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5e Updates: Monstrous Compendium
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<blockquote data-quote="dave2008" data-source="post: 8087451" data-attributes="member: 83242"><p>[ATTACH=full]141187[/ATTACH]</p><p>Magestone: Aboleth by Osmatar</p><p></p><p><strong><span style="font-size: 22px">Aboleth Savant</span></strong></p><p><em>Large aberration, lawful evil</em></p><p>[ATTACH=full]126212[/ATTACH]</p><p><strong>Armor Class</strong> 18 (natural armor)</p><p><strong>Hit Points</strong> 238 (28d10 + 84; bloodied 119)</p><p><strong>Speed</strong> 10 ft., swim 50 ft.</p><p>[ATTACH=full]126213[/ATTACH]</p><table style='width: 100%'><tr><td><strong>STR</strong></td><td><strong>DEX</strong></td><td><strong>CON</strong></td><td><strong>INT</strong></td><td><strong>WIS</strong></td><td><strong>CHA</strong></td></tr><tr><td>20 (+5)</td><td>8 (-1)</td><td>17 (+3)</td><td>22 (+6)</td><td>16 (+3)</td><td>20 (+5)</td></tr></table><p>[ATTACH=full]126214[/ATTACH]</p><p><strong>Savings Throws</strong> Dex +4, Int +11, Wis +8, Cha +10</p><p><strong>Skills</strong> History +16, Insight +8, Perception +13, Persuasion +10</p><p><strong>Damage Resistances </strong>acid, poison, psychic</p><p><strong>Senses</strong> darkvision 120 ft., passive Perception 23</p><p><strong>Languages</strong> Deep Speech, telepathy 180 ft.</p><p><strong>Challenge</strong> 14 (11,500 XP) <strong>Proficiency Bonus</strong> +5</p><p>[ATTACH=full]126215[/ATTACH]</p><p><strong><em>Amphibious. </em></strong>The aboleth can breathe air and water.</p><p></p><p><strong><em>Aquatic. </em></strong>While underwater, the aboleth’s Dexterity score is 17 (+3), it is skilled in Acrobatics (+7), and it has advantage on melee attacks against creatures that do not have a swim speed.</p><p></p><p><strong><em>Mucous Cloud.</em></strong> While underwater, the aboleth is surrounded by transformative mucous. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet if it must make a DC 15 Constitution saving throw. On a failure, the creature is diseased for 2 (1d4) hours. The diseased creature can breathe only underwater.</p><p></p><p><strong><em>Probing Telepathy.</em></strong> If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature.</p><p></p><p><strong><em>Relentless.</em></strong> The aboleth has advantage on concentration checks and saving throws against spells and effects that would inflict the paralyzed, petrified, restrained, or stunned conditions.</p><p></p><p><strong><u>ACTIONS</u></strong></p><p><strong><em>Multiattack.</em></strong> The aboleth makes three attacks: two with its tentacles and one with its tail.</p><p></p><p><strong><em>Tentacle.</em></strong> <em>Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become diseased. While the creature is diseased it gains one level of exhaustion at the end of each of its turns. If the creature gains 6 levels of exhaustion it does not die. Instead, the diseased creature’s skin become translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can only be removed by heal or another disease-curing spell of 6th level or higher. After this transformation the diseased creature removes on level of exhaustion for each round it is fully submerged in water. When the diseased creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes has passed.</p><p></p><p><strong><em>Tail.</em></strong><em> Melee Weapon Attack:</em> +10 to hit, reach 10 ft., one target. <em>Hit:</em> 15 (2d8 + 6) bludgeoning damage and the target must a DC 18 Strength saving throw or be pushed 10 feet.</p><p></p><p><strong><em>Poison Spray.</em></strong> The aboleth extends a tentacle toward a creature it can see within 10 feet and projects a puff of noxious gas. The creature must make a DC 19 Constitution saving throw or take 19 (3d12) poison damage.</p><p></p><p><strong><em>Enslave (3/Short Rest).</em></strong> The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target communicate telepathically with each other over any distance.</p><p></p><p>Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least one mile away from the aboleth.</p><p></p><p><strong><em>Innate Spellcasting.</em></strong> The aboleth’s innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no components:</p><p></p><p>At-will: <em>hypnotic pattern</em></p><p>1/day each: <em>mirage arcane, programmed illusion, project image</em></p><p></p><p><strong><em>Spellcasting.</em></strong> The aboleth is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The aboleth has the following spells prepared:</p><p></p><p>Cantrips (at will): <em>acid splash (11th level), mage hand, message, poison spray (11th level, refer to actions),, shocking grasp (11th level),</em></p><p>1st level (4 slots): <em>arms of hadar,</em> <em>identify, magic missile, sleep, thunderwave, witch bolt</em></p><p>2nd level (3 slots): <em>detect thoughts, locate object, melf’s acid arrow</em></p><p>3rd level (3 slots): <em>clairvoyance, counterspell, dispel magic, fly, hunger of hadar</em></p><p>4th level (3 slots): <em>arcane eye, banishment, phantasmal killer</em></p><p>5th level (2 slots): <em>cloudkill, hold monster, scrying</em></p><p>6th level (2 slot): <em>chain lightning, disintegrate</em></p><p>7th level (1 slot): <em>prismatic spray</em></p><p></p><p><strong><u>REACTIONS</u></strong></p><p><strong><em>Psychic Drain.</em></strong> If a creature ends its turn charmed by the aboleth, the aboleth can inflict 10 (3d6) psychic damage on the charmed creature, and the aboleth regains hit points equal to the damage the creature takes.</p><p></p><p><strong><em>Retributive Casting.</em></strong> When a creature attacks the aboleth, the aboleth can cast an at-will spell targeting the creature that attacked it.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8087451, member: 83242"] [ATTACH type="full" alt="1627264128017.png"]141187[/ATTACH] Magestone: Aboleth by Osmatar [B][SIZE=6]Aboleth Savant[/SIZE][/B] [I]Large aberration, lawful evil[/I] [ATTACH type="full" alt="1600096200283.png"]126212[/ATTACH] [B]Armor Class[/B] 18 (natural armor) [B]Hit Points[/B] 238 (28d10 + 84; bloodied 119) [B]Speed[/B] 10 ft., swim 50 ft. [ATTACH type="full" alt="1600096201372.png"]126213[/ATTACH] [TABLE] [TR] [TD][B]STR[/B][/TD] [TD][B]DEX[/B][/TD] [TD][B]CON[/B][/TD] [TD][B]INT[/B][/TD] [TD][B]WIS[/B][/TD] [TD][B]CHA[/B][/TD] [/TR] [TR] [TD]20 (+5)[/TD] [TD]8 (-1)[/TD] [TD]17 (+3)[/TD] [TD]22 (+6)[/TD] [TD]16 (+3)[/TD] [TD]20 (+5)[/TD] [/TR] [/TABLE] [ATTACH type="full" alt="1600096202281.png"]126214[/ATTACH] [B]Savings Throws[/B] Dex +4, Int +11, Wis +8, Cha +10 [B]Skills[/B] History +16, Insight +8, Perception +13, Persuasion +10 [B]Damage Resistances [/B]acid, poison, psychic [B]Senses[/B] darkvision 120 ft., passive Perception 23 [B]Languages[/B] Deep Speech, telepathy 180 ft. [B]Challenge[/B] 14 (11,500 XP) [B]Proficiency Bonus[/B] +5 [ATTACH type="full" alt="1600096203387.png"]126215[/ATTACH] [B][I]Amphibious. [/I][/B]The aboleth can breathe air and water. [B][I]Aquatic. [/I][/B]While underwater, the aboleth’s Dexterity score is 17 (+3), it is skilled in Acrobatics (+7), and it has advantage on melee attacks against creatures that do not have a swim speed. [B][I]Mucous Cloud.[/I][/B] While underwater, the aboleth is surrounded by transformative mucous. A creature that touches the aboleth or that hits it with a melee attack while within 5 feet if it must make a DC 15 Constitution saving throw. On a failure, the creature is diseased for 2 (1d4) hours. The diseased creature can breathe only underwater. [B][I]Probing Telepathy.[/I][/B] If a creature communicates telepathically with the aboleth, the aboleth learns the creature’s greatest desires if the aboleth can see the creature. [B][I]Relentless.[/I][/B] The aboleth has advantage on concentration checks and saving throws against spells and effects that would inflict the paralyzed, petrified, restrained, or stunned conditions. [B][U]ACTIONS[/U] [I]Multiattack.[/I][/B] The aboleth makes three attacks: two with its tentacles and one with its tail. [B][I]Tentacle.[/I][/B] [I]Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or become diseased. While the creature is diseased it gains one level of exhaustion at the end of each of its turns. If the creature gains 6 levels of exhaustion it does not die. Instead, the diseased creature’s skin become translucent and slimy, the creature can’t regain hit points unless it is underwater, and the disease can only be removed by heal or another disease-curing spell of 6th level or higher. After this transformation the diseased creature removes on level of exhaustion for each round it is fully submerged in water. When the diseased creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes has passed. [B][I]Tail.[/I][/B][I] Melee Weapon Attack:[/I] +10 to hit, reach 10 ft., one target. [I]Hit:[/I] 15 (2d8 + 6) bludgeoning damage and the target must a DC 18 Strength saving throw or be pushed 10 feet. [B][I]Poison Spray.[/I][/B] The aboleth extends a tentacle toward a creature it can see within 10 feet and projects a puff of noxious gas. The creature must make a DC 19 Constitution saving throw or take 19 (3d12) poison damage. [B][I]Enslave (3/Short Rest).[/I][/B] The aboleth targets one creature it can see within 60 feet of it. The target must succeed on a DC 15 Wisdom saving throw or be magically charmed by the aboleth until the aboleth dies or until it is on a different plane of existence from the target. The charmed target is under the aboleth’s control and can’t take reactions, and the aboleth and the target communicate telepathically with each other over any distance. Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No more than once every 24 hours, the target can also repeat the saving throw when it is at least one mile away from the aboleth. [B][I]Innate Spellcasting.[/I][/B] The aboleth’s innate spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no components: At-will: [I]hypnotic pattern[/I] 1/day each: [I]mirage arcane, programmed illusion, project image[/I] [B][I]Spellcasting.[/I][/B] The aboleth is a 14th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 19, +11 to hit with spell attacks). The aboleth has the following spells prepared: Cantrips (at will): [I]acid splash (11th level), mage hand, message, poison spray (11th level, refer to actions),, shocking grasp (11th level),[/I] 1st level (4 slots): [I]arms of hadar,[/I] [I]identify, magic missile, sleep, thunderwave, witch bolt[/I] 2nd level (3 slots): [I]detect thoughts, locate object, melf’s acid arrow[/I] 3rd level (3 slots): [I]clairvoyance, counterspell, dispel magic, fly, hunger of hadar[/I] 4th level (3 slots): [I]arcane eye, banishment, phantasmal killer[/I] 5th level (2 slots): [I]cloudkill, hold monster, scrying[/I] 6th level (2 slot): [I]chain lightning, disintegrate[/I] 7th level (1 slot): [I]prismatic spray[/I] [B][U]REACTIONS[/U] [I]Psychic Drain.[/I][/B] If a creature ends its turn charmed by the aboleth, the aboleth can inflict 10 (3d6) psychic damage on the charmed creature, and the aboleth regains hit points equal to the damage the creature takes. [B][I]Retributive Casting.[/I][/B] When a creature attacks the aboleth, the aboleth can cast an at-will spell targeting the creature that attacked it. [/QUOTE]
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