Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dave2008" data-source="post: 8083443" data-attributes="member: 83242"><p>[ATTACH=full]141388[/ATTACH]</p><p><a href="https://www.reddit.com/r/DungeonsAndDragons/comments/l4vtwx/tashaiggwilv_for_the_arthistory_dd_series/" target="_blank">Tasha/Iggwilv </a>by LegendLORE</p><p></p><p><strong><span style="font-size: 22px">Iggwilv </span></strong></p><p><em>Medium humanoid (human), chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1599533424207-png.125832/" alt="1599533424207.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 24 (see <em>equipment</em>)</p><p><strong>Hit Points</strong> 102 (20d8+20; bloodied 51)</p><p><strong>Speed</strong> 30 ft., fly 30 ft. (hover)</p><p><img src="https://www.enworld.org/attachments/1599533425550-png.125833/" alt="1599533425550.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>8 (-1)</td><td>12 (+1)</td><td>12 (+1)</td><td>20 (+5)</td><td>16 (+3)</td><td>16 (+3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599533426853-png.125834/" alt="1599533426853.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Savings Throws</strong> Str +5, Dex +7, Con +7, Int +16, Wis +14, Cha +14</p><p><strong>Skills</strong> Arcana +10, History +10, Insight +10, Persuasion +8, Religion +10</p><p><strong>Damage Resistances </strong>acid, cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons.</p><p><strong>Damage Immunities</strong> fire, poison</p><p><strong>Condition Immunities </strong>poisoned</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 19+</p><p><strong>Languages</strong> Abyssal, Celestial, Common, Draconic, Infernal</p><p><strong>Challenge </strong>15 (13,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1599533428285-png.125835/" alt="1599533428285.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Discorporation.</em></strong> When Iggwilv drops to 0 hit points her physical body is destroyed but her essence, <em>Fiend’s Embrace</em>, and the <em>Staff of Iggwilv </em>travel back to Graz’zt’s fortress in Azzagrat, and she is unable to take physical form for a time.</p><p></p><p><strong><em>Magic Resistance. </em></strong>Iggwilv has advantage on saving throws against spells and magical effects while wearing <em>Fiends Embrace</em>.</p><p></p><p><strong><em>Signature Spells (1/rest each).</em></strong> Iggwilv can cast <em>fear</em> and <em>vampiric touch</em> without expending a spell slot.</p><p></p><p><strong><em>Spell Mastery.</em></strong> Iggwilv can cast <em>tasha’s hideous laughter</em> and <em>mirror image</em> at-will without expended spell slots.</p><p></p><p><strong><em>Spell Sniper. </em></strong>When Iggwilv cast a spell that requires an attack roll the spell’s range is doubled and the attacks ignore half and three-quarters cover.</p><p></p><p><strong><em>War Caster. </em></strong>Iggwilv has advantage on saving throws to maintain concentration on a spell when she takes damage. In addition, she can use her reaction when a creature provokes and opportunity attack to cast a spell at the creature. The spell must have a casting time of 1 action and target only the triggering creature.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><strong><em>Staff of Iggwilv.</em></strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) acid, cold, fire, lightning, poison, or thunder damage (Iggwilv’s choice) per charge spent.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> While wearing <em>Fiends Embrace</em> Iggwilv can innately cast the follow spells (refer to spellcasting for spell DC):</p><p></p><p>At-will each: <em>detect magic</em></p><p>3/day each: <em>fireball</em></p><p></p><p><strong><em>Spellcasting.</em></strong> Iggwilv is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Iggwilv typically has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): <em>chill touch,</em> <em>mage hand, mending, prestidigitation, true strike, vicious mockery</em></p><p>1st level (4 slots):<em> grease, magic missile, shield, tasha’s hideous laughter</em></p><p>2nd level (3 slots):<em> blindness/deafness, mirror image, web</em></p><p>3rd level (3 slots):<em> fear, fly, magic circle, stinking cloud, vampiric touch</em></p><p>4th level (3 slots):<em> dimension door, evard’s black tentacles, greater invisibility</em></p><p>5th level (3 slots):<em> scrying, telekinesis, wall of force</em></p><p>6th level (2 slots):<em> chain lightning, disintegrate, trueseeing</em></p><p>7th level (2 slots):<em> finger of death, forcecage</em></p><p>8th level (1 slot):<em> abdi-dalzim’s horrid wilting, mind blank</em></p><p>9th level (1 slot):<em> gate, wish</em></p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong>Parry.</strong> When Iggwilv is wearing <em>Fiends Embrace</em> and she is targeted by a ranged attack that would hit her, she gains a +5 bonus to her AC against the attack.</p><p></p><p>---</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong></strong></p><p><strong>Fiend’s Embrace. </strong></p><p><em>Wondrous Item, artifact (requires attunement by chaotic evil wizard)</em></p><p></p><p>Fiends Embrace, also know as the Cloak of the Witch Queen, is a cloak fashioned from the skin of a pit fiend given to Iggqilv by the Demon Prince Graz’zt.</p><p></p><p>You gain these benefits while wearing the cloak:</p><ul> <li data-xf-list-type="ul">If you aren’t wearing armor, your base Armor Class is 17 + your Dexterity modifier.</li> <li data-xf-list-type="ul">Advantage on saving throws against spells and magical effects.</li> <li data-xf-list-type="ul">Immunity to fire and poison damage and the poisoned condition.</li> <li data-xf-list-type="ul">Resistance to cold damage and nonmagical bludgeoning, piercing, and slashing weapon damage.</li> <li data-xf-list-type="ul">You can fly 30 ft. (hover).</li> <li data-xf-list-type="ul">You can innately cast detect magic at-will and fireball 3/day as a bonus action.</li> <li data-xf-list-type="ul">As a reaction the cloak will provide you with a +5 bonus to your AC against a ranged attack that would hit you.</li> </ul><p>In addition to the benefits listed above, while the cloak is worn by Iggwilv, she does not need to be attuned to the cloak to gain the benefits and it provides her the ability to attune to one additional magic item, increasing her total to 4.</p><p></p><p><strong>Ring of Epic Protection. </strong></p><p><em>Ring, legendary (requires attunement)</em></p><p></p><p>You gain a +3 bonus to AC and saving throws while wearing this ring.</p><p></p><p><strong>Ring of Demon Command. </strong></p><p><em>Ring, legendary (requires attunement)</em></p><p></p><p>This ring is linked the Abyss and the demons that live there.</p><p></p><p>While wearing this ring you have advantage on attack rolls against demons and they have disadvantage on attack rolls against you. You can spend 2 of the ring’s charges to cast <em>dominate monster</em> on a demon. You can speak and understand Abyssal.</p><p></p><p>The ring has 5 charges. It regains 1d4+1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17.</p><p></p><p>If you help slay a demon while attuned to the ring, you gain the following additional benefits:</p><ul> <li data-xf-list-type="ul">You have resistance to acid, cold, fire, or lightning damage. You choose the resistance type at the beginning of each day and can change it to another type after 24 hours.</li> <li data-xf-list-type="ul">You can cast the following spells from the ring, expending the necessary number of charges: command (1 charge), hold monster (3 charges), mass suggestion ( 4 charges), slow (2 charges)</li> </ul><p><strong> </strong></p><p><strong></strong></p><p><strong>Robe of the Abyss. </strong></p><p><em>Wondrous Item, legendary (requires attunement by chaotic evil wizard)</em></p><p></p><p>This tight fitting garment of exquisite black cloth swirls with every changing patterns of symbols and demonic imagery. While wearing this robe you gain protection from good and lawful creatures. They have disadvantage on attack rolls that target you and the cannot charm, frighten or possess you.</p><p></p><p>In addition, you gain these benefits while wearing the cloak:</p><ul> <li data-xf-list-type="ul">Your spell save DC and spell attack bonus each increase by 2.</li> <li data-xf-list-type="ul">You gain darkvision to 120 ft.</li> <li data-xf-list-type="ul">You gain resistance to acid, cold, fire, lightning, or poison damage, the DM chooses</li> </ul><p><strong>Staff of Iggwilv. </strong></p><p><em>Staff, artifact (requires attunement by chaotic evil wizard)</em></p><p></p><p>This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. While holding it you gain a +3 bonus to Armor Class, saving throws, spell save DC and attack rolls.</p><p></p><p>The staff has 30 charges for the following properties. The staff regains 2d10+4 expended charges daily at dawn.</p><p></p><p><strong><em>Chaos Strike</em></strong>. When you hit with a melee attack using this staff, you can expend 1 or more charges to deal 1d8 damage of the following types, your choice, per charge spent: acid, cold, fire, lightning, poison, or thunder.</p><p><strong><em>Spells.</em></strong> While holding this staff, you can use a bonus action to cast on of the following spells: <em>Conjure Lesser Demon</em> (3 charges), <em>Conjure Barlgura</em> (4 charges), <em>Conjure Shadow Demon</em> (4 charges), <em>Conjure Vrock</em> (5 charges), <em>Conjure Hezrou</em> (7 charges), <em>Conjure Glabrezu </em>(8 charges), <em>Conjure Yoclchol</em> (9 charges)</p><p><strong><em>Retributive Strike.</em></strong> You can use an action to break the staff, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that fills a 30-foot radius sphere centered on it. All creatures in the area of the sphere must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. In addition, a balor demon is summoned to an unoccupied space within the blast of the sphere.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083443, member: 83242"] [ATTACH type="full" alt="1627553752833.png"]141388[/ATTACH] [URL='https://www.reddit.com/r/DungeonsAndDragons/comments/l4vtwx/tashaiggwilv_for_the_arthistory_dd_series/']Tasha/Iggwilv [/URL]by LegendLORE [B][SIZE=6]Iggwilv [/SIZE][/B] [I]Medium humanoid (human), chaotic evil[/I] [IMG alt="1599533424207.png"]https://www.enworld.org/attachments/1599533424207-png.125832/[/IMG] [B]Armor Class[/B] 24 (see [I]equipment[/I]) [B]Hit Points[/B] 102 (20d8+20; bloodied 51) [B]Speed[/B] 30 ft., fly 30 ft. (hover) [IMG alt="1599533425550.png"]https://www.enworld.org/attachments/1599533425550-png.125833/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]8 (-1)[/TD] [TD]12 (+1)[/TD] [TD]12 (+1)[/TD] [TD]20 (+5)[/TD] [TD]16 (+3)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [IMG alt="1599533426853.png"]https://www.enworld.org/attachments/1599533426853-png.125834/[/IMG] [B]Savings Throws[/B] Str +5, Dex +7, Con +7, Int +16, Wis +14, Cha +14 [B]Skills[/B] Arcana +10, History +10, Insight +10, Persuasion +8, Religion +10 [B]Damage Resistances [/B]acid, cold, lightning; bludgeoning, piercing, and slashing from nonmagical weapons. [B]Damage Immunities[/B] fire, poison [B]Condition Immunities [/B]poisoned [B]Senses[/B] darkvision 120 ft., passive Perception 19+ [B]Languages[/B] Abyssal, Celestial, Common, Draconic, Infernal [B]Challenge [/B]15 (13,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1599533428285.png"]https://www.enworld.org/attachments/1599533428285-png.125835/[/IMG] [B][I]Discorporation.[/I][/B] When Iggwilv drops to 0 hit points her physical body is destroyed but her essence, [I]Fiend’s Embrace[/I], and the [I]Staff of Iggwilv [/I]travel back to Graz’zt’s fortress in Azzagrat, and she is unable to take physical form for a time. [B][I]Magic Resistance. [/I][/B]Iggwilv has advantage on saving throws against spells and magical effects while wearing [I]Fiends Embrace[/I]. [B][I]Signature Spells (1/rest each).[/I][/B] Iggwilv can cast [I]fear[/I] and [I]vampiric touch[/I] without expending a spell slot. [B][I]Spell Mastery.[/I][/B] Iggwilv can cast [I]tasha’s hideous laughter[/I] and [I]mirror image[/I] at-will without expended spell slots. [B][I]Spell Sniper. [/I][/B]When Iggwilv cast a spell that requires an attack roll the spell’s range is doubled and the attacks ignore half and three-quarters cover. [B][I]War Caster. [/I][/B]Iggwilv has advantage on saving throws to maintain concentration on a spell when she takes damage. In addition, she can use her reaction when a creature provokes and opportunity attack to cast a spell at the creature. The spell must have a casting time of 1 action and target only the triggering creature. [U][B]ACTIONS[/B][/U] [B][I]Staff of Iggwilv.[/I][/B] [I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d8 + 2) bludgeoning damage plus 4 (1d8) acid, cold, fire, lightning, poison, or thunder damage (Iggwilv’s choice) per charge spent. [B][I]Innate Spellcasting.[/I][/B] While wearing [I]Fiends Embrace[/I] Iggwilv can innately cast the follow spells (refer to spellcasting for spell DC): At-will each: [I]detect magic[/I] 3/day each: [I]fireball[/I] [B][I]Spellcasting.[/I][/B] Iggwilv is a 20th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Iggwilv typically has the following wizard spells prepared: Cantrips (at will): [I]chill touch,[/I] [I]mage hand, mending, prestidigitation, true strike, vicious mockery[/I] 1st level (4 slots):[I] grease, magic missile, shield, tasha’s hideous laughter[/I] 2nd level (3 slots):[I] blindness/deafness, mirror image, web[/I] 3rd level (3 slots):[I] fear, fly, magic circle, stinking cloud, vampiric touch[/I] 4th level (3 slots):[I] dimension door, evard’s black tentacles, greater invisibility[/I] 5th level (3 slots):[I] scrying, telekinesis, wall of force[/I] 6th level (2 slots):[I] chain lightning, disintegrate, trueseeing[/I] 7th level (2 slots):[I] finger of death, forcecage[/I] 8th level (1 slot):[I] abdi-dalzim’s horrid wilting, mind blank[/I] 9th level (1 slot):[I] gate, wish[/I] [B][U]REACTIONS[/U] Parry.[/B] When Iggwilv is wearing [I]Fiends Embrace[/I] and she is targeted by a ranged attack that would hit her, she gains a +5 bonus to her AC against the attack. --- [B][U]EQUIPMENT[/U] Fiend’s Embrace. [/B] [I]Wondrous Item, artifact (requires attunement by chaotic evil wizard)[/I] Fiends Embrace, also know as the Cloak of the Witch Queen, is a cloak fashioned from the skin of a pit fiend given to Iggqilv by the Demon Prince Graz’zt. You gain these benefits while wearing the cloak: [LIST] [*]If you aren’t wearing armor, your base Armor Class is 17 + your Dexterity modifier. [*]Advantage on saving throws against spells and magical effects. [*]Immunity to fire and poison damage and the poisoned condition. [*]Resistance to cold damage and nonmagical bludgeoning, piercing, and slashing weapon damage. [*]You can fly 30 ft. (hover). [*]You can innately cast detect magic at-will and fireball 3/day as a bonus action. [*]As a reaction the cloak will provide you with a +5 bonus to your AC against a ranged attack that would hit you. [/LIST] In addition to the benefits listed above, while the cloak is worn by Iggwilv, she does not need to be attuned to the cloak to gain the benefits and it provides her the ability to attune to one additional magic item, increasing her total to 4. [B]Ring of Epic Protection. [/B] [I]Ring, legendary (requires attunement)[/I] You gain a +3 bonus to AC and saving throws while wearing this ring. [B]Ring of Demon Command. [/B] [I]Ring, legendary (requires attunement)[/I] This ring is linked the Abyss and the demons that live there. While wearing this ring you have advantage on attack rolls against demons and they have disadvantage on attack rolls against you. You can spend 2 of the ring’s charges to cast [I]dominate monster[/I] on a demon. You can speak and understand Abyssal. The ring has 5 charges. It regains 1d4+1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. If you help slay a demon while attuned to the ring, you gain the following additional benefits: [LIST] [*]You have resistance to acid, cold, fire, or lightning damage. You choose the resistance type at the beginning of each day and can change it to another type after 24 hours. [*]You can cast the following spells from the ring, expending the necessary number of charges: command (1 charge), hold monster (3 charges), mass suggestion ( 4 charges), slow (2 charges) [/LIST] [B] Robe of the Abyss. [/B] [I]Wondrous Item, legendary (requires attunement by chaotic evil wizard)[/I] This tight fitting garment of exquisite black cloth swirls with every changing patterns of symbols and demonic imagery. While wearing this robe you gain protection from good and lawful creatures. They have disadvantage on attack rolls that target you and the cannot charm, frighten or possess you. In addition, you gain these benefits while wearing the cloak: [LIST] [*]Your spell save DC and spell attack bonus each increase by 2. [*]You gain darkvision to 120 ft. [*]You gain resistance to acid, cold, fire, lightning, or poison damage, the DM chooses [/LIST] [B]Staff of Iggwilv. [/B] [I]Staff, artifact (requires attunement by chaotic evil wizard)[/I] This staff can be wielded as a magic quarterstaff that grants a +3 bonus to attack and damage rolls made with it. While holding it you gain a +3 bonus to Armor Class, saving throws, spell save DC and attack rolls. The staff has 30 charges for the following properties. The staff regains 2d10+4 expended charges daily at dawn. [B][I]Chaos Strike[/I][/B]. When you hit with a melee attack using this staff, you can expend 1 or more charges to deal 1d8 damage of the following types, your choice, per charge spent: acid, cold, fire, lightning, poison, or thunder. [B][I]Spells.[/I][/B] While holding this staff, you can use a bonus action to cast on of the following spells: [I]Conjure Lesser Demon[/I] (3 charges), [I]Conjure Barlgura[/I] (4 charges), [I]Conjure Shadow Demon[/I] (4 charges), [I]Conjure Vrock[/I] (5 charges), [I]Conjure Hezrou[/I] (7 charges), [I]Conjure Glabrezu [/I](8 charges), [I]Conjure Yoclchol[/I] (9 charges) [B][I]Retributive Strike.[/I][/B] You can use an action to break the staff, performing a retributive strike. The staff is destroyed and releases its remaining magic in an explosion that fills a 30-foot radius sphere centered on it. All creatures in the area of the sphere must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. In addition, a balor demon is summoned to an unoccupied space within the blast of the sphere. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
5e Updates: Monstrous Compendium
Top