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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083553" data-attributes="member: 83242"><p>[ATTACH=full]141256[/ATTACH]</p><p><a href="https://www.deviantart.com/ameeeeba/art/Lich-715634989" target="_blank">Lich </a>by ameeeeba</p><p></p><p><strong><span style="font-size: 22px">Banelich</span></strong></p><p><em>Medium undead, lawful evil</em></p><p>[ATTACH=full]125839[/ATTACH]</p><p><strong>Armor Class</strong> 16/18 (chain shirt, ring of protection/shield of faith)</p><p><strong>Hit Points</strong> 165 (22d8 + 66; bloodied 82)</p><p><strong>Speed</strong> 30 ft.</p><p>[ATTACH=full]125838[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>12 (+1)</td><td>14 (+2)</td><td>16 (+3)</td><td>14 (+2)</td><td>22 (+6)</td><td>16 (+3)</td></tr></table><p>[ATTACH=full]125837[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +7, Con +8, InT +7, Wis +11</p><p><strong>Skills</strong> Arcana +7, History +7, Perception +11, Religion +12</p><p><strong>Damage Resistances </strong>cold, lightning, necrotic</p><p><strong>Damage Immunities </strong>poison; bludgeoning, piercing, and slashing that is nonmagical</p><p><strong>Condition Immunities </strong>charmed, exhaustion, frightened, paralyzed, poisoned</p><p><strong>Senses</strong> truesight 120 ft., passive Perception 22</p><p><strong>Languages</strong> Common, plus any languages it new in life</p><p><strong>Challenge</strong> 14 (11,500 XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]125836[/ATTACH]</p><p><strong><em>Action Surge (2/Day). </em></strong> The banelich can take one additional action on top of its regular action and a possible bonus action.</p><p></p><p><strong><em>Aura of Power. </em></strong> The banelich radiates an aura of power in a 120-foot radius. Any creature the banelich wishes within the aura must make a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Aura of Power for the next 24 hours.</p><p></p><p><strong><em>Limited Magic Resistance. </em></strong>The banelich has advantage on saving throws against spells and magical effects of 6th level or lower.</p><p></p><p><strong><em>Overchannel (1/day).</em></strong> The banelich can use a bonus action to empower a spell cast on the same turn. That spell causes maximum damage on the turn it was cast.</p><p></p><p><strong><em>Rejuvenation.</em></strong> If it has a phylactery, a destroyed banelich gains a new body in 1d10 days, regaining all its Hit Points and becoming active again. The new body appears within 5 feet of the phylactery.</p><p></p><p><strong><em>Relentless.</em></strong> The banelich has advantage on saving throws against spells and effects that would inflict the petrified, restrained, or stunned conditions.</p><p></p><p><strong><em>Turn Resistance.</em></strong> The banelich has advantage on saving throws against any effect that turns undead.</p><p></p><p><strong><em>War Caster.</em></strong> The banelich has advantage on Constitution saving throws to maintain concentration on a spell. Additionally, it can use a reaction to cast a spell with a casting time of one action when a creature’s movement provokes an opportunity attack. The spell must target only the triggering creature.</p><p></p><p><strong><em>Equipment.</em></strong> A banelich typically has several magic items in its possession. The sample here has the following magic items (included in its AC, saving throws, and attacks): <em>amulet of proof against detection and location, ring of protection</em></p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The banelich can make two attacks: any combination of Touch of Despair and Cold Fire Bolts attacks.</p><p></p><p><strong><em>Touch of Despair</em>.</strong> <em>Melee Spell Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 28 (8d6) cold damage. The target must succeed on a DC 20 Wisdom saving throw or become despaired. While despaired, the target has disadvantage on all saving throws, attack rolls, and checks. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p><p></p><p><strong><em>Cold Fire Bolt</em>.</strong> <em>Ranged Spell Attack:</em> +13 to hit, range 180 ft., one target. <em>Hit:</em> 21 (6d6) cold damage and 21 (6d6) necrotic damage.</p><p></p><p><strong><em>Death Touch</em>.</strong> <em>Melee Spell Attack:</em> +13 to hit, reach 5 ft., one target. <em>Hit:</em> 45 necrotic damage.</p><p></p><p><strong><em>Spellcasting.</em></strong> The banelich is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +13 to hit with spell attacks). The banelich does not require material components to cast spells and has the following spells prepared (*domain spells):</p><p></p><p>Cantrips (at will):<em> guidance, mending, resistance, thaumaturgy, toll the dead</em></p><p>1st level (4 slots): <em>bane, bless, false life*, inflict wounds, ray of sickness*, shield of faith</em></p><p>2nd level (3 slots): <em>blindness/deafness*, hold person, locate object, ray of enfeeblement*, spiritual weapon</em></p><p>3rd level (3 slots): <em>animate dead*, bestow curse, dispel magic, protection from energy, spirit guardians (necrotic damage), vampiric touch*</em></p><p>4th level (3 slots): <em>banishment, blight*, death ward*, divination, freedom of movement, guardian of faith (necrotic damage)</em></p><p>5th level (3 slots): <em>antilife shell*, cloudkill*, contagion, dispel evil and good, flame strike, insect plague, scrying</em></p><p>6th level (2 slot): <em>blade barrier, create undead, harm</em></p><p>7th level (2 slot): <em>divine word, fire storm, plane shift, symbol</em></p><p>8th level (1 slot): <em>earthquake</em></p><p>9th level (1 slot): <em>gate</em></p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Teleport (Recharge 5-6).</em></strong> The banelich teleports to an unoccupied space it can see within 120 feet of it.</p><p></p><p><strong><u>REACTIONS </u></strong> </p><p><strong><em>Retributive Smite.</em></strong><em> </em>When a creature targets the banelich with a melee attack that would hit it. It gains a +4 bonus to is AC. If the attack becomes a miss, the banelich can make a death touch attack against the attacking creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083553, member: 83242"] [ATTACH type="full" alt="1627384888296.png"]141256[/ATTACH] [URL='https://www.deviantart.com/ameeeeba/art/Lich-715634989']Lich [/URL]by ameeeeba [B][SIZE=6]Banelich[/SIZE][/B] [I]Medium undead, lawful evil[/I] [ATTACH type="full" alt="1599562552735.png"]125839[/ATTACH] [B]Armor Class[/B] 16/18 (chain shirt, ring of protection/shield of faith) [B]Hit Points[/B] 165 (22d8 + 66; bloodied 82) [B]Speed[/B] 30 ft. [ATTACH type="full" alt="1599562551638.png"]125838[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [TD]16 (+3)[/TD] [TD]14 (+2)[/TD] [TD]22 (+6)[/TD] [TD]16 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599562550537.png"]125837[/ATTACH] [B]Savings Throws[/B] Dex +7, Con +8, InT +7, Wis +11 [B]Skills[/B] Arcana +7, History +7, Perception +11, Religion +12 [B]Damage Resistances [/B]cold, lightning, necrotic [B]Damage Immunities [/B]poison; bludgeoning, piercing, and slashing that is nonmagical [B]Condition Immunities [/B]charmed, exhaustion, frightened, paralyzed, poisoned [B]Senses[/B] truesight 120 ft., passive Perception 22 [B]Languages[/B] Common, plus any languages it new in life [B]Challenge[/B] 14 (11,500 XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1599562549112.png"]125836[/ATTACH] [B][I]Action Surge (2/Day). [/I][/B] The banelich can take one additional action on top of its regular action and a possible bonus action. [B][I]Aura of Power. [/I][/B] The banelich radiates an aura of power in a 120-foot radius. Any creature the banelich wishes within the aura must make a DC 22 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Aura of Power for the next 24 hours. [B][I]Limited Magic Resistance. [/I][/B]The banelich has advantage on saving throws against spells and magical effects of 6th level or lower. [B][I]Overchannel (1/day).[/I][/B] The banelich can use a bonus action to empower a spell cast on the same turn. That spell causes maximum damage on the turn it was cast. [B][I]Rejuvenation.[/I][/B] If it has a phylactery, a destroyed banelich gains a new body in 1d10 days, regaining all its Hit Points and becoming active again. The new body appears within 5 feet of the phylactery. [B][I]Relentless.[/I][/B] The banelich has advantage on saving throws against spells and effects that would inflict the petrified, restrained, or stunned conditions. [B][I]Turn Resistance.[/I][/B] The banelich has advantage on saving throws against any effect that turns undead. [B][I]War Caster.[/I][/B] The banelich has advantage on Constitution saving throws to maintain concentration on a spell. Additionally, it can use a reaction to cast a spell with a casting time of one action when a creature’s movement provokes an opportunity attack. The spell must target only the triggering creature. [B][I]Equipment.[/I][/B] A banelich typically has several magic items in its possession. The sample here has the following magic items (included in its AC, saving throws, and attacks): [I]amulet of proof against detection and location, ring of protection[/I] [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The banelich can make two attacks: any combination of Touch of Despair and Cold Fire Bolts attacks. [B][I]Touch of Despair[/I].[/B] [I]Melee Spell Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit:[/I] 28 (8d6) cold damage. The target must succeed on a DC 20 Wisdom saving throw or become despaired. While despaired, the target has disadvantage on all saving throws, attack rolls, and checks. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. [B][I]Cold Fire Bolt[/I].[/B] [I]Ranged Spell Attack:[/I] +13 to hit, range 180 ft., one target. [I]Hit:[/I] 21 (6d6) cold damage and 21 (6d6) necrotic damage. [B][I]Death Touch[/I].[/B] [I]Melee Spell Attack:[/I] +13 to hit, reach 5 ft., one target. [I]Hit:[/I] 45 necrotic damage. [B][I]Spellcasting.[/I][/B] The banelich is a 20th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 19, +13 to hit with spell attacks). The banelich does not require material components to cast spells and has the following spells prepared (*domain spells): Cantrips (at will):[I] guidance, mending, resistance, thaumaturgy, toll the dead[/I] 1st level (4 slots): [I]bane, bless, false life*, inflict wounds, ray of sickness*, shield of faith[/I] 2nd level (3 slots): [I]blindness/deafness*, hold person, locate object, ray of enfeeblement*, spiritual weapon[/I] 3rd level (3 slots): [I]animate dead*, bestow curse, dispel magic, protection from energy, spirit guardians (necrotic damage), vampiric touch*[/I] 4th level (3 slots): [I]banishment, blight*, death ward*, divination, freedom of movement, guardian of faith (necrotic damage)[/I] 5th level (3 slots): [I]antilife shell*, cloudkill*, contagion, dispel evil and good, flame strike, insect plague, scrying[/I] 6th level (2 slot): [I]blade barrier, create undead, harm[/I] 7th level (2 slot): [I]divine word, fire storm, plane shift, symbol[/I] 8th level (1 slot): [I]earthquake[/I] 9th level (1 slot): [I]gate[/I] [B][U]BONUS ACTIONS[/U] [I]Teleport (Recharge 5-6).[/I][/B] The banelich teleports to an unoccupied space it can see within 120 feet of it. [B][U]REACTIONS [/U][/B] [B][I]Retributive Smite.[/I][/B][I] [/I]When a creature targets the banelich with a melee attack that would hit it. It gains a +4 bonus to is AC. If the attack becomes a miss, the banelich can make a death touch attack against the attacking creature. [/QUOTE]
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