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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8083704" data-attributes="member: 83242"><p>[ATTACH=full]156807[/ATTACH]</p><p><span style="font-size: 12px">Art from the 2e Monstrous Compendium</span></p><p></p><p><strong><span style="font-size: 22px">Lemure Swarm</span></strong></p><p><em>Gargantuan swarm of medium fiends, lawful evil</em></p><p>[ATTACH=full]125876[/ATTACH]</p><p><strong>Armor Class</strong> 7</p><p><strong>Hit Points</strong> 210 (20d20; bloodied 105)</p><p><strong>Speed</strong> 15 ft.</p><p>[ATTACH=full]125875[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>10 (+0)</td><td>5 (-3)</td><td>11 (+0)</td><td>1 (-5)</td><td>11 (+0)</td><td>3 (-4)</td></tr></table><p>[ATTACH=full]125874[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +0, Con +3</p><p><strong>Damage Resistances </strong>cold</p><p><strong>Damage Immunities</strong> fire, poison</p><p><strong>Condition Immunities </strong>charmed, frightened, poisoned; see Swarm Resistance</p><p><strong>Senses</strong> darkvision 120 ft., passive perception 10</p><p><strong>Languages </strong>understands infernal but can't speak</p><p><strong>Challenge</strong> 4 (1,100 XP) <strong>Proficiency Bonus</strong> +2</p><p>[ATTACH=full]125873[/ATTACH]</p><p><strong><em>Devil’s Sight. </em></strong>Magical darkness doesn’t impede the swarm’s darkvision.</p><p></p><p><strong><em>Grappler.</em></strong> If the swarm uses an action or legendary action and hits a single creature with two first attacks, that target is also grappled. While the target is grappled by the swarm it has disadvantage on its attempts to escape the grapple if it is Medium or smaller.</p><p></p><p><strong><em>Swarm. </em></strong>The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny lemure. If the swarm is reduced to 158 hit points or less, change its size to Huge and it loses one use of its legendary actions. If the swarm is reduced to 106 hit points or less, change its size to Large and it loses an additional use of its legendary actions. If the swarm is reduced to 53 hit points or less, choose: 1) replace the swarm with four lemures in unoccupied spaces within the former area of the swarm, or 2) keep the current statistics, but remove the Swarm Resistance trait.</p><p></p><p><strong><em>Swarm Reactions.</em></strong> The swarm does not have reactions. Whenever a creature moves inside the space of the swarm or out of the space of the swarm, the swarm makes one fist attack with advantage targeting the triggering creature.</p><p></p><p><strong><em>Swarm Resistance.</em></strong> The swarm has advantage on saving throws against being blinded, paralyzed, petrified, prone, restrained, or stunned. Additionally, the swarm can use its legendary actions to immediately end one condition or effect it is suffering per legendary action spent.</p><p></p><p><strong><em>Swarm Tactics.</em></strong> The swarm has advantage on attack rolls against a creature if it is occupying the same space as the swarm.</p><p></p><p><strong><em>Swarm Vulnerabilities.</em></strong> The takes double damage from any attack that effects any area that is 10 feet by 10 feet or greater.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong>The swarm makes four melee attacks.</p><p></p><p><strong><em>Fist. </em></strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one target. <em>Hit:</em> 2 (1d4) bludgeoning damage.</p><p></p><p><strong><em>Bite. </em></strong> <em>Melee Weapon Attack:</em> +3 to hit, reach 5 ft., one grappled or incapacitated target. <em>Hit:</em> 2 (1d4) piercing damage, and 3 (1d6) poison damage.</p><p></p><p><strong><u>LEGENDARY ACTIONS</u></strong></p><p>The swarm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The swarm regains spent legendary actions at the start of its turn.</p><p></p><p><strong>Move.</strong> The swarm moves up to 5 feet.</p><p><strong>Multiattack.</strong> The swarm uses its multiattack action.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8083704, member: 83242"] [ATTACH type="full" alt="1651913388978.png"]156807[/ATTACH] [SIZE=3]Art from the 2e Monstrous Compendium[/SIZE] [B][SIZE=6]Lemure Swarm[/SIZE][/B] [I]Gargantuan swarm of medium fiends, lawful evil[/I] [ATTACH type="full" alt="1599578983313.png"]125876[/ATTACH] [B]Armor Class[/B] 7 [B]Hit Points[/B] 210 (20d20; bloodied 105) [B]Speed[/B] 15 ft. [ATTACH type="full" alt="1599578982172.png"]125875[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]10 (+0)[/TD] [TD]5 (-3)[/TD] [TD]11 (+0)[/TD] [TD]1 (-5)[/TD] [TD]11 (+0)[/TD] [TD]3 (-4)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599578980878.png"]125874[/ATTACH] [B]Savings Throws[/B] Dex +0, Con +3 [B]Damage Resistances [/B]cold [B]Damage Immunities[/B] fire, poison [B]Condition Immunities [/B]charmed, frightened, poisoned; see Swarm Resistance [B]Senses[/B] darkvision 120 ft., passive perception 10 [B]Languages [/B]understands infernal but can't speak [B]Challenge[/B] 4 (1,100 XP) [B]Proficiency Bonus[/B] +2 [ATTACH type="full" alt="1599578979489.png"]125873[/ATTACH] [B][I]Devil’s Sight. [/I][/B]Magical darkness doesn’t impede the swarm’s darkvision. [B][I]Grappler.[/I][/B] If the swarm uses an action or legendary action and hits a single creature with two first attacks, that target is also grappled. While the target is grappled by the swarm it has disadvantage on its attempts to escape the grapple if it is Medium or smaller. [B][I]Swarm. [/I][/B]The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny lemure. If the swarm is reduced to 158 hit points or less, change its size to Huge and it loses one use of its legendary actions. If the swarm is reduced to 106 hit points or less, change its size to Large and it loses an additional use of its legendary actions. If the swarm is reduced to 53 hit points or less, choose: 1) replace the swarm with four lemures in unoccupied spaces within the former area of the swarm, or 2) keep the current statistics, but remove the Swarm Resistance trait. [B][I]Swarm Reactions.[/I][/B] The swarm does not have reactions. Whenever a creature moves inside the space of the swarm or out of the space of the swarm, the swarm makes one fist attack with advantage targeting the triggering creature. [B][I]Swarm Resistance.[/I][/B] The swarm has advantage on saving throws against being blinded, paralyzed, petrified, prone, restrained, or stunned. Additionally, the swarm can use its legendary actions to immediately end one condition or effect it is suffering per legendary action spent. [B][I]Swarm Tactics.[/I][/B] The swarm has advantage on attack rolls against a creature if it is occupying the same space as the swarm. [B][I]Swarm Vulnerabilities.[/I][/B] The takes double damage from any attack that effects any area that is 10 feet by 10 feet or greater. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B]The swarm makes four melee attacks. [B][I]Fist. [/I][/B] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one target. [I]Hit:[/I] 2 (1d4) bludgeoning damage. [B][I]Bite. [/I][/B] [I]Melee Weapon Attack:[/I] +3 to hit, reach 5 ft., one grappled or incapacitated target. [I]Hit:[/I] 2 (1d4) piercing damage, and 3 (1d6) poison damage. [B][U]LEGENDARY ACTIONS[/U][/B] The swarm can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The swarm regains spent legendary actions at the start of its turn. [B]Move.[/B] The swarm moves up to 5 feet. [B]Multiattack.[/B] The swarm uses its multiattack action. [/QUOTE]
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