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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083606" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Battlebriar Earthrager</span></strong></p><p><em>Champion Huge plant, unaligned</em></p><p>[ATTACH=full]125844[/ATTACH]</p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 272 (17d12 + 68; bloodied 136)</p><p><strong>Speed</strong> 40 ft., burrow 30 ft., climb 20 ft.</p><p>[ATTACH=full]125845[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>21 (+5)</td><td>10 (+0)</td><td>18 (+4)</td><td>3 (-4)</td><td>15 (+2)</td><td>15 (+2)</td></tr></table><p>[ATTACH=full]125846[/ATTACH]</p><p><strong>Savings Throws</strong> Str +9, Dex +4, Con +8, Wis +6</p><p><strong>Skills</strong> Athletics + 9, Stealth +4</p><p><strong>Damage Resistances </strong>bludgeoning, lightning, piercing, poison</p><p><strong>Damage Immunities </strong>psychic</p><p><strong>Senses</strong> blindsight 120 ft. (blind beyond this point), passive Perception 12</p><p><strong>Languages</strong> --</p><p><strong>Challenge</strong> 12 (12,600 champion XP) <strong>Proficiency Bonus</strong> +4</p><p>[ATTACH=full]125847[/ATTACH]</p><p><strong><em>Grasping Vines.</em></strong> The area within 20 feet of the battlebriar is difficult terrain. When a creature ends its turn in the area it must use a reaction to make a DC 16 Strength or Dexterity saving throw or be knocked prone. A creature can choose not to use a reaction, automatically failing the save if it does so. A creature that ends its turn prone in the area is pulled 10 feet towards the battlebriar.</p><p></p><p><strong><em>Plant Camouflage.</em></strong> The battlebriar has advantage on Dexterity (Stealth) checks made to hide in heavily vegetated terrain, like a dense forest, swamp, or jungle.</p><p></p><p><strong><em>Thorny Hide.</em></strong> A creature that touches the battlebriar or attacks it with a melee attack while within 5 feet of it takes 7 (2d6) piercing damage.</p><p></p><p><strong><em>Siege Monster.</em></strong> The battlebriar does double damage to objects and structures with its melee attacks.</p><p></p><p><strong><em>Briar's Determination (Champion Trait, recharges after a short or long rest). </em></strong>If the battlebriar is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions.</p><p></p><p><strong><u>ACTIONS </u></strong> </p><p><strong><em>Multiattack.</em></strong> The battlebriar makes two claw attacks and one horn or bite attack.</p><p></p><p><strong><em>Claw.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (3d6 + 5) slashing damage.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 5 ft., one target. <em>Hit:</em> 21 (3d10 + 5) piercing damage plus 7 (2d6) poison damage.</p><p></p><p><strong><em>Horn.</em></strong> <em>Melee Weapon Attack:</em> +9 to hit, reach 10 ft., one target. <em>Hit:</em> 18 (3d8 + 5) piercing damage.</p><p></p><p><strong><em>Thorn Burst (Recharge 5-6).</em></strong> The battlerbriar launches a volley of thorns in a 60-foot cone. Each creature in the cone must make a DC 17 Dexterity saving throw, taking 41 (8d8 +5) piercing damage on failure, and half as much damage on a success.</p><p></p><p><strong><u>REACTIONS </u></strong> </p><p><strong><em>Thorn Shield.</em></strong> When the battlebriar is the target of a ranged attack that would hit it, it can add 4 to its AC against the triggering attack. To do so, the battlebriar must see the attacker.</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the battlebriar's champion trait is activated, on its initiative count +10 it can take one of the following actions.</p><p></p><p><strong>Recharge Thorns. </strong>The battlebriar recharges is Thorn Burst. If it uses this action it must take a short rest before it can use Thorn Burst again.</p><p><strong>Trampling Charge (Recharge 4-6). </strong>The battlebriar can move up to its speed. During this movement it can enter the space of Large or smaller creatures. The first time it enters a creatures space it can make a horn attack against the creature. On a hit the creature must make a DC 17 Strength saving throw or be knocked prone. On a miss, the creature is pushed to an unoccupied space adjacent to the battlebriar's path.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083606, member: 83242"] [B][SIZE=6]Battlebriar Earthrager[/SIZE][/B] [I]Champion Huge plant, unaligned[/I] [ATTACH type="full" alt="1599569561476.png"]125844[/ATTACH] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 272 (17d12 + 68; bloodied 136) [B]Speed[/B] 40 ft., burrow 30 ft., climb 20 ft. [ATTACH type="full" alt="1599569563232.png"]125845[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]21 (+5)[/TD] [TD]10 (+0)[/TD] [TD]18 (+4)[/TD] [TD]3 (-4)[/TD] [TD]15 (+2)[/TD] [TD]15 (+2)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599569564571.png"]125846[/ATTACH] [B]Savings Throws[/B] Str +9, Dex +4, Con +8, Wis +6 [B]Skills[/B] Athletics + 9, Stealth +4 [B]Damage Resistances [/B]bludgeoning, lightning, piercing, poison [B]Damage Immunities [/B]psychic [B]Senses[/B] blindsight 120 ft. (blind beyond this point), passive Perception 12 [B]Languages[/B] -- [B]Challenge[/B] 12 (12,600 champion XP) [B]Proficiency Bonus[/B] +4 [ATTACH type="full" alt="1599569566187.png"]125847[/ATTACH] [B][I]Grasping Vines.[/I][/B] The area within 20 feet of the battlebriar is difficult terrain. When a creature ends its turn in the area it must use a reaction to make a DC 16 Strength or Dexterity saving throw or be knocked prone. A creature can choose not to use a reaction, automatically failing the save if it does so. A creature that ends its turn prone in the area is pulled 10 feet towards the battlebriar. [B][I]Plant Camouflage.[/I][/B] The battlebriar has advantage on Dexterity (Stealth) checks made to hide in heavily vegetated terrain, like a dense forest, swamp, or jungle. [B][I]Thorny Hide.[/I][/B] A creature that touches the battlebriar or attacks it with a melee attack while within 5 feet of it takes 7 (2d6) piercing damage. [B][I]Siege Monster.[/I][/B] The battlebriar does double damage to objects and structures with its melee attacks. [B][I]Briar's Determination (Champion Trait, recharges after a short or long rest). [/I][/B]If the battlebriar is bloodied, it can remove one condition or effect it is suffering and it can use its champion actions. [B][U]ACTIONS [/U][/B] [B][I]Multiattack.[/I][/B] The battlebriar makes two claw attacks and one horn or bite attack. [B][I]Claw.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit:[/I] 15 (3d6 + 5) slashing damage. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 5 ft., one target. [I]Hit:[/I] 21 (3d10 + 5) piercing damage plus 7 (2d6) poison damage. [B][I]Horn.[/I][/B] [I]Melee Weapon Attack:[/I] +9 to hit, reach 10 ft., one target. [I]Hit:[/I] 18 (3d8 + 5) piercing damage. [B][I]Thorn Burst (Recharge 5-6).[/I][/B] The battlerbriar launches a volley of thorns in a 60-foot cone. Each creature in the cone must make a DC 17 Dexterity saving throw, taking 41 (8d8 +5) piercing damage on failure, and half as much damage on a success. [B][U]REACTIONS [/U][/B] [B][I]Thorn Shield.[/I][/B] When the battlebriar is the target of a ranged attack that would hit it, it can add 4 to its AC against the triggering attack. To do so, the battlebriar must see the attacker. [B][U]CHAMPION ACTIONS[/U][/B] Once the battlebriar's champion trait is activated, on its initiative count +10 it can take one of the following actions. [B]Recharge Thorns. [/B]The battlebriar recharges is Thorn Burst. If it uses this action it must take a short rest before it can use Thorn Burst again. [B]Trampling Charge (Recharge 4-6). [/B]The battlebriar can move up to its speed. During this movement it can enter the space of Large or smaller creatures. The first time it enters a creatures space it can make a horn attack against the creature. On a hit the creature must make a DC 17 Strength saving throw or be knocked prone. On a miss, the creature is pushed to an unoccupied space adjacent to the battlebriar's path. [/QUOTE]
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