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<blockquote data-quote="dave2008" data-source="post: 8087361" data-attributes="member: 83242"><p>[ATTACH=full]141189[/ATTACH]</p><p>Aboleth by MadMosquito</p><p></p><p></p><table style='width: 100%'><tr><td><strong><span style="font-size: 22px">Aboleth Overseer</span></strong></td><td><strong>Challenge</strong> 9</td></tr><tr><td><em>Large elite aberration, lawful evil</em></td><td>10,000 elite XP</td></tr></table><p>[ATTACH=full]126202[/ATTACH]</p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 187 (22d10 + 66; bloodied 93)</p><p><strong>Speed</strong> 10 ft., swim 50 ft.</p><p>[ATTACH=full]126201[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>22 (+6)</td><td>10 (+0)</td><td>16 (+3)</td><td>20 (+5)</td><td>15 (+2)</td><td>20 (+5)</td></tr></table><p>[ATTACH=full]126200[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +4, Int +9, Wis +6</p><p><strong>Skills</strong> History +14, Insight +6, Perception +10, Stealth +4</p><p><strong>Damage Resistances </strong>acid, poison, psychic</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 20</p><p><strong>Languages</strong> Deep Speech, telepathy 180 ft.</p><p><strong>Proficiency Bonus</strong> +4; <strong>Maneuver DC</strong> 18</p><p>[ATTACH=full]126199[/ATTACH]</p><p><strong><em>Aberrant Recovery (Elite Trait, 1/Rest). </em></strong>When the aboleth is first bloodied, all conditions and effects it is suffering end for it, its elite traits activate, and all of its abilities recharge. Additionally, on its initiative count +10, or in place of an Action on its turn, the aboleth can use an elite action.</p><p></p><p><strong><em>Amphibious. </em></strong> The aboleth can breathe air and water.</p><p></p><p><strong><em>Aquatic. </em></strong> While underwater, the aboleth’s Dexterity score is 17 (+3), it is skilled in Acrobatics (+7), and it has advantage on melee attacks against creatures that do not have a swim speed.</p><p></p><p><strong><em>Grasping Tentacles. </em></strong> If the aboleth hits the same target with two or more tentacle attacks on the same turn, the target is also grappled.</p><p></p><p><strong><em>Mucous Cloud.</em></strong> While underwater, the aboleth is surrounded by transformative mucous. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet if it must make a DC 15 Constitution saving throw. On a failure, the creature is diseased for 2 (1d4) hours. The diseased creature can breathe only underwater.</p><p></p><p><strong><em>Probing Telepathy.</em></strong> If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.</p><p></p><p><strong><em>Relentless.</em></strong> The aboleth has advantage on saving throws against spells and effects that would inflict the paralyzed, petrified, restrained, or stunned conditions.</p><p> </p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The aboleth makes three tentacle attacks.</p><p></p><p><strong><em>Tentacle.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin become translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can only be removed by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes has passed.</p><p></p><p><strong><em>Tail.</em></strong><em> Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d8 + 6) bludgeoning damage.</p><p></p><p><strong><em>Dominate.</em></strong><em> </em>The aboleth chooses one creature charmed by it and within 120 feet of it. The creature must make a DC 17 Intelligence saving throw or be dominated by the aboleth as in the spell <em>dominate monster</em>.</p><p></p><p><strong><em>Psychic Slime (1/Short Rest).</em></strong> The aboleth fills the area in a 50-foot radius around it with a slimy mist. Creatures in the area, or that enter the area, must make a DC 15 Wisdom saving throw, taking 27 (6d8) psychic damage and is charmed by the aboleth on a failure, or half as much damage and not charmed on a success.</p><p></p><p>The slimy mist persists for 1 minute and an aboleth can use is swim speed in the area of the mist, even if the area is not in water. Additionally, creatures diseased by an aboleth can breathe the mist and regain hit points as if they where in water.</p><p></p><p><strong><em>Enslave (3/Short Rest).</em></strong> The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target communicate telepathically with each other over any distance.</p><p></p><p>Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least one mile away from the aboleth.</p><p> </p><p><strong><u>BONUS ACTIONS</u></strong></p><p><strong><em>Bite.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 5 ft., one target grappled by the aboleth or incapacitated. <em>Hit:</em> 15 (2d8 + 6) piercing damage plus 3 (1d6) acid damage.</p><p></p><p><strong><em>Invisibility (1/Short Rest).</em></strong> The, aboleth and one ally within 60 feet of it turn invisible, as in the spell <em>greater invisibility</em>, until the end of the aboleth’s next turn.</p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Psychic Drain.</em></strong><em> </em>If a creature ends its turn charmed by the aboleth, the aboleth can inflict 10 (3d6) psychic damage on the charmed creature, and the aboleth regains hit points equal to the damage the creature takes.</p><p></p><p><strong><em>Tail Slap.</em></strong> If a creature ends its turn within 10 feet of the aboleth, the aboleth can make a tail attack targeting the creature.</p><p></p><p><strong><u>ELITE ACTIONS</u></strong></p><p><strong><em>Detect.</em></strong><em> </em>The aboleth can make a Wisdom (Perception) check.</p><p></p><p><strong><em>Move.</em></strong> If the aboleth is underwater or in its psychic slime it can move half its speed without provoking opportunity attacks.</p><p></p><p><strong><em>Tail Swipe.</em></strong> The aboleth makes one tail attack.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8087361, member: 83242"] [ATTACH type="full" alt="1627264273236.png"]141189[/ATTACH] Aboleth by MadMosquito [TABLE] [TR] [TD][B][SIZE=6]Aboleth Overseer[/SIZE][/B][/TD] [TD][B]Challenge[/B] 9[/TD] [/TR] [TR] [TD][I]Large elite aberration, lawful evil[/I][/TD] [TD]10,000 elite XP[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600091507443.png"]126202[/ATTACH] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 187 (22d10 + 66; bloodied 93) [B]Speed[/B] 10 ft., swim 50 ft. [ATTACH type="full" alt="1600091506360.png"]126201[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]22 (+6)[/TD] [TD]10 (+0)[/TD] [TD]16 (+3)[/TD] [TD]20 (+5)[/TD] [TD]15 (+2)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600091504754.png"]126200[/ATTACH] [B]Savings Throws[/B] Dex +4, Int +9, Wis +6 [B]Skills[/B] History +14, Insight +6, Perception +10, Stealth +4 [B]Damage Resistances [/B]acid, poison, psychic [B]Senses[/B] darkvision 120 ft., passive Perception 20 [B]Languages[/B] Deep Speech, telepathy 180 ft. [B]Proficiency Bonus[/B] +4; [B]Maneuver DC[/B] 18 [ATTACH type="full" alt="1600091502805.png"]126199[/ATTACH] [B][I]Aberrant Recovery (Elite Trait, 1/Rest). [/I][/B]When the aboleth is first bloodied, all conditions and effects it is suffering end for it, its elite traits activate, and all of its abilities recharge. Additionally, on its initiative count +10, or in place of an Action on its turn, the aboleth can use an elite action. [B][I]Amphibious. [/I][/B] The aboleth can breathe air and water. [B][I]Aquatic. [/I][/B] While underwater, the aboleth’s Dexterity score is 17 (+3), it is skilled in Acrobatics (+7), and it has advantage on melee attacks against creatures that do not have a swim speed. [B][I]Grasping Tentacles. [/I][/B] If the aboleth hits the same target with two or more tentacle attacks on the same turn, the target is also grappled. [B][I]Mucous Cloud.[/I][/B] While underwater, the aboleth is surrounded by transformative mucous. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet if it must make a DC 15 Constitution saving throw. On a failure, the creature is diseased for 2 (1d4) hours. The diseased creature can breathe only underwater. [B][I]Probing Telepathy.[/I][/B] If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature. [B][I]Relentless.[/I][/B] The aboleth has advantage on saving throws against spells and effects that would inflict the paralyzed, petrified, restrained, or stunned conditions. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The aboleth makes three tentacle attacks. [B][I]Tentacle.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 13 (2d6 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw or become diseased. The disease has no effect for 1 minute and can be removed by any magic that cures disease. After 1 minute, the diseased creature’s skin become translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can only be removed by heal or another disease-curing spell of 6th level or higher. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes has passed. [B][I]Tail.[/I][/B][I] Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 15 (2d8 + 6) bludgeoning damage. [B][I]Dominate.[/I][/B][I] [/I]The aboleth chooses one creature charmed by it and within 120 feet of it. The creature must make a DC 17 Intelligence saving throw or be dominated by the aboleth as in the spell [I]dominate monster[/I]. [B][I]Psychic Slime (1/Short Rest).[/I][/B] The aboleth fills the area in a 50-foot radius around it with a slimy mist. Creatures in the area, or that enter the area, must make a DC 15 Wisdom saving throw, taking 27 (6d8) psychic damage and is charmed by the aboleth on a failure, or half as much damage and not charmed on a success. The slimy mist persists for 1 minute and an aboleth can use is swim speed in the area of the mist, even if the area is not in water. Additionally, creatures diseased by an aboleth can breathe the mist and regain hit points as if they where in water. [B][I]Enslave (3/Short Rest).[/I][/B] The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least one mile away from the aboleth. [B][U]BONUS ACTIONS[/U] [I]Bite.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 5 ft., one target grappled by the aboleth or incapacitated. [I]Hit:[/I] 15 (2d8 + 6) piercing damage plus 3 (1d6) acid damage. [B][I]Invisibility (1/Short Rest).[/I][/B] The, aboleth and one ally within 60 feet of it turn invisible, as in the spell [I]greater invisibility[/I], until the end of the aboleth’s next turn. [B][U]REACTIONS[/U] [I]Psychic Drain.[/I][/B][I] [/I]If a creature ends its turn charmed by the aboleth, the aboleth can inflict 10 (3d6) psychic damage on the charmed creature, and the aboleth regains hit points equal to the damage the creature takes. [B][I]Tail Slap.[/I][/B] If a creature ends its turn within 10 feet of the aboleth, the aboleth can make a tail attack targeting the creature. [B][U]ELITE ACTIONS[/U] [I]Detect.[/I][/B][I] [/I]The aboleth can make a Wisdom (Perception) check. [B][I]Move.[/I][/B] If the aboleth is underwater or in its psychic slime it can move half its speed without provoking opportunity attacks. [B][I]Tail Swipe.[/I][/B][I] [/I] The aboleth makes one tail attack. [/QUOTE]
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