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<blockquote data-quote="Stalker0" data-source="post: 8090355" data-attributes="member: 5889"><p>So my first notes on my initial read through.</p><p></p><p>1) The timing of the various forms was very confusing, I had to read very closely to actually figure out how this worked. I would move Frost maiden and Divine Rejuvenation right to the top of your ability list, and rename to literally be "Second Form" and "Third Form". It will make things a lot simpler.</p><p></p><p>2) There is no "Divine Reflexes" entry in the Lesser gods traits. Only under Greater Gods.</p><p></p><p>3) Blizzard Veil seems a bit weak to have to maintain concentration on, to me this could just be an aura....for the final form of a CR 28 that seems perfectly reasonable.</p><p></p><p>4) I would either list out all of the Lesser God Traits are simply say "she has all lesser god traits". No need to list out 8 entries that keep saying "go here".</p><p></p><p>5) There is no proficiency for strength. Sense you gave her a big bonus on all other saves, was that intentional?</p><p></p><p>6) Ice Stasis is...ehem....cool<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p>7) Summon Ice Mephit. I would either make this a bonus action, or make it a 1 action legendary action (which I still probably wouldn't use but its closer). No one is ever going to spend their action summoning a mephit with all of the other options here.</p><p></p><p>8) Spellcasting is listed under Mythic Actions...but its already a Legendary Action</p><p></p><p>9) Intensify Aura: I would just reword it to "all creatures within the Frigid Aura range immediately take 20 cold damage". Its more in line with a legendary action (aka able to do more things outside of the usual turn order), but also its easier for a DM to remember. Its much easier for me to active an ability and just do it, then activate an ability and remember later on after I've done all of these other things that the damage of something else is now higher.</p><p></p><p>10) Splinter is a cool idea, but its damage is way too low for 3 legendary actions. I would much rather cast 3 at-will spells, or 3 more attacks, any day of the week. Besides you already have ice flurry for instant, automatic damage, at 2 actions (which is also quite questionable damage but at least its automatic)...I don't think you need both.</p><p></p><p>11) You mention in Frostmaiden that once she is in her second form that she can't use first form abilities. I don't actually see any abilities that are first form only so this may be extraneous.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 8090355, member: 5889"] So my first notes on my initial read through. 1) The timing of the various forms was very confusing, I had to read very closely to actually figure out how this worked. I would move Frost maiden and Divine Rejuvenation right to the top of your ability list, and rename to literally be "Second Form" and "Third Form". It will make things a lot simpler. 2) There is no "Divine Reflexes" entry in the Lesser gods traits. Only under Greater Gods. 3) Blizzard Veil seems a bit weak to have to maintain concentration on, to me this could just be an aura....for the final form of a CR 28 that seems perfectly reasonable. 4) I would either list out all of the Lesser God Traits are simply say "she has all lesser god traits". No need to list out 8 entries that keep saying "go here". 5) There is no proficiency for strength. Sense you gave her a big bonus on all other saves, was that intentional? 6) Ice Stasis is...ehem....cool:cool: 7) Summon Ice Mephit. I would either make this a bonus action, or make it a 1 action legendary action (which I still probably wouldn't use but its closer). No one is ever going to spend their action summoning a mephit with all of the other options here. 8) Spellcasting is listed under Mythic Actions...but its already a Legendary Action 9) Intensify Aura: I would just reword it to "all creatures within the Frigid Aura range immediately take 20 cold damage". Its more in line with a legendary action (aka able to do more things outside of the usual turn order), but also its easier for a DM to remember. Its much easier for me to active an ability and just do it, then activate an ability and remember later on after I've done all of these other things that the damage of something else is now higher. 10) Splinter is a cool idea, but its damage is way too low for 3 legendary actions. I would much rather cast 3 at-will spells, or 3 more attacks, any day of the week. Besides you already have ice flurry for instant, automatic damage, at 2 actions (which is also quite questionable damage but at least its automatic)...I don't think you need both. 11) You mention in Frostmaiden that once she is in her second form that she can't use first form abilities. I don't actually see any abilities that are first form only so this may be extraneous. [/QUOTE]
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