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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8086548" data-attributes="member: 83242"><p><strong>[ATTACH=full]141247[/ATTACH]</strong></p><p>by <a href="https://www.deviantart.com/herschel-hoffmeyer/gallery" target="_blank">Herschel Hoffmeyer</a></p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Megalodon</span></strong></td><td><strong>Challenge</strong> 12</td></tr><tr><td><em>Gargantuan beast, unaligned</em></td><td>8,400 XP</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650551489-png.125929/" alt="1599650551489.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Armor Class</strong> 16 (natural armor)</p><p><strong>Hit Points</strong> 214 (13d20 + 78; bloodied 107)</p><p><strong>Speed</strong> 0 ft., swim 120 ft.</p><p><img src="https://www.enworld.org/attachments/1599650553083-png.125930/" alt="1599650553083.png" class="fr-fic fr-dii fr-draggable " style="" /></p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>26 (+8)</td><td>10 (+0)</td><td>22 (+6)</td><td>1 (-5)</td><td>10 (+0)</td><td>5 (-3)</td></tr></table><p><img src="https://www.enworld.org/attachments/1599650554207-png.125931/" alt="1599650554207.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><strong>Saving Throws </strong>Str +12, Con +10</p><p><strong>Skills </strong>Athletics +12, Perception +4, Stealth +4</p><p><strong>Senses </strong>Blindsight 90 ft., Passive Perception 14</p><p><strong>Languages </strong>--</p><p><strong>Proficiency Bonus</strong> +4 <strong>Maneuver DC</strong> 20</p><p><img src="https://www.enworld.org/attachments/1599650555429-png.125932/" alt="1599650555429.png" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em><strong>Aquatic.</strong></em> The shark has advantage on attacks against creatures in water that do not have a swim speed. Additionally, while submerged in water it has advantage on all Dexterity checks and saving throws.</p><p></p><p><strong><em>Aquatic Senses.</em></strong> If the shark is submerged, it has advantage on Wisdom (Perception) checks versus submerged targets.</p><p></p><p><em><strong>Blood Frenzy.</strong></em> The shark has advantage on melee attack rolls against any creature that is bloodied.</p><p></p><p><strong><em>Crushing Bite.</em></strong> If the shark has advantage on a bite attack and both rolls are a hit, the attack is a critical hit.</p><p></p><p><em><strong>Water Breathing.</strong></em> The shark can breathe only underwater.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><em><strong>Bite</strong>. Melee Weapon Attack: </em>+12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage and the target is also grappled (Escape DC 20). Until the grapple ends, the target is restrained and the shark cannot bite another target. If the shark moves at least 20 feet straight toward the target immediately before the hit, the target takes an extra 22 (4d10) piercing damage.</p><p></p><p><em><strong>Tail. </strong>Melee Weapon Attack: </em>+9 to hit, reach 20 ft., one target not grappled by the shark. Hit: 18 (3d8 + 5) bludgeoning damage.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><em><strong>Chomp.</strong> </em>If a creature ends its turn grappled by the shark, the shark can make a bite attack against the target.</p><p></p><p><strong><em>Swallow.</em></strong> If a Large or smaller creature ends its turn grappled by the shark, the target must succeed on a DC 20 Strength or Dexterity saving throw or be swallowed by the shark. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the shark, and it takes 14 (4d6) acid damage at the start of each of the shark's turns.</p><p></p><p>If the shark takes 30 or more damage on a single turn from a creature inside it, the shark must succeed on a DC 20 Constitution saving throw a the end of that turn or regurgitate all swallowed creatures, which fall prone in space within 10 feet of the shark. If the shark dies, a swallowed creature is no longer restrained and can escape from the corpse by using 30 feet of movement and exiting prone.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8086548, member: 83242"] [B][ATTACH type="full" alt="1627381096823.png"]141247[/ATTACH][/B] by [URL='https://www.deviantart.com/herschel-hoffmeyer/gallery']Herschel Hoffmeyer[/URL] [TABLE] [TR] [TD][B][SIZE=6]Megalodon[/SIZE][/B][/TD] [TD][B]Challenge[/B] 12[/TD] [/TR] [TR] [TD][I]Gargantuan beast, unaligned[/I][/TD] [TD]8,400 XP[/TD] [/TR] [/TABLE] [IMG alt="1599650551489.png"]https://www.enworld.org/attachments/1599650551489-png.125929/[/IMG] [B]Armor Class[/B] 16 (natural armor) [B]Hit Points[/B] 214 (13d20 + 78; bloodied 107) [B]Speed[/B] 0 ft., swim 120 ft. [IMG alt="1599650553083.png"]https://www.enworld.org/attachments/1599650553083-png.125930/[/IMG] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]26 (+8)[/TD] [TD]10 (+0)[/TD] [TD]22 (+6)[/TD] [TD]1 (-5)[/TD] [TD]10 (+0)[/TD] [TD]5 (-3)[/TD] [/TR] [/TABLE] [IMG alt="1599650554207.png"]https://www.enworld.org/attachments/1599650554207-png.125931/[/IMG] [B]Saving Throws [/B]Str +12, Con +10 [B]Skills [/B]Athletics +12, Perception +4, Stealth +4 [B]Senses [/B]Blindsight 90 ft., Passive Perception 14 [B]Languages [/B]-- [B]Proficiency Bonus[/B] +4 [B]Maneuver DC[/B] 20 [IMG alt="1599650555429.png"]https://www.enworld.org/attachments/1599650555429-png.125932/[/IMG] [I][B]Aquatic.[/B][/I] The shark has advantage on attacks against creatures in water that do not have a swim speed. Additionally, while submerged in water it has advantage on all Dexterity checks and saving throws. [B][I]Aquatic Senses.[/I][/B] If the shark is submerged, it has advantage on Wisdom (Perception) checks versus submerged targets. [I][B]Blood Frenzy.[/B][/I] The shark has advantage on melee attack rolls against any creature that is bloodied. [B][I]Crushing Bite.[/I][/B] If the shark has advantage on a bite attack and both rolls are a hit, the attack is a critical hit. [I][B]Water Breathing.[/B][/I] The shark can breathe only underwater. [B][U]ACTIONS[/U][/B] [I][B]Bite[/B]. Melee Weapon Attack: [/I]+12 to hit, reach 10 ft., one target. Hit: 30 (4d10 + 8) piercing damage and the target is also grappled (Escape DC 20). Until the grapple ends, the target is restrained and the shark cannot bite another target. If the shark moves at least 20 feet straight toward the target immediately before the hit, the target takes an extra 22 (4d10) piercing damage. [I][B]Tail. [/B]Melee Weapon Attack: [/I]+9 to hit, reach 20 ft., one target not grappled by the shark. Hit: 18 (3d8 + 5) bludgeoning damage. [B][U]REACTIONS[/U][/B] [I][B]Chomp.[/B] [/I]If a creature ends its turn grappled by the shark, the shark can make a bite attack against the target. [B][I]Swallow.[/I][/B] If a Large or smaller creature ends its turn grappled by the shark, the target must succeed on a DC 20 Strength or Dexterity saving throw or be swallowed by the shark. A swallowed creature is blinded and restrained, has total cover against attacks and other effects outside the shark, and it takes 14 (4d6) acid damage at the start of each of the shark's turns. If the shark takes 30 or more damage on a single turn from a creature inside it, the shark must succeed on a DC 20 Constitution saving throw a the end of that turn or regurgitate all swallowed creatures, which fall prone in space within 10 feet of the shark. If the shark dies, a swallowed creature is no longer restrained and can escape from the corpse by using 30 feet of movement and exiting prone. [/QUOTE]
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