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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8084216" data-attributes="member: 83242"><p><strong><span style="font-size: 22px">Dracolisk</span></strong></p><p><em>Champion Huge monstrosity, unaligned</em></p><p>[ATTACH=full]125953[/ATTACH]</p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 180 (12d12 + 36; bloodied 90)</p><p><strong>Speed</strong> 40 ft., climb 30 ft., fly 60 ft.</p><p>[ATTACH=full]125954[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>14 (+2)</td><td>17 (+3)</td><td>8 (-1)</td><td>12 (+1)</td><td>14 (+2)</td></tr></table><p>[ATTACH=full]125955[/ATTACH]</p><p><strong>Savings Throws</strong> Str +8, Dex +5, Con +6</p><p><strong>Skills</strong> Athletics +8 Stealth +5</p><p><strong>Damage Resistances</strong> acid</p><p><strong>Senses</strong> darkvision 90 ft., passive Perception 11</p><p><strong>Languages</strong> --</p><p><strong>Challenge</strong> 8 (3,900 XP) <strong>Proficiency Bonus</strong> +3</p><p>[ATTACH=full]125956[/ATTACH]</p><p><strong><em>Dragon Ancestry (Champion Trait, recharges after a short or long rest). </em></strong>If the dracolisk is bloodied, all conditions and effects it is suffering end for it, all of its abilities recharge, and it can use a its champion actions.</p><p></p><p><strong><em>Limited Magic Resistance. </em></strong>The basilisk has advantage on saving throws against spells and magical effects that are 3rd level or lower.</p><p></p><p><strong><em>Magic Weapons.</em></strong> The basilisk’s weapon attacks are considered magical for overcoming resistances.</p><p></p><p><strong><em>Petrifying Gaze.</em></strong> If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 14 Constitution saving throw if the basilisk isn't Incapacitated. On a failed save, the creature magically begins to turn to stone and is Restrained. It must repeat the saving throw at the end of its next turn. On a success, it is no longer restrained or petrifying, but it gains one level of exhaustion that last for 1 minute. On a failure, the creature is Petrified until freed by the Greater Restoration spell or other magic.</p><p></p><p>A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save.</p><p></p><p>If the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze.</p><p></p><p><strong><em>Relentless.</em></strong> If the basilisk has advantage on saving throws against effects that inflict the paralyzed, restrained, or stunned condition.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack. </em></strong> The basilisk can make three attacks: two claw attacks and one bite attack.</p><p></p><p><strong><em>Claw. </em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 5 ft., one target. <em>Hit:</em> 15 (3d6 + 5) slashing damage.</p><p></p><p><strong><em>Bite. </em></strong> <em>Melee Weapon Attack:</em> +8 to hit, reach 10 ft., one target. <em>Hit:</em> 21 (3d10 + 5) piercing damage plus 7 (2d6) acid damage.</p><p></p><p><strong><em>Acid Breath (Recharge 5-6).</em></strong> The basilisk exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 33 (6d10) acid damage on a failed save, or half as much damage on a successful one.</p><p></p><p><strong><u>CHAMPION ACTIONS</u></strong></p><p>Once the dracolisk's champion trait is activated it can take a champion action, choosing from the options below.</p><p></p><p><strong>Wing Attack.</strong> The dracolisk beats its wings. Each creature within 10 feet of the dracolisk must succeed on a DC 16 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The dracolisk can then fly up to half its flying speed.</p><p><strong>Darkness.</strong> On its initiative count +10, the dracolisk conjures magical darkness that spreads from a point the dracolisk chooses within 60 feet of it, filling a 15-foot-radius sphere for 1 minute or until the dracolisk dismisses it as a bonus action or dies. The darkness spreads around corners. Creatures with darkvision, except for the dracolisk, can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8084216, member: 83242"] [B][SIZE=6]Dracolisk[/SIZE][/B] [I]Champion Huge monstrosity, unaligned[/I] [ATTACH type="full" alt="1599654552663.png"]125953[/ATTACH] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 180 (12d12 + 36; bloodied 90) [B]Speed[/B] 40 ft., climb 30 ft., fly 60 ft. [ATTACH type="full" alt="1599654553710.png"]125954[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]14 (+2)[/TD] [TD]17 (+3)[/TD] [TD]8 (-1)[/TD] [TD]12 (+1)[/TD] [TD]14 (+2)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1599654554597.png"]125955[/ATTACH] [B]Savings Throws[/B] Str +8, Dex +5, Con +6 [B]Skills[/B] Athletics +8 Stealth +5 [B]Damage Resistances[/B] acid [B]Senses[/B] darkvision 90 ft., passive Perception 11 [B]Languages[/B] -- [B]Challenge[/B] 8 (3,900 XP) [B]Proficiency Bonus[/B] +3 [ATTACH type="full" alt="1599654835928.png"]125956[/ATTACH] [B][I]Dragon Ancestry (Champion Trait, recharges after a short or long rest). [/I][/B]If the dracolisk is bloodied, all conditions and effects it is suffering end for it, all of its abilities recharge, and it can use a its champion actions. [B][I]Limited Magic Resistance. [/I][/B]The basilisk has advantage on saving throws against spells and magical effects that are 3rd level or lower. [B][I]Magic Weapons.[/I][/B] The basilisk’s weapon attacks are considered magical for overcoming resistances. [B][I]Petrifying Gaze.[/I][/B] If a creature starts its turn within 30 ft. of the basilisk and the two of them can see each other, the basilisk can force the creature to make a DC 14 Constitution saving throw if the basilisk isn't Incapacitated. On a failed save, the creature magically begins to turn to stone and is Restrained. It must repeat the saving throw at the end of its next turn. On a success, it is no longer restrained or petrifying, but it gains one level of exhaustion that last for 1 minute. On a failure, the creature is Petrified until freed by the Greater Restoration spell or other magic. A creature that isn't surprised can avert its eyes to avoid the saving throw at the start of its turn. If it does so, it can't see the basilisk until the start of its next turn, when it can avert its eyes again. If it looks at the basilisk in the meantime, it must immediately make the save. If the basilisk sees its reflection within 30 ft. of it in bright light, it mistakes itself for a rival and targets itself with its gaze. [B][I]Relentless.[/I][/B] If the basilisk has advantage on saving throws against effects that inflict the paralyzed, restrained, or stunned condition. [B][U]ACTIONS[/U] [I]Multiattack. [/I][/B] The basilisk can make three attacks: two claw attacks and one bite attack. [B][I]Claw. [/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 5 ft., one target. [I]Hit:[/I] 15 (3d6 + 5) slashing damage. [B][I]Bite. [/I][/B] [I]Melee Weapon Attack:[/I] +8 to hit, reach 10 ft., one target. [I]Hit:[/I] 21 (3d10 + 5) piercing damage plus 7 (2d6) acid damage. [B][I]Acid Breath (Recharge 5-6).[/I][/B] The basilisk exhales acid in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 33 (6d10) acid damage on a failed save, or half as much damage on a successful one. [B][U]CHAMPION ACTIONS[/U][/B] Once the dracolisk's champion trait is activated it can take a champion action, choosing from the options below. [B]Wing Attack.[/B] The dracolisk beats its wings. Each creature within 10 feet of the dracolisk must succeed on a DC 16 Dexterity saving throw or take 12 (2d6 + 5) bludgeoning damage and be knocked prone. The dracolisk can then fly up to half its flying speed. [B]Darkness.[/B] On its initiative count +10, the dracolisk conjures magical darkness that spreads from a point the dracolisk chooses within 60 feet of it, filling a 15-foot-radius sphere for 1 minute or until the dracolisk dismisses it as a bonus action or dies. The darkness spreads around corners. Creatures with darkvision, except for the dracolisk, can’t see through this darkness, and nonmagical light can’t illuminate it. If any of the effect’s area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled. [/QUOTE]
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