee weapon attack against the creature. If the attack hits, add 6 slashing damage to the attack. --- [B][U]EQUIPMENT[/U] Excalibur. [/B] [I]Weapon (longsword) legendary (requires attunement by a lawful good fighter or paladin)[/I] You have a +5 bonus to attack and damage rolls made with this weapon. When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target. If you are a paladin, you also maximize your [I]divine smite[/I] damage dice, if you use them. When you attack an object with this weapon and roll a 20 on the attack roll, that target takes an extra 4d6 slashing damage. Then roll another d20. If you roll a 20, you lop of one of the target’s limbs, with the effect of such a loss determined by the GM. If the creature has no limb to sever, you lop off a portion of its body instead. In addition, you can speak the sword’s command word to cause the blade to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light. You gain resistance to nonmagical piercing and slashing damage. You must be wearing the scabbard of Excalibur to gain this trait. [B]Wynebgwrthucher. [/B] [I]Armor (shield), legendary [/I] While holding this shield, you have a +3 bonus to AC. [B]Carnwennan. [/B] [I]Weapon (dagger), uncommon[/I] You have a +1 bonus to attack and damage rolls made with this weapon. [/QUOTE]
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