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<blockquote data-quote="dave2008" data-source="post: 8087017" data-attributes="member: 83242"><p>[ATTACH=full]141186[/ATTACH]</p><p><a href="https://www.deviantart.com/gabrieldevue/art/Dungeons-and-Dragons-Monster-III-Aboleth-723160569" target="_blank">Dungeons and Dragons Monster III Aboleth</a> by gabrieldevue</p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Aboleth Lasher</span></strong></td><td>Challenge 7</td></tr><tr><td><em>Large aberration, lawful evil</em></td><td>4,350 XP</td></tr></table><p>[ATTACH=full]126187[/ATTACH]</p><p><strong>Armor Class</strong> 17 (natural armor)</p><p><strong>Hit Points</strong> 127 (17d10 + 34; bloodied 63)</p><p><strong>Speed</strong> 10 ft., swim 40 ft.</p><p>[ATTACH=full]126188[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+4)</td><td>18 (+4)</td><td>15 (+2)</td><td>18 (+4)</td><td>13 (+1)</td><td>17 (+3)</td></tr></table><p>[ATTACH=full]126189[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +4, Con +5, Int +7, Wis +4</p><p><strong>Skills</strong> Acrobatics +7, History +10, Perception +7, Stealth +7</p><p><strong>Damage Resistances </strong>psychic</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 17</p><p><strong>Languages</strong> Deep Speech, telepathy 120 ft.</p><p><strong>Proficiency Bonus</strong> +3; <strong>Maneuver</strong> <strong>DC</strong> 16</p><p>[ATTACH=full]126190[/ATTACH]</p><p><strong><em>Amphibious. </em></strong> The aboleth can breathe air and water.</p><p></p><p><strong><em>Aquatic. </em></strong> While underwater, the aboleth has advantage on melee attacks against creatures that do not have a swim speed. While out of water, the aboleth has disadvantage on Dexterity checks and saving throws.</p><p></p><p><strong><em>Mucous Haze.</em></strong> The aboleth is surrounded by a cloud of mucus that extends for a 10-foot radius (20-foot radius in water) around the aboleth. The haze is difficult terrain, accept for aboleths, and creatures inside the haze are lightly obscured, except from aboleths.</p><p></p><p><strong><em>Pack Tactics.</em></strong> The aboleth has advantage on an attack roll against a creature if it at least one of the aboleth’s allies is within 10 ft. of the creature and the ally isn’t incapacitated.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The aboleth makes up to three melee attacks, but only one can be a bite or tail attack.</p><p></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 5 ft., one target grappled by the aboleth or incapacitated. <em>Hit:</em> 11 (2d6 + 4) piercing damage plus 3 (1d6) acid damage.</p><p></p><p><strong><em>Tentacle.</em></strong> <em>Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit:</em> 11 (2d6 + 4) bludgeoning damage and the target must make a DC 15 Strength saving throw or be grappled.</p><p></p><p><strong><em>Tail.</em></strong><em> Melee Weapon Attack:</em> +7 to hit, reach 10 ft., one target. <em>Hit:</em> 13 (2d8 + 4) bludgeoning damage.</p><p></p><p><strong><em>Enslave (1/Day).</em></strong> The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target communicate telepathically with each other over any distance. The target has disadvantage on the saving throw if it is grappled by the aboleth.</p><p></p><p>Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least one mile away from the aboleth.</p><p></p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Quick Strikes.</em></strong> The aboleth can make two additional tentacle attacks on a target is has advantage against.</p><p></p><p><strong><u>REACTIONS</u></strong> </p><p><strong><em>Psychic Drain (Recharge 4-6).</em></strong><em> </em>If a creature is charmed by the aboleth, on that creatures turn the aboleth can inflict 7 (2d6) psychic damage on the charmed creature, and the aboleth regains hit points equal to the damage the creature takes.</p><p></p><p><strong><em>Vicious Bite.</em></strong> If a creature ends its turn grappled by the aboleth, the aboleth can make a bite attack against the grappled creature.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8087017, member: 83242"] [ATTACH type="full" alt="1627263857515.png"]141186[/ATTACH] [URL='https://www.deviantart.com/gabrieldevue/art/Dungeons-and-Dragons-Monster-III-Aboleth-723160569']Dungeons and Dragons Monster III Aboleth[/URL] by gabrieldevue [TABLE] [TR] [TD][B][SIZE=6]Aboleth Lasher[/SIZE][/B][/TD] [TD]Challenge 7[/TD] [/TR] [TR] [TD][I]Large aberration, lawful evil[/I][/TD] [TD]4,350 XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600056449861.png"]126187[/ATTACH] [B]Armor Class[/B] 17 (natural armor) [B]Hit Points[/B] 127 (17d10 + 34; bloodied 63) [B]Speed[/B] 10 ft., swim 40 ft. [ATTACH type="full" alt="1600056451262.png"]126188[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+4)[/TD] [TD]18 (+4)[/TD] [TD]15 (+2)[/TD] [TD]18 (+4)[/TD] [TD]13 (+1)[/TD] [TD]17 (+3)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600056452723.png"]126189[/ATTACH] [B]Savings Throws[/B] Dex +4, Con +5, Int +7, Wis +4 [B]Skills[/B] Acrobatics +7, History +10, Perception +7, Stealth +7 [B]Damage Resistances [/B]psychic [B]Senses[/B] darkvision 120 ft., passive Perception 17 [B]Languages[/B] Deep Speech, telepathy 120 ft. [B]Proficiency Bonus[/B] +3; [B]Maneuver[/B] [B]DC[/B] 16 [ATTACH type="full" alt="1600056454015.png"]126190[/ATTACH] [B][I]Amphibious. [/I][/B] The aboleth can breathe air and water. [B][I]Aquatic. [/I][/B] While underwater, the aboleth has advantage on melee attacks against creatures that do not have a swim speed. While out of water, the aboleth has disadvantage on Dexterity checks and saving throws. [B][I]Mucous Haze.[/I][/B] The aboleth is surrounded by a cloud of mucus that extends for a 10-foot radius (20-foot radius in water) around the aboleth. The haze is difficult terrain, accept for aboleths, and creatures inside the haze are lightly obscured, except from aboleths. [B][I]Pack Tactics.[/I][/B] The aboleth has advantage on an attack roll against a creature if it at least one of the aboleth’s allies is within 10 ft. of the creature and the ally isn’t incapacitated. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The aboleth makes up to three melee attacks, but only one can be a bite or tail attack. [B][I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +7 to hit, reach 5 ft., one target grappled by the aboleth or incapacitated. [I]Hit:[/I] 11 (2d6 + 4) piercing damage plus 3 (1d6) acid damage. [B][I]Tentacle.[/I][/B] [I]Melee Weapon Attack:[/I] +7 to hit, reach 10 ft., one target. [I]Hit:[/I] 11 (2d6 + 4) bludgeoning damage and the target must make a DC 15 Strength saving throw or be grappled. [B][I]Tail.[/I][/B][I] Melee Weapon Attack:[/I] +7 to hit, reach 10 ft., one target. [I]Hit:[/I] 13 (2d8 + 4) bludgeoning damage. [B][I]Enslave (1/Day).[/I][/B] The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 14 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target communicate telepathically with each other over any distance. The target has disadvantage on the saving throw if it is grappled by the aboleth. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least one mile away from the aboleth. [B][U]BONUS ACTIONS[/U] [I]Quick Strikes.[/I][/B] The aboleth can make two additional tentacle attacks on a target is has advantage against. [B][U]REACTIONS[/U][/B] [B][I]Psychic Drain (Recharge 4-6).[/I][/B][I] [/I]If a creature is charmed by the aboleth, on that creatures turn the aboleth can inflict 7 (2d6) psychic damage on the charmed creature, and the aboleth regains hit points equal to the damage the creature takes. [B][I]Vicious Bite.[/I][/B] If a creature ends its turn grappled by the aboleth, the aboleth can make a bite attack against the grappled creature. [/QUOTE]
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