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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083436" data-attributes="member: 83242"><p>[ATTACH=full]141396[/ATTACH]</p><p><a href="https://www.artstation.com/artwork/xzKvEX" target="_blank">Queen of the Underdark</a> by Fortune K</p><p></p><p></p><p><strong><span style="font-size: 22px">Eclavdra</span></strong></p><p><em>Medium humanoid (elf), chaotic evil</em></p><p>[ATTACH=full]125828[/ATTACH]</p><p><strong>Armor Class</strong> 24 (+3 elven chain, ring of protection, +3 shield)</p><p><strong>Hit Points</strong> 202 (25d8 + 50; bloodied 101)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125829[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>18 (+4)</td><td>16 (+3)</td><td>18 (+4)</td><td>15 (+2)</td><td>17 (+3)</td><td>18 (+4)</td></tr></table><p>[ATTACH=full]125830[/ATTACH]</p><p><strong>Savings Throws</strong> Str +2, Dex +11, Con +9, Int +10, Wis +12, Cha +11</p><p><strong>Skills</strong> Arcana +9, Deception +10, Insight +9, Perception +11, Persuasion +10, Religion +9, Stealth +10</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 21</p><p><strong>Damage Resistances </strong>necrotic</p><p><strong>Damage Immunities </strong>poison</p><p><strong>Languages</strong> Abyssal, Celestial, Common, Elvish, Undercommon</p><p><strong>Challenge </strong>20 (25,000 XP) <strong>Proficiency Bonus</strong> +6</p><p>[ATTACH=full]125831[/ATTACH]</p><p><strong><em>Blessing of Lolth (3/Day).</em></strong> Eclavdra’s can cast a 5th level or lower spell as a bonus action, if she has a spell slot available.</p><p></p><p><strong><em>Boon of Fortitude.</em></strong> Eclavdra’s hit point maximum is increased by 40 hit points (included in her hit points).</p><p></p><p><strong><em>Boon of Immortality.</em></strong> Eclavdra does not age and she is immune to any effect that would age her, and she can’t die from old age.</p><p></p><p><strong>Boon of Recovery (1/day).</strong> Eclavdra can use a bonus action to regain 101 hit points.</p><p></p><p><strong><em>Channel Divinity (3/Rest).</em></strong> Eclavdra can channel divin energy from Lolth. Using that energy to fuel the following magical effects.</p><ul> <li data-xf-list-type="ul"><strong><em>Command Undead.</em></strong> As an action Eclavdra controls undead within 30 feet of her, as if they are charmed by the spell Dominate Monster. An undead creature of CR 11 or greater may resist this effect by succeeding on a successful DC 19 Wisdom saving throw.</li> <li data-xf-list-type="ul"><strong><em>Cloak of Shadows.</em></strong> As in the cleric trickster domain feature of the same name.</li> <li data-xf-list-type="ul"><strong><em>Invoke Duplicity.</em></strong> As in the cleric trickster domain feature of the same name.</li> <li data-xf-list-type="ul"><strong><em>Turn / Destroy Undead</em></strong>. As in the cleric feature of the same name.</li> </ul><p></p><p><strong><em>Divine Emissary.</em></strong> Eclavdra can telepathically communicate with fiends that serve Lolth or are chaotic evil, that are within 60 feet of her. Additionally, she is immune to poison and she can call on the aid of her goddess, Lolth, as in the cleric feature Divine Intervention.</p><p></p><p><strong><em>Divine Strike (1/Turn).</em></strong> When Eclavdra hits a creature with a weapon attack, it deals an extra 9 (2d8) poison damage.</p><p></p><p><strong><em>Fey Ancestry.</em></strong> Eclavdra has advantage on saving throws against being charmed, and magic can’t put her to sleep.</p><p></p><p><strong><em>Magic Resistance. </em></strong>Eclavdra has advantage on saving throws against spells and magical effects.</p><p></p><p><strong><em>Magic Weapons. </em></strong>Eclavdra wields a +3 unholy mace, refer to Equipment.</p><p></p><p><strong><em>Poison Master. </em></strong>When Eclavdra cast a spell that causes poison damage, the damage ignores resistance to poison damage and any roll of a 1 on a damage die becomes a 2.</p><p></p><p><strong><em>Spell Sniper. </em></strong>When Eclavdra cast a spell that requires an attack roll the spell’s range is doubled and the attacks ignore half and three-quarters cover.</p><p></p><p><strong><em>War Caster. </em></strong>Eclavdra has advantage on saving throws to maintain concentration on a spell when she takes damage. In addition, she can use her reaction when a creature provokes and opportunity attack to cast a spell at the creature. The spell must have a casting time of 1 action and target only the triggering creature.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><strong><em>Multiattack.</em></strong> Eclavdra makes two unholy mace attacks.</p><p></p><p><strong><em>Unholy Mace.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft. <em>Hit:</em> 7 (1d6 + 4) bludgeoning damage and an additional 14 (4d6) necrotic damage if the creature has a good alignment.</p><p></p><p><em><strong>Innate Spellcasting.</strong></em> Eclavdra’s spellcasting ability is Charisma (spell save DC 18. She can innately cast the following spells, requiring no material components:</p><p></p><p>At will: dancing lights</p><p>1/day each: darkness, faerie fire, levitate (self only)</p><p></p><p><strong><em>Spellcasting.</em></strong> Eclavdra is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). Eclavdra typically has the following cleric spells prepared:</p><p></p><p>Cantrips (at will): <em>guidance, poison spray, resistance, spare the dying, thaumaturgy, toll the dead</em></p><p>1st level (4 slots):<em> animal friendship, bane, charm person, cure wounds, disguise self, ray of sickness</em></p><p>2nd level (3 slots):<em> lesser restoration, mirror image, pass without a trace, web</em></p><p>3rd level (3 slots):<em> blink, conjure animals (spiders), dispel magic</em></p><p>4th level (3 slots):<em> banishment, dimension door, divination, freedom of movement, polymorph</em></p><p>5th level (3 slots):<em> contagion, dominate person, insect plague, mass cure wounds, modify memory</em></p><p>6th level (2 slot):<em> blade barrier, harm, true seeing, word of recall</em></p><p>7th level (2 slot):<em> divine word, firestorm, planeshift, symbol</em></p><p>8th level (1 slot):<em> antimagic field, earth quake</em></p><p>9th level (1 slot):<em> gate, mass heal</em></p><p></p><p>---</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p>Eclavdra has the following possessions. The stats provided for her here assume she is wearing, carrying, or wielding at some of these items, as noted below:</p><p></p><p><strong>Amulet of the Demon Web Pits </strong>(included in the stats above)</p><p><strong>Masterwork Eleven Chaim +3 </strong>(included in the stats above)</p><p><strong>Shield +3 </strong>(included in the stats above)</p><p><strong>Rod of Absorption</strong></p><p><strong>Ring of Protection </strong>(included in the stats above)</p><p><strong>Unholy Mace +3 </strong>(included in the stats above)</p><p><strong>Wand of Binding</strong></p><p><strong></strong></p><p><strong>Masterwork Eleven Chain +3</strong></p><p><em>Armor (chain shirt), very rare</em></p><p></p><p>You gain a +3 bonus to your AC while you wear this armor.</p><p></p><p><strong>Unholy Mace +3</strong></p><p><em>Weapon (mace), very rare</em></p><p></p><p>You gain a +3 bonus to attack and damage rolls when you use this weapon. In addition, on a hit, the target is a creature of good alignment, it deals an extra 4d6 necrotic damage.</p><p></p><p><strong>Amulet of the Demon Web Pits</strong></p><p><em>Wondrous Item, artifact (requires attunement by a chaotic evil cleric)</em></p><p></p><p>While wearing this amulet you gain the following benefits: a +3 bonus to your spell save DC and spell attack rolls; you have advantage on saving throws against spells and magic effects; and you gain resistance to necrotic damage.</p><p></p><p>In addition, twice per day, you can use a bonus action to summon a swarm of spiders. The spiders fill the area within a 20-foot radius of you. All creatures of your choice that enter the swarm, or starts it turn in the swarm, must make a Constitution saving throw equal to your spell save DC. On a failed save the creature takes 55 (10d10) piercing damage, or half as much damage on a successful one. The swarm remains for 2c4 +2 rounds, or until you use a bonus action to dismiss it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083436, member: 83242"] [ATTACH type="full" alt="1627555973749.png"]141396[/ATTACH] [URL='https://www.artstation.com/artwork/xzKvEX']Queen of the Underdark[/URL] by Fortune K [B][SIZE=6]Eclavdra[/SIZE][/B] [I]Medium humanoid (elf), chaotic evil[/I] [ATTACH type="full" alt="1599532990707.png"]125828[/ATTACH] [B]Armor Class[/B] 24 (+3 elven chain, ring of protection, +3 shield) [B]Hit Points[/B] 202 (25d8 + 50; bloodied 101) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1599532992469.png"]125829[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]18 (+4)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [TD]15 (+2)[/TD] [TD]17 (+3)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599532994107.png"]125830[/ATTACH] [B]Savings Throws[/B] Str +2, Dex +11, Con +9, Int +10, Wis +12, Cha +11 [B]Skills[/B] Arcana +9, Deception +10, Insight +9, Perception +11, Persuasion +10, Religion +9, Stealth +10 [B]Senses[/B] darkvision 120 ft., passive Perception 21 [B]Damage Resistances [/B]necrotic [B]Damage Immunities [/B]poison [B]Languages[/B] Abyssal, Celestial, Common, Elvish, Undercommon [B]Challenge [/B]20 (25,000 XP) [B]Proficiency Bonus[/B] +6 [ATTACH type="full" alt="1599532995547.png"]125831[/ATTACH] [B][I]Blessing of Lolth (3/Day).[/I][/B] Eclavdra’s can cast a 5th level or lower spell as a bonus action, if she has a spell slot available. [B][I]Boon of Fortitude.[/I][/B] Eclavdra’s hit point maximum is increased by 40 hit points (included in her hit points). [B][I]Boon of Immortality.[/I][/B] Eclavdra does not age and she is immune to any effect that would age her, and she can’t die from old age. [B]Boon of Recovery (1/day).[/B] Eclavdra can use a bonus action to regain 101 hit points. [B][I]Channel Divinity (3/Rest).[/I][/B] Eclavdra can channel divin energy from Lolth. Using that energy to fuel the following magical effects. [LIST] [*][B][I]Command Undead.[/I][/B] As an action Eclavdra controls undead within 30 feet of her, as if they are charmed by the spell Dominate Monster. An undead creature of CR 11 or greater may resist this effect by succeeding on a successful DC 19 Wisdom saving throw. [*][B][I]Cloak of Shadows.[/I][/B] As in the cleric trickster domain feature of the same name. [*][B][I]Invoke Duplicity.[/I][/B] As in the cleric trickster domain feature of the same name. [*][B][I]Turn / Destroy Undead[/I][/B]. As in the cleric feature of the same name. [/LIST] [B][I]Divine Emissary.[/I][/B] Eclavdra can telepathically communicate with fiends that serve Lolth or are chaotic evil, that are within 60 feet of her. Additionally, she is immune to poison and she can call on the aid of her goddess, Lolth, as in the cleric feature Divine Intervention. [B][I]Divine Strike (1/Turn).[/I][/B] When Eclavdra hits a creature with a weapon attack, it deals an extra 9 (2d8) poison damage. [B][I]Fey Ancestry.[/I][/B] Eclavdra has advantage on saving throws against being charmed, and magic can’t put her to sleep. [B][I]Magic Resistance. [/I][/B]Eclavdra has advantage on saving throws against spells and magical effects. [B][I]Magic Weapons. [/I][/B]Eclavdra wields a +3 unholy mace, refer to Equipment. [B][I]Poison Master. [/I][/B]When Eclavdra cast a spell that causes poison damage, the damage ignores resistance to poison damage and any roll of a 1 on a damage die becomes a 2. [B][I]Spell Sniper. [/I][/B]When Eclavdra cast a spell that requires an attack roll the spell’s range is doubled and the attacks ignore half and three-quarters cover. [B][I]War Caster. [/I][/B]Eclavdra has advantage on saving throws to maintain concentration on a spell when she takes damage. In addition, she can use her reaction when a creature provokes and opportunity attack to cast a spell at the creature. The spell must have a casting time of 1 action and target only the triggering creature. [U][B]ACTIONS[/B][/U] [B][I]Multiattack.[/I][/B] Eclavdra makes two unholy mace attacks. [B][I]Unholy Mace.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft. [I]Hit:[/I] 7 (1d6 + 4) bludgeoning damage and an additional 14 (4d6) necrotic damage if the creature has a good alignment. [I][B]Innate Spellcasting.[/B][/I] Eclavdra’s spellcasting ability is Charisma (spell save DC 18. She can innately cast the following spells, requiring no material components: At will: dancing lights 1/day each: darkness, faerie fire, levitate (self only) [B][I]Spellcasting.[/I][/B] Eclavdra is a 20th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 22, +14 to hit with spell attacks). Eclavdra typically has the following cleric spells prepared: Cantrips (at will): [I]guidance, poison spray, resistance, spare the dying, thaumaturgy, toll the dead[/I] 1st level (4 slots):[I] animal friendship, bane, charm person, cure wounds, disguise self, ray of sickness[/I] 2nd level (3 slots):[I] lesser restoration, mirror image, pass without a trace, web[/I] 3rd level (3 slots):[I] blink, conjure animals (spiders), dispel magic[/I] 4th level (3 slots):[I] banishment, dimension door, divination, freedom of movement, polymorph[/I] 5th level (3 slots):[I] contagion, dominate person, insect plague, mass cure wounds, modify memory[/I] 6th level (2 slot):[I] blade barrier, harm, true seeing, word of recall[/I] 7th level (2 slot):[I] divine word, firestorm, planeshift, symbol[/I] 8th level (1 slot):[I] antimagic field, earth quake[/I] 9th level (1 slot):[I] gate, mass heal[/I] --- [B][U]EQUIPMENT[/U][/B] Eclavdra has the following possessions. The stats provided for her here assume she is wearing, carrying, or wielding at some of these items, as noted below: [B]Amulet of the Demon Web Pits [/B](included in the stats above) [B]Masterwork Eleven Chaim +3 [/B](included in the stats above) [B]Shield +3 [/B](included in the stats above) [B]Rod of Absorption Ring of Protection [/B](included in the stats above) [B]Unholy Mace +3 [/B](included in the stats above) [B]Wand of Binding Masterwork Eleven Chain +3[/B] [I]Armor (chain shirt), very rare[/I] You gain a +3 bonus to your AC while you wear this armor. [B]Unholy Mace +3[/B] [I]Weapon (mace), very rare[/I] You gain a +3 bonus to attack and damage rolls when you use this weapon. In addition, on a hit, the target is a creature of good alignment, it deals an extra 4d6 necrotic damage. [B]Amulet of the Demon Web Pits[/B] [I]Wondrous Item, artifact (requires attunement by a chaotic evil cleric)[/I] While wearing this amulet you gain the following benefits: a +3 bonus to your spell save DC and spell attack rolls; you have advantage on saving throws against spells and magic effects; and you gain resistance to necrotic damage. In addition, twice per day, you can use a bonus action to summon a swarm of spiders. The spiders fill the area within a 20-foot radius of you. All creatures of your choice that enter the swarm, or starts it turn in the swarm, must make a Constitution saving throw equal to your spell save DC. On a failed save the creature takes 55 (10d10) piercing damage, or half as much damage on a successful one. The swarm remains for 2c4 +2 rounds, or until you use a bonus action to dismiss it. [/QUOTE]
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