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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083679" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Dretch Horde</span></strong></p><p><em>Gargantuan swarm of medium fiends, chaotic evil</em></p><p>[ATTACH=full]125869[/ATTACH]</p><p><strong>Armor Class</strong> 11</p><p><strong>Hit Points</strong> 218 (19d20 + 19; bloodied 109)</p><p><strong>Speed</strong> 120 ft.</p><p>[ATTACH=full]125870[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>11 (+0)</td><td>11 (+0)</td><td>12 (+1)</td><td>5 (-3)</td><td>8 (-1)</td><td>3 (-4)</td></tr></table><p>[ATTACH=full]125871[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +3, Con +4, Wis +2</p><p><strong>Skills </strong>Perception +7</p><p><strong>Damage Resistances </strong>cold, fire, lightning</p><p><strong>Damage Immunities</strong> poison</p><p><strong>Condition Immunities </strong>poisoned; see swarm resistances</p><p><strong>Senses</strong> darkvision 60 ft., passive perception 17</p><p><strong>Languages </strong>Abyssal, Telepathy 60 ft.</p><p><strong>Challenge</strong> 8 (3,900 XP) <strong>Proficiency Bonus</strong> +3</p><p>[ATTACH=full]125872[/ATTACH]</p><p><strong><em>Grappler.</em></strong> If the horde uses an action or legendary action and hits a single creature with two claw attacks, that target is also grappled. While the target is grappled by the horde it has disadvantage on its attempts to escape the grapple if it has been hit by a claw attack in the same round prior to creature attempting the escape.</p><p></p><p><strong><em>Swarm. </em></strong>The horde can occupy another creature’s space and vice versa, and the horde can move through any opening large enough for a Medium Dretch. If the horde is reduced to 163 hit points or less, change its size to Huge and it loses one use of its legendary actions. If the horde is reduced to 109 hit points or less, change its size to Large and it loses an additional use of its legendary actions. If the horde is reduced to 54 hit points or less, replace the horde with three dretches in unoccupied spaces within the former area of the horde; or the swarm loses its Swarm Resistance trait.</p><p></p><p><strong><em>Swarm Reactions.</em></strong> The horde does not have reactions. Whenever a creature moves inside the space of the horde or out of the space of the horde, the horde makes one claw attack with advantage targeting the triggering creature.</p><p></p><p><strong><em>Swarm Resistance.</em></strong> The horde has advantage on saving throws against being blinded, paralyzed, petrified, prone, restrained, or stunned. Additionally, the horde can use its legendary actions to immediately end one condition or effect it is suffering per legendary action spent.</p><p></p><p><strong><em>Swarm Tactics.</em></strong> The horde has advantage on attack rolls against a creature if it is occupying the same space as the horde.</p><p></p><p><strong><em>Swarm Vulnerabilities.</em></strong> The horde takes double damage from any attack that effects any area that is 10 feet by 10 feet or greater.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Ravenous Swarm.</em></strong> The horde makes a bite attack against all targets it has grappled.</p><p></p><p><strong><u>ACTIONS </u></strong> </p><p><strong><em>Multiattack. </em></strong>The horde makes six claw attacks.</p><p></p><p><em><strong>Bite.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 3 (1d6) piercing damage.</p><p></p><p><em><strong>Claws.</strong></em> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 5 (2d4) slashing damage.</p><p></p><p><em><strong>Fetid Cloud (12/Day).</strong></em> A 10-foot radius of disgusting green gas extends out from the horde. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.</p><p> </p><p><strong><u>LEGENDARY ACTIONS</u></strong> </p><p></p><p>The horde can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The horde regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Move.</strong> The horde moves up to 10 feet.</p><p><strong>Multiattack.</strong> The horde makes six claw attacks.</p><p><strong>Fetid Cloud. </strong> The horde can make a fetid cloud attack.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083679, member: 83242"] [B][SIZE=6]Dretch Horde[/SIZE][/B] [I]Gargantuan swarm of medium fiends, chaotic evil[/I] [ATTACH type="full" alt="1599575568997.png"]125869[/ATTACH] [B]Armor Class[/B] 11 [B]Hit Points[/B] 218 (19d20 + 19; bloodied 109) [B]Speed[/B] 120 ft. [ATTACH type="full" alt="1599575570248.png"]125870[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]11 (+0)[/TD] [TD]11 (+0)[/TD] [TD]12 (+1)[/TD] [TD]5 (-3)[/TD] [TD]8 (-1)[/TD] [TD]3 (-4)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599575571391.png"]125871[/ATTACH] [B]Savings Throws[/B] Dex +3, Con +4, Wis +2 [B]Skills [/B]Perception +7 [B]Damage Resistances [/B]cold, fire, lightning [B]Damage Immunities[/B] poison [B]Condition Immunities [/B]poisoned; see swarm resistances [B]Senses[/B] darkvision 60 ft., passive perception 17 [B]Languages [/B]Abyssal, Telepathy 60 ft. [B]Challenge[/B] 8 (3,900 XP) [B]Proficiency Bonus[/B] +3 [ATTACH type="full" alt="1599575574344.png"]125872[/ATTACH] [B][I]Grappler.[/I][/B] If the horde uses an action or legendary action and hits a single creature with two claw attacks, that target is also grappled. While the target is grappled by the horde it has disadvantage on its attempts to escape the grapple if it has been hit by a claw attack in the same round prior to creature attempting the escape. [B][I]Swarm. [/I][/B]The horde can occupy another creature’s space and vice versa, and the horde can move through any opening large enough for a Medium Dretch. If the horde is reduced to 163 hit points or less, change its size to Huge and it loses one use of its legendary actions. If the horde is reduced to 109 hit points or less, change its size to Large and it loses an additional use of its legendary actions. If the horde is reduced to 54 hit points or less, replace the horde with three dretches in unoccupied spaces within the former area of the horde; or the swarm loses its Swarm Resistance trait. [B][I]Swarm Reactions.[/I][/B] The horde does not have reactions. Whenever a creature moves inside the space of the horde or out of the space of the horde, the horde makes one claw attack with advantage targeting the triggering creature. [B][I]Swarm Resistance.[/I][/B] The horde has advantage on saving throws against being blinded, paralyzed, petrified, prone, restrained, or stunned. Additionally, the horde can use its legendary actions to immediately end one condition or effect it is suffering per legendary action spent. [B][I]Swarm Tactics.[/I][/B] The horde has advantage on attack rolls against a creature if it is occupying the same space as the horde. [B][I]Swarm Vulnerabilities.[/I][/B] The horde takes double damage from any attack that effects any area that is 10 feet by 10 feet or greater. [B][U]BONUS ACTIONS[/U] [I]Ravenous Swarm.[/I][/B] The horde makes a bite attack against all targets it has grappled. [B][U]ACTIONS [/U][/B] [B][I]Multiattack. [/I][/B]The horde makes six claw attacks. [I][B]Bite.[/B][/I] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 3 (1d6) piercing damage. [I][B]Claws.[/B][/I] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 5 (2d4) slashing damage. [I][B]Fetid Cloud (12/Day).[/B][/I] A 10-foot radius of disgusting green gas extends out from the horde. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions. [B][U]LEGENDARY ACTIONS[/U][/B] The horde can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The horde regains spent legendary actions at the start of its turn. [B]Move.[/B] The horde moves up to 10 feet. [B]Multiattack.[/B] The horde makes six claw attacks. [B]Fetid Cloud. [/B] The horde can make a fetid cloud attack. [/QUOTE]
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