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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083453" data-attributes="member: 83242"><p>[ATTACH=full]141394[/ATTACH]</p><p><a href="https://www.deviantart.com/panaiotis/art/Morgan-le-Fay-817672308" target="_blank">Morgan Le Fay</a> by Panaiotis</p><p></p><p><strong><span style="font-size: 22px">Morgan Le Fay</span></strong></p><p><em>Medium humanoid (half-fey), chaotic evil</em></p><p><img src="https://www.enworld.org/attachments/1599533424207-png.125832/" alt="1599533424207.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 19 (+3 ring of protection, garments of morgan)</p><p><strong>Hit Points</strong> 98 (14d8 + 42; bloodied 49)</p><p><strong>Speed</strong> 30 ft.</p><p><img src="https://www.enworld.org/attachments/1599533425550-png.125833/" alt="1599533425550.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>10 (+9)</td><td>16 (+3)</td><td>16 (+3)</td><td>18 (+4)</td><td>17 (+3)</td><td>18 (+4)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599533426853-png.125834/" alt="1599533426853.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Savings Throws</strong> Str +3, Dex +6, Con +6, Int +12, Wis +11, Cha +12</p><p><strong>Skills</strong> Arcana +10, Deception +10, Persuasion +10</p><p><strong>Senses</strong> darkvision 60 ft., passive Perception 13</p><p><strong>Languages</strong> Common, Draconic, Elvish, Sylvan</p><p><strong>Challenge </strong>13 (10,000 XP) <strong>Proficiency Bonus</strong> +5</p><p><img src="https://www.enworld.org/attachments/1599533428285-png.125835/" alt="1599533428285.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong><em>Amphibious.</em></strong> Morgan can breathe air and water.</p><p></p><p><strong>Boon of Recovery (1/day).</strong> Morgan can use a bonus action and regain 49 hit points.</p><p></p><p><strong><em>Fey Ancestry.</em></strong> Morgan does not age and she cannot die from old age. In addition, she can be a member of a Hag Coven.</p><p></p><p><strong><em>Illusory Reality (1/Rest). </em></strong>As a bonus action, when Morgan cast an illusion spell of 1st level or higher, she can make one inanimate, nonmagical object in her illusions real. The object remains real for 1 minute and it cannot deal damage or otherwise directly harm anyone.</p><p></p><p><strong><em>Magic Resistance. </em></strong>Morgan has advantage on saving throws against spells and magical effects.</p><p></p><p><strong><em>Malleable Illusions. </em></strong>When Morgan cast an illusion spell that has a duration of 1 minute or longer, she can use an action to change the nature of the illusion, within the spell’s normal parameters, provided she can see the illusion.</p><p></p><p><strong><em>Magic Weapons. </em></strong>Morgan wields a +3 magic dagger, Assassin’s Kiss.</p><p></p><p><strong><em>Spell Sniper. </em></strong>When Morgan cast a spell that requires an attack roll the spell’s range is doubled and the attacks ignore half and three-quarters cover.</p><p></p><p><strong><em>War Caster. </em></strong>Morgan has advantage on saving throws to maintain concentration on a spell when she takes damage. In addition, she can use her reaction when a creature provokes and opportunity attack to cast a spell at the creature. The spell must have a casting time of 1 action and target only the triggering creature.</p><p></p><p><u><strong>ACTIONS</strong></u></p><p><strong><em>Multiattack.</em></strong> Morgan makes an Assasin’s Kiss attack..</p><p></p><p><strong><em>Assassin’s Kiss.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., or range 20/60, one target. <em>Hit:</em> 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage and the target must make a DC 15 Constitution saving throw or be poisoned.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> Morgan’s spellcasting ability is Charisma (spell save DC 20, +12 to hit with attack spells). Morgan can innately cast the following spells, requiring no material components<em>:</em></p><p></p><p>3/day:<em> dancing lights, minor illusion (sound and image)</em></p><p>1/day each: <em>sleep</em></p><p></p><p><strong><em>Spellcasting.</em></strong> Morgan is a 14th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). Morgan typically has the following wizard spells prepared:</p><p></p><p>Cantrips (at will): <em>fire bolt, mage hand, minor illusion, prestidigitation, vicious mockery</em></p><p>1st level (4 slots):<em> charm person, disguise self, magic missile, shield</em></p><p>2nd level (3 slots):<em> blur, detect thoughts, mirror image, scorching ray</em></p><p>3rd level (3 slots):<em> fireball, hypnotic pattern, lightning bolt, slow</em></p><p>4th level (3 slots):<em> banishment, greater invisibility, phantasmal killer, polymorph</em></p><p>5th level (2 slots):<em> cone of cold, dominate person, mislead, telekinesis</em></p><p>6th level (1 slot):<em> chain lightning, disintegrate, programmed illusion</em></p><p>7th level (1 slot):<em> fire storm, mirage arcane</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong>Boon of Quick Casting.</strong> Morgan can cast hypnotic pattern if she has a spell slot available.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em>Illusory Self (1/ Rest).</em> When Morgan is the target of an attack roll, she interposes an illusory duplicate of herself between her and the attacker. The attack automatically misses and the illusion dissipates.</p><p></p><p>---</p><p></p><p><strong><u>EQUIPMENT</u></strong></p><p><strong></strong></p><p><strong>Garments of Morgan. </strong></p><p><em>Wondrous Item, legendary (requires attunement by a wizard)</em></p><p></p><p>This tight fitting garment of fine linen provides no hint to the powerful magic woven into its threads.</p><p></p><p>In addition, you gain these benefits while wearing the cloak:</p><ul> <li data-xf-list-type="ul">If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier.</li> <li data-xf-list-type="ul">You have advantage on saving throws against spells and other magical effects</li> <li data-xf-list-type="ul">Your spell save DC and spell attack bonus each increase by 2.</li> <li data-xf-list-type="ul">You can prepare one additional spell per spell level.</li> </ul><p><strong>Ring of Epic Protection. </strong></p><p><em>Ring, legendary (requires attunement)</em></p><p></p><p>You gain a +3 bonus to AC and saving throws while wearing this ring.</p><p></p><p><strong>Assassin’s Kiss </strong></p><p><em>Weapon (dagger), legendary(requires attunement)</em></p><p></p><p>You gain a +3 bonus to hit and damage rolls. When you hit a creature it takes and additional 4d6 poison damage and must make a DC 15 Constitution saving throw or be poisoned for 1 minute.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083453, member: 83242"] [ATTACH type="full" alt="1627554936602.png"]141394[/ATTACH] [URL='https://www.deviantart.com/panaiotis/art/Morgan-le-Fay-817672308']Morgan Le Fay[/URL] by Panaiotis [B][SIZE=6]Morgan Le Fay[/SIZE][/B] [I]Medium humanoid (half-fey), chaotic evil[/I] [IMG alt="1599533424207.png"]https://www.enworld.org/attachments/1599533424207-png.125832/[/IMG] [B]Armor Class[/B] 19 (+3 ring of protection, garments of morgan) [B]Hit Points[/B] 98 (14d8 + 42; bloodied 49) [B]Speed[/B] 30 ft. [IMG alt="1599533425550.png"]https://www.enworld.org/attachments/1599533425550-png.125833/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]10 (+9)[/TD] [TD]16 (+3)[/TD] [TD]16 (+3)[/TD] [TD]18 (+4)[/TD] [TD]17 (+3)[/TD] [TD]18 (+4)[/TD] [/TR] [/TABLE] [IMG alt="1599533426853.png"]https://www.enworld.org/attachments/1599533426853-png.125834/[/IMG] [B]Savings Throws[/B] Str +3, Dex +6, Con +6, Int +12, Wis +11, Cha +12 [B]Skills[/B] Arcana +10, Deception +10, Persuasion +10 [B]Senses[/B] darkvision 60 ft., passive Perception 13 [B]Languages[/B] Common, Draconic, Elvish, Sylvan [B]Challenge [/B]13 (10,000 XP) [B]Proficiency Bonus[/B] +5 [IMG alt="1599533428285.png"]https://www.enworld.org/attachments/1599533428285-png.125835/[/IMG] [B][I]Amphibious.[/I][/B] Morgan can breathe air and water. [B]Boon of Recovery (1/day).[/B] Morgan can use a bonus action and regain 49 hit points. [B][I]Fey Ancestry.[/I][/B] Morgan does not age and she cannot die from old age. In addition, she can be a member of a Hag Coven. [B][I]Illusory Reality (1/Rest). [/I][/B]As a bonus action, when Morgan cast an illusion spell of 1st level or higher, she can make one inanimate, nonmagical object in her illusions real. The object remains real for 1 minute and it cannot deal damage or otherwise directly harm anyone. [B][I]Magic Resistance. [/I][/B]Morgan has advantage on saving throws against spells and magical effects. [B][I]Malleable Illusions. [/I][/B]When Morgan cast an illusion spell that has a duration of 1 minute or longer, she can use an action to change the nature of the illusion, within the spell’s normal parameters, provided she can see the illusion. [B][I]Magic Weapons. [/I][/B]Morgan wields a +3 magic dagger, Assassin’s Kiss. [B][I]Spell Sniper. [/I][/B]When Morgan cast a spell that requires an attack roll the spell’s range is doubled and the attacks ignore half and three-quarters cover. [B][I]War Caster. [/I][/B]Morgan has advantage on saving throws to maintain concentration on a spell when she takes damage. In addition, she can use her reaction when a creature provokes and opportunity attack to cast a spell at the creature. The spell must have a casting time of 1 action and target only the triggering creature. [U][B]ACTIONS[/B][/U] [B][I]Multiattack.[/I][/B] Morgan makes an Assasin’s Kiss attack.. [B][I]Assassin’s Kiss.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., or range 20/60, one target. [I]Hit:[/I] 7 (1d4 + 5) piercing damage plus 14 (4d6) poison damage and the target must make a DC 15 Constitution saving throw or be poisoned. [B][I]Innate Spellcasting.[/I][/B] Morgan’s spellcasting ability is Charisma (spell save DC 20, +12 to hit with attack spells). Morgan can innately cast the following spells, requiring no material components[I]:[/I] 3/day:[I] dancing lights, minor illusion (sound and image)[/I] 1/day each: [I]sleep[/I] [B][I]Spellcasting.[/I][/B] Morgan is a 14th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 18, +9 to hit with spell attacks). Morgan typically has the following wizard spells prepared: Cantrips (at will): [I]fire bolt, mage hand, minor illusion, prestidigitation, vicious mockery[/I] 1st level (4 slots):[I] charm person, disguise self, magic missile, shield[/I] 2nd level (3 slots):[I] blur, detect thoughts, mirror image, scorching ray[/I] 3rd level (3 slots):[I] fireball, hypnotic pattern, lightning bolt, slow[/I] 4th level (3 slots):[I] banishment, greater invisibility, phantasmal killer, polymorph[/I] 5th level (2 slots):[I] cone of cold, dominate person, mislead, telekinesis[/I] 6th level (1 slot):[I] chain lightning, disintegrate, programmed illusion[/I] 7th level (1 slot):[I] fire storm, mirage arcane[/I] [B][U]BONUS ACTIONS[/U] Boon of Quick Casting.[/B] Morgan can cast hypnotic pattern if she has a spell slot available. [B][U]REACTIONS[/U][/B] [I]Illusory Self (1/ Rest).[/I] When Morgan is the target of an attack roll, she interposes an illusory duplicate of herself between her and the attacker. The attack automatically misses and the illusion dissipates. --- [B][U]EQUIPMENT[/U] Garments of Morgan. [/B] [I]Wondrous Item, legendary (requires attunement by a wizard)[/I] This tight fitting garment of fine linen provides no hint to the powerful magic woven into its threads. In addition, you gain these benefits while wearing the cloak: [LIST] [*]If you aren't wearing armor, your base Armor Class is 13 + your Dexterity modifier. [*]You have advantage on saving throws against spells and other magical effects [*]Your spell save DC and spell attack bonus each increase by 2. [*]You can prepare one additional spell per spell level. [/LIST] [B]Ring of Epic Protection. [/B] [I]Ring, legendary (requires attunement)[/I] You gain a +3 bonus to AC and saving throws while wearing this ring. [B]Assassin’s Kiss [/B] [I]Weapon (dagger), legendary(requires attunement)[/I] You gain a +3 bonus to hit and damage rolls. When you hit a creature it takes and additional 4d6 poison damage and must make a DC 15 Constitution saving throw or be poisoned for 1 minute. [/QUOTE]
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